devtools.licenses.report 4.6 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: BSL-1.0
  40. Score : 100.00
  41. Match type : TEXT
  42. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  43. Files with this license:
  44. LICENSE [1:23]
  45. KEEP BSL-1.0 561c491af10a049439d8f917b068c743
  46. BELONGS ya.make
  47. License text:
  48. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  49. Scancode info:
  50. Original SPDX id: BSL-1.0
  51. Score : 100.00
  52. Match type : NOTICE
  53. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  54. Files with this license:
  55. README.md [89:89]
  56. KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
  57. BELONGS ya.make
  58. License text:
  59. \## License
  60. Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  61. Scancode info:
  62. Original SPDX id: BSL-1.0
  63. Score : 60.00
  64. Match type : NOTICE
  65. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  66. Files with this license:
  67. README.md [10:12]
  68. KEEP BSL-1.0 b28554be9e679e0afc207f28ee3501c9
  69. BELONGS ya.make
  70. Note: matched license text is too long. Read it in the source files.
  71. Scancode info:
  72. Original SPDX id: BSL-1.0
  73. Score : 92.11
  74. Match type : NOTICE
  75. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  76. Files with this license:
  77. include/boost/token_functions.hpp [5:11]
  78. KEEP BSL-1.0 cbe82e847fd3d30a102c9c62ec3d188a
  79. BELONGS ya.make
  80. Note: matched license text is too long. Read it in the source files.
  81. Scancode info:
  82. Original SPDX id: BSL-1.0
  83. Score : 92.11
  84. Match type : NOTICE
  85. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  86. Files with this license:
  87. include/boost/tokenizer.hpp [5:11]
  88. KEEP BSL-1.0 e839de25ce13e3e85a6d98035de17196
  89. BELONGS ya.make
  90. Note: matched license text is too long. Read it in the source files.
  91. Scancode info:
  92. Original SPDX id: BSL-1.0
  93. Score : 92.11
  94. Match type : NOTICE
  95. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  96. Files with this license:
  97. include/boost/token_iterator.hpp [4:10]