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- // © 2018 and later: Unicode, Inc. and others.
- // License & terms of use: http://www.unicode.org/copyright.html
- #include "unicode/utypes.h"
- #if !UCONFIG_NO_FORMATTING
- // Allow implicit conversion from char16_t* to UnicodeString for this file:
- // Helpful in toString methods and elsewhere.
- #define UNISTR_FROM_STRING_EXPLICIT
- #include "numparse_types.h"
- #include "number_currencysymbols.h"
- using namespace icu;
- using namespace icu::number;
- using namespace icu::number::impl;
- CurrencySymbols::CurrencySymbols(CurrencyUnit currency, const Locale& locale, UErrorCode& status)
- : fCurrency(currency), fLocaleName(locale.getName(), status) {
- fCurrencySymbol.setToBogus();
- fIntlCurrencySymbol.setToBogus();
- }
- CurrencySymbols::CurrencySymbols(CurrencyUnit currency, const Locale& locale,
- const DecimalFormatSymbols& symbols, UErrorCode& status)
- : CurrencySymbols(currency, locale, status) {
- // If either of the overrides is present, save it in the local UnicodeString.
- if (symbols.isCustomCurrencySymbol()) {
- fCurrencySymbol = symbols.getConstSymbol(DecimalFormatSymbols::kCurrencySymbol);
- }
- if (symbols.isCustomIntlCurrencySymbol()) {
- fIntlCurrencySymbol = symbols.getConstSymbol(DecimalFormatSymbols::kIntlCurrencySymbol);
- }
- }
- const char16_t* CurrencySymbols::getIsoCode() const {
- return fCurrency.getISOCurrency();
- }
- UnicodeString CurrencySymbols::getNarrowCurrencySymbol(UErrorCode& status) const {
- // Note: currently no override is available for narrow currency symbol
- return loadSymbol(UCURR_NARROW_SYMBOL_NAME, status);
- }
- UnicodeString CurrencySymbols::getFormalCurrencySymbol(UErrorCode& status) const {
- // Note: currently no override is available for formal currency symbol
- return loadSymbol(UCURR_FORMAL_SYMBOL_NAME, status);
- }
- UnicodeString CurrencySymbols::getVariantCurrencySymbol(UErrorCode& status) const {
- // Note: currently no override is available for variant currency symbol
- return loadSymbol(UCURR_VARIANT_SYMBOL_NAME, status);
- }
- UnicodeString CurrencySymbols::getCurrencySymbol(UErrorCode& status) const {
- if (!fCurrencySymbol.isBogus()) {
- return fCurrencySymbol;
- }
- return loadSymbol(UCURR_SYMBOL_NAME, status);
- }
- UnicodeString CurrencySymbols::loadSymbol(UCurrNameStyle selector, UErrorCode& status) const {
- const char16_t* isoCode = fCurrency.getISOCurrency();
- int32_t symbolLen = 0;
- const char16_t* symbol = ucurr_getName(
- isoCode,
- fLocaleName.data(),
- selector,
- nullptr /* isChoiceFormat */,
- &symbolLen,
- &status);
- // If given an unknown currency, ucurr_getName returns the input string, which we can't alias safely!
- // Otherwise, symbol points to a resource bundle, and we can use readonly-aliasing constructor.
- if (symbol == isoCode) {
- return UnicodeString(isoCode, 3);
- } else {
- return UnicodeString(true, symbol, symbolLen);
- }
- }
- UnicodeString CurrencySymbols::getIntlCurrencySymbol(UErrorCode&) const {
- if (!fIntlCurrencySymbol.isBogus()) {
- return fIntlCurrencySymbol;
- }
- // Note: Not safe to use readonly-aliasing constructor here because the buffer belongs to this object,
- // which could be destructed or moved during the lifetime of the return value.
- return UnicodeString(fCurrency.getISOCurrency(), 3);
- }
- UnicodeString CurrencySymbols::getPluralName(StandardPlural::Form plural, UErrorCode& status) const {
- const char16_t* isoCode = fCurrency.getISOCurrency();
- int32_t symbolLen = 0;
- const char16_t* symbol = ucurr_getPluralName(
- isoCode,
- fLocaleName.data(),
- nullptr /* isChoiceFormat */,
- StandardPlural::getKeyword(plural),
- &symbolLen,
- &status);
- // If given an unknown currency, ucurr_getName returns the input string, which we can't alias safely!
- // Otherwise, symbol points to a resource bundle, and we can use readonly-aliasing constructor.
- if (symbol == isoCode) {
- return UnicodeString(isoCode, 3);
- } else {
- return UnicodeString(true, symbol, symbolLen);
- }
- }
- bool CurrencySymbols::hasEmptyCurrencySymbol() const {
- return !fCurrencySymbol.isBogus() && fCurrencySymbol.isEmpty();
- }
- CurrencyUnit
- icu::number::impl::resolveCurrency(const DecimalFormatProperties& properties, const Locale& locale,
- UErrorCode& status) {
- if (!properties.currency.isNull()) {
- return properties.currency.getNoError();
- } else {
- UErrorCode localStatus = U_ZERO_ERROR;
- char16_t buf[4] = {};
- ucurr_forLocale(locale.getName(), buf, 4, &localStatus);
- if (U_SUCCESS(localStatus)) {
- return CurrencyUnit(buf, status);
- } else {
- // Default currency (XXX)
- return CurrencyUnit();
- }
- }
- }
- #endif /* #if !UCONFIG_NO_FORMATTING */
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