devtools.copyrights.report 3.3 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP COPYRIGHT_SERVICE_LABEL 53128f508c8b6a32153fd23d9f1d38e7
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  40. Score : 100.00
  41. Match type : COPYRIGHT
  42. Files with this license:
  43. LICENSE.md [1:3]
  44. include/replxx.hxx [2:2]
  45. src/replxx.cxx [2:4]
  46. src/replxx_impl.hxx [2:2]
  47. KEEP COPYRIGHT_SERVICE_LABEL 945f656078309035caf01d2420f95535
  48. BELONGS ya.make
  49. License text:
  50. Copyright 2001-2004 Unicode, Inc.
  51. Scancