123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277 |
- // © 2016 and later: Unicode, Inc. and others.
- // License & terms of use: http://www.unicode.org/copyright.html
- /**
- ************************************************************************************
- * Copyright (C) 2006-2012, International Business Machines Corporation and others. *
- * All Rights Reserved. *
- ************************************************************************************
- */
- #ifndef BRKENG_H
- #define BRKENG_H
- #include "unicode/utypes.h"
- #include "unicode/uobject.h"
- #include "unicode/utext.h"
- #include "unicode/uscript.h"
- U_NAMESPACE_BEGIN
- class UnicodeSet;
- class UStack;
- class UVector32;
- class DictionaryMatcher;
- /*******************************************************************
- * LanguageBreakEngine
- */
- /**
- * <p>LanguageBreakEngines implement language-specific knowledge for
- * finding text boundaries within a run of characters belonging to a
- * specific set. The boundaries will be of a specific kind, e.g. word,
- * line, etc.</p>
- *
- * <p>LanguageBreakEngines should normally be implemented so as to
- * be shared between threads without locking.</p>
- */
- class LanguageBreakEngine : public UMemory {
- public:
- /**
- * <p>Default constructor.</p>
- *
- */
- LanguageBreakEngine();
- /**
- * <p>Virtual destructor.</p>
- */
- virtual ~LanguageBreakEngine();
- /**
- * <p>Indicate whether this engine handles a particular character for
- * a particular kind of break.</p>
- *
- * @param c A character which begins a run that the engine might handle
- * @return true if this engine handles the particular character and break
- * type.
- */
- virtual UBool handles(UChar32 c) const = 0;
- /**
- * <p>Find any breaks within a run in the supplied text.</p>
- *
- * @param text A UText representing the text. The
- * iterator is left at the end of the run of characters which the engine
- * is capable of handling.
- * @param startPos The start of the run within the supplied text.
- * @param endPos The end of the run within the supplied text.
- * @param foundBreaks A Vector of int32_t to receive the breaks.
- * @param status Information on any errors encountered.
- * @return The number of breaks found.
- */
- virtual int32_t findBreaks( UText *text,
- int32_t startPos,
- int32_t endPos,
- UVector32 &foundBreaks,
- UBool isPhraseBreaking,
- UErrorCode &status) const = 0;
- };
- /*******************************************************************
- * LanguageBreakFactory
- */
- /**
- * <p>LanguageBreakFactorys find and return a LanguageBreakEngine
- * that can determine breaks for characters in a specific set, if
- * such an object can be found.</p>
- *
- * <p>If a LanguageBreakFactory is to be shared between threads,
- * appropriate synchronization must be used; there is none internal
- * to the factory.</p>
- *
- * <p>A LanguageBreakEngine returned by a LanguageBreakFactory can
- * normally be shared between threads without synchronization, unless
- * the specific subclass of LanguageBreakFactory indicates otherwise.</p>
- *
- * <p>A LanguageBreakFactory is responsible for deleting any LanguageBreakEngine
- * it returns when it itself is deleted, unless the specific subclass of
- * LanguageBreakFactory indicates otherwise. Naturally, the factory should
- * not be deleted until the LanguageBreakEngines it has returned are no
- * longer needed.</p>
- */
- class LanguageBreakFactory : public UMemory {
- public:
- /**
- * <p>Default constructor.</p>
- *
- */
- LanguageBreakFactory();
- /**
- * <p>Virtual destructor.</p>
- */
- virtual ~LanguageBreakFactory();
- /**
- * <p>Find and return a LanguageBreakEngine that can find the desired
- * kind of break for the set of characters to which the supplied
- * character belongs. It is up to the set of available engines to
- * determine what the sets of characters are.</p>
- *
- * @param c A character that begins a run for which a LanguageBreakEngine is
- * sought.
- * @return A LanguageBreakEngine with the desired characteristics, or 0.
