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- #pragma once
- #ifdef __GNUC__
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wunused-parameter"
- #endif
- //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines the MachineLoopInfo class that is used to identify natural
- // loops and determine the loop depth of various nodes of the CFG. Note that
- // natural loops may actually be several loops that share the same header node.
- //
- // This analysis calculates the nesting structure of loops in a function. For
- // each natural loop identified, this analysis identifies natural loops
- // contained entirely within the loop and the basic blocks the make up the loop.
- //
- // It can calculate on the fly various bits of information, for example:
- //
- // * whether there is a preheader for the loop
- // * the number of back edges to the header
- // * whether or not a particular block branches out of the loop
- // * the successor blocks of the loop
- // * the loop depth
- // * the trip count
- // * etc...
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
- #define LLVM_CODEGEN_MACHINELOOPINFO_H
- #include "llvm/Analysis/LoopInfo.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/IR/DebugLoc.h"
- namespace llvm {
- class MachineDominatorTree;
- // Implementation in LoopInfoImpl.h
- class MachineLoop;
- extern template class LoopBase<MachineBasicBlock, MachineLoop>;
- class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
- public:
- /// Return the "top" block in the loop, which is the first block in the linear
- /// layout, ignoring any parts of the loop not contiguous with the part that
- /// contains the header.
- MachineBasicBlock *getTopBlock();
- /// Return the "bottom" block in the loop, which is the last block in the
- /// linear layout, ignoring any parts of the loop not contiguous with the part
- /// that contains the header.
- MachineBasicBlock *getBottomBlock();
- /// Find the block that contains the loop control variable and the
- /// loop test. This will return the latch block if it's one of the exiting
- /// blocks. Otherwise, return the exiting block. Return 'null' when
- /// multiple exiting blocks are present.
- MachineBasicBlock *findLoopControlBlock();
- /// Return the debug location of the start of this loop.
- /// This looks for a BB terminating instruction with a known debug
- /// location by looking at the preheader and header blocks. If it
- /// cannot find a terminating instruction with location information,
- /// it returns an unknown location.
- DebugLoc getStartLoc() const;
- /// Returns true if the instruction is loop invariant.
- /// I.e., all virtual register operands are defined outside of the loop,
- /// physical registers aren't accessed explicitly, and there are no side
- /// effects that aren't captured by the operands or other flags.
- bool isLoopInvariant(MachineInstr &I) const;
- void dump() const;
- private:
- friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
- explicit MachineLoop(MachineBasicBlock *MBB)
- : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
- MachineLoop() = default;
- };
- // Implementation in LoopInfoImpl.h
- extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
- class MachineLoopInfo : public MachineFunctionPass {
- friend class LoopBase<MachineBasicBlock, MachineLoop>;
- LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
- public:
- static char ID; // Pass identification, replacement for typeid
- MachineLoopInfo();
- explicit MachineLoopInfo(MachineDominatorTree &MDT)
- : MachineFunctionPass(ID) {
- calculate(MDT);
- }
- MachineLoopInfo(const MachineLoopInfo &) = delete;
- MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
- LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
- /// Find the block that either is the loop preheader, or could
- /// speculatively be used as the preheader. This is e.g. useful to place
- /// loop setup code. Code that cannot be speculated should not be placed
- /// here. SpeculativePreheader is controlling whether it also tries to
- /// find the speculative preheader if the regular preheader is not present.
- /// With FindMultiLoopPreheader = false, nullptr will be returned if the found
- /// preheader is the preheader of multiple loops.
- MachineBasicBlock *
- findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false,
- bool FindMultiLoopPreheader = false) const;
- /// The iterator interface to the top-level loops in the current function.
- using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
- inline iterator begin() const { return LI.begin(); }
- inline iterator end() const { return LI.end(); }
- bool empty() const { return LI.empty(); }
- /// Return the innermost loop that BB lives in. If a basic block is in no loop
- /// (for example the entry node), null is returned.
- inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
- return LI.getLoopFor(BB);
- }
- /// Same as getLoopFor.
- inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
- return LI.getLoopFor(BB);
- }
- /// Return the loop nesting level of the specified block.
- inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
- return LI.getLoopDepth(BB);
- }
- /// True if the block is a loop header node.
- inline bool isLoopHeader(const MachineBasicBlock *BB) const {
- return LI.isLoopHeader(BB);
- }
- /// Calculate the natural loop information.
- bool runOnMachineFunction(MachineFunction &F) override;
- void calculate(MachineDominatorTree &MDT);
- void releaseMemory() override { LI.releaseMemory(); }
- void getAnalysisUsage(AnalysisUsage &AU) const override;
- /// This removes the specified top-level loop from this loop info object. The
- /// loop is not deleted, as it will presumably be inserted into another loop.
- inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
- /// Change the top-level loop that contains BB to the specified loop. This
- /// should be used by transformations that restructure the loop hierarchy
- /// tree.
- inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
- LI.changeLoopFor(BB, L);
- }
- /// Replace the specified loop in the top-level loops list with the indicated
- /// loop.
- inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
- LI.changeTopLevelLoop(OldLoop, NewLoop);
- }
- /// This adds the specified loop to the collection of top-level loops.
- inline void addTopLevelLoop(MachineLoop *New) {
- LI.addTopLevelLoop(New);
- }
- /// This method completely removes BB from all data structures, including all
- /// of the Loop objects it is nested in and our mapping from
- /// MachineBasicBlocks to loops.
- void removeBlock(MachineBasicBlock *BB) {
- LI.removeBlock(BB);
- }
- };
- // Allow clients to walk the list of nested loops...
- template <> struct GraphTraits<const MachineLoop*> {
- using NodeRef = const MachineLoop *;
- using ChildIteratorType = MachineLoopInfo::iterator;
- static NodeRef getEntryNode(const MachineLoop *L) { return L; }
- static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
- static ChildIteratorType child_end(NodeRef N) { return N->end(); }
- };
- template <> struct GraphTraits<MachineLoop*> {
- using NodeRef = MachineLoop *;
- using ChildIteratorType = MachineLoopInfo::iterator;
- static NodeRef getEntryNode(MachineLoop *L) { return L; }
- static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
- static ChildIteratorType child_end(NodeRef N) { return N->end(); }
- };
- } // end namespace llvm
- #endif // LLVM_CODEGEN_MACHINELOOPINFO_H
- #ifdef __GNUC__
- #pragma GCC diagnostic pop
- #endif
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