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- //=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines ExprEngine's support for Objective-C expressions.
- //
- //===----------------------------------------------------------------------===//
- #include "clang/AST/StmtObjC.h"
- #include "clang/StaticAnalyzer/Core/CheckerManager.h"
- #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
- #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
- using namespace clang;
- using namespace ento;
- void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
- ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- ProgramStateRef state = Pred->getState();
- const LocationContext *LCtx = Pred->getLocationContext();
- SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
- SVal location = state->getLValue(Ex->getDecl(), baseVal);
- ExplodedNodeSet dstIvar;
- StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
- Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
- // Perform the post-condition check of the ObjCIvarRefExpr and store
- // the created nodes in 'Dst'.
- getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
- }
- void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
- ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
- }
- /// Generate a node in \p Bldr for an iteration statement using ObjC
- /// for-loop iterator.
- static void populateObjCForDestinationSet(
- ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,
- const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV,
- SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,
- StmtNodeBuilder &Bldr, bool hasElements) {
- for (ExplodedNode *Pred : dstLocation) {
- ProgramStateRef state = Pred->getState();
- const LocationContext *LCtx = Pred->getLocationContext();
- ProgramStateRef nextState =
- ExprEngine::setWhetherHasMoreIteration(state, S, LCtx, hasElements);
- if (auto MV = elementV.getAs<loc::MemRegionVal>())
- if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {
- // FIXME: The proper thing to do is to really iterate over the
- // container. We will do this with dispatch logic to the store.
- // For now, just 'conjure' up a symbolic value.
- QualType T = R->getValueType();
- assert(Loc::isLocType(T));
- SVal V;
- if (hasElements) {
- SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
- currBldrCtx->blockCount());
- V = svalBuilder.makeLoc(Sym);
- } else {
- V = svalBuilder.makeIntVal(0, T);
- }
- nextState = nextState->bindLoc(elementV, V, LCtx);
- }
- Bldr.generateNode(S, Pred, nextState);
- }
- }
- void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
- ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- // ObjCForCollectionStmts are processed in two places. This method
- // handles the case where an ObjCForCollectionStmt* occurs as one of the
- // statements within a basic block. This transfer function does two things:
- //
- // (1) binds the next container value to 'element'. This creates a new
- // node in the ExplodedGraph.
- //
- // (2) note whether the collection has any more elements (or in other words,
- // whether the loop has more iterations). This will be tested in
- // processBranch.
- //
- // FIXME: Eventually this logic should actually do dispatches to
- // 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
- // This will require simulating a temporary NSFastEnumerationState, either
- // through an SVal or through the use of MemRegions. This value can
- // be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
- // terminates we reclaim the temporary (it goes out of scope) and we
- // we can test if the SVal is 0 or if the MemRegion is null (depending
- // on what approach we take).
- //
- // For now: simulate (1) by assigning either a symbol or nil if the
- // container is empty. Thus this transfer function will by default
- // result in state splitting.
- const Stmt *elem = S->getElement();
- const Stmt *collection = S->getCollection();
- ProgramStateRef state = Pred->getState();
- SVal collectionV = state->getSVal(collection, Pred->getLocationContext());
- SVal elementV;
- if (const auto *DS = dyn_cast<DeclStmt>(elem)) {
- const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
- assert(elemD->getInit() == nullptr);
- elementV = state->getLValue(elemD, Pred->getLocationContext());
- } else {
- elementV = state->getSVal(elem, Pred->getLocationContext());
- }
- bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();
- ExplodedNodeSet dstLocation;
- evalLocation(dstLocation, S, elem, Pred, state, elementV, false);
- ExplodedNodeSet Tmp;
- StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
- if (!isContainerNull)
- populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
- SymMgr, currBldrCtx, Bldr,
- /*hasElements=*/true);
- populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
- SymMgr, currBldrCtx, Bldr,
- /*hasElements=*/false);
- // Finally, run any custom checkers.
- // FIXME: Eventually all pre- and post-checks should live in VisitStmt.
- getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
- }
- void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
- ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- CallEventManager &CEMgr = getStateManager().getCallEventManager();
- CallEventRef<ObjCMethodCall> Msg =
- CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
- // There are three cases for the receiver:
- // (1) it is definitely nil,
- // (2) it is definitely non-nil, and
- // (3) we don't know.