- */
- virtual const LanguageBreakEngine *getEngineFor(UChar32 c) = 0;
- };
- /*******************************************************************
- * UnhandledEngine
- */
- /**
- * <p>UnhandledEngine is a special subclass of LanguageBreakEngine that
- * handles characters that no other LanguageBreakEngine is available to
- * handle. It is told the character and the type of break; at its
- * discretion it may handle more than the specified character (e.g.,
- * the entire script to which that character belongs.</p>
- *
- * <p>UnhandledEngines may not be shared between threads without
- * external synchronization.</p>
- */
- class UnhandledEngine : public LanguageBreakEngine {
- private:
- /**
- * The sets of characters handled.
- * @internal
- */
- UnicodeSet *fHandled;
- public:
- /**
- * <p>Default constructor.</p>
- *
- */
- UnhandledEngine(UErrorCode &status);
- /**
- * <p>Virtual destructor.</p>
- */
- virtual ~UnhandledEngine();
- /**
- * <p>Indicate whether this engine handles a particular character for
- * a particular kind of break.</p>
- *
- * @param c A character which begins a run that the engine might handle
- * @return true if this engine handles the particular character and break
- * type.
- */
- virtual UBool handles(UChar32 c) const override;
- /**
- * <p>Find any breaks within a run in the supplied text.</p>
- *
- * @param text A UText representing the text (TODO: UText). The
- * iterator is left at the end of the run of characters which the engine
- * is capable of handling.
- * @param startPos The start of the run within the supplied text.
- * @param endPos The end of the run within the supplied text.
- * @param foundBreaks An allocated C array of the breaks found, if any
- * @param status Information on any errors encountered.
- * @return The number of breaks found.
- */
- virtual int32_t findBreaks( UText *text,
- int32_t startPos,
- int32_t endPos,
- UVector32 &foundBreaks,
- UBool isPhraseBreaking,
- UErrorCode &status) const override;
- /**
- * <p>Tell the engine to handle a particular character and break type.</p>
- *
- * @param c A character which the engine should handle
- */
- virtual void handleCharacter(UChar32 c);
- };
- /*******************************************************************
- * ICULanguageBreakFactory
- */
- /**
- * <p>ICULanguageBreakFactory is the default LanguageBreakFactory for
- * ICU. It creates dictionary-based LanguageBreakEngines from dictionary
- * data in the ICU data file.</p>
- */
- class ICULanguageBreakFactory : public LanguageBreakFactory {
- private:
- /**
- * The stack of break engines created by this factory
- * @internal
- */
- UStack *fEngines;
- public:
- /**
- * <p>Standard constructor.</p>
- *
- */
- ICULanguageBreakFactory(UErrorCode &status);
- /**
- * <p>Virtual destructor.</p>
- */
- virtual ~ICULanguageBreakFactory();
- /**
- * <p>Find and return a LanguageBreakEngine that can find the desired
- * kind of break for the set of characters to which the supplied
- * character belongs. It is up to the set of available engines to
- * determine what the sets of characters are.</p>
- *
- * @param c A character that begins a run for which a LanguageBreakEngine is
- * sought.
- * @return A LanguageBreakEngine with the desired characteristics, or 0.
- */
- virtual const LanguageBreakEngine *getEngineFor(UChar32 c) override;
- protected:
- /**
- * <p>Create a LanguageBreakEngine for the set of characters to which
- * the supplied character belongs, for the specified break type.</p>
- *
- * @param c A character that begins a run for which a LanguageBreakEngine is
- * sought.
- * @return A LanguageBreakEngine with the desired characteristics, or 0.
- */
- virtual const LanguageBreakEngine *loadEngineFor(UChar32 c);
- /**
- * <p>Create a DictionaryMatcher for the specified script and break type.</p>
- * @param script An ISO 15924 script code that identifies the dictionary to be
- * created.
- * @return A DictionaryMatcher with the desired characteristics, or nullptr.
- */
- virtual DictionaryMatcher *loadDictionaryMatcherFor(UScriptCode script);
- };
- U_NAMESPACE_END
- /* BRKENG_H */
- #endif
|