- //
- // If the receiver is definitely nil, we skip the pre/post callbacks and
- // instead call the ObjCMessageNil callbacks and return.
- //
- // If the receiver is definitely non-nil, we call the pre- callbacks,
- // evaluate the call, and call the post- callbacks.
- //
- // If we don't know, we drop the potential nil flow and instead
- // continue from the assumed non-nil state as in (2). This approach
- // intentionally drops coverage in order to prevent false alarms
- // in the following scenario:
- //
- // id result = [o someMethod]
- // if (result) {
- // if (!o) {
- // // <-- This program point should be unreachable because if o is nil
- // // it must the case that result is nil as well.
- // }
- // }
- //
- // We could avoid dropping coverage by performing an explicit case split
- // on each method call -- but this would get very expensive. An alternative
- // would be to introduce lazy constraints.
- // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
- // Revisit once we have lazier constraints.
- if (Msg->isInstanceMessage()) {
- SVal recVal = Msg->getReceiverSVal();
- if (!recVal.isUndef()) {
- // Bifurcate the state into nil and non-nil ones.
- DefinedOrUnknownSVal receiverVal =
- recVal.castAs<DefinedOrUnknownSVal>();
- ProgramStateRef State = Pred->getState();
- ProgramStateRef notNilState, nilState;
- std::tie(notNilState, nilState) = State->assume(receiverVal);
- // Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
- if (nilState && !notNilState) {
- ExplodedNodeSet dstNil;
- StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);
- bool HasTag = Pred->getLocation().getTag();
- Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
- ProgramPoint::PreStmtKind);
- assert((Pred || HasTag) && "Should have cached out already!");
- (void)HasTag;
- if (!Pred)
- return;
- ExplodedNodeSet dstPostCheckers;
- getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,
- *Msg, *this);
- for (auto I : dstPostCheckers)
- finishArgumentConstruction(Dst, I, *Msg);
- return;
- }
- ExplodedNodeSet dstNonNil;
- StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
- // Generate a transition to the non-nil state, dropping any potential
- // nil flow.
- if (notNilState != State) {
- bool HasTag = Pred->getLocation().getTag();
- Pred = Bldr.generateNode(ME, Pred, notNilState);
- assert((Pred || HasTag) && "Should have cached out already!");
- (void)HasTag;
- if (!Pred)
- return;
- }
- }
- }
- // Handle the previsits checks.
- ExplodedNodeSet dstPrevisit;
- getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
- *Msg, *this);
- ExplodedNodeSet dstGenericPrevisit;
- getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
- *Msg, *this);
- // Proceed with evaluate the message expression.
- ExplodedNodeSet dstEval;
- StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
- for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
- DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
- ExplodedNode *Pred = *DI;
- ProgramStateRef State = Pred->getState();
- CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
- if (UpdatedMsg->isInstanceMessage()) {
- SVal recVal = UpdatedMsg->getReceiverSVal();
- if (!recVal.isUndef()) {
- if (ObjCNoRet.isImplicitNoReturn(ME)) {
- // If we raise an exception, for now treat it as a sink.
- // Eventually we will want to handle exceptions properly.
- Bldr.generateSink(ME, Pred, State);
- continue;
- }
- }
- } else {
- // Check for special class methods that are known to not return
- // and that we should treat as a sink.
- if (ObjCNoRet.isImplicitNoReturn(ME)) {
- // If we raise an exception, for now treat it as a sink.
- // Eventually we will want to handle exceptions properly.
- Bldr.generateSink(ME, Pred, Pred->getState());
- continue;
- }
- }
- defaultEvalCall(Bldr, Pred, *UpdatedMsg);
- }
- // If there were constructors called for object-type arguments, clean them up.
- ExplodedNodeSet dstArgCleanup;
- for (auto I : dstEval)
- finishArgumentConstruction(dstArgCleanup, I, *Msg);
- ExplodedNodeSet dstPostvisit;
- getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,
- *Msg, *this);
- // Finally, perform the post-condition check of the ObjCMessageExpr and store
- // the created nodes in 'Dst'.
- getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
- *Msg, *this);
- }
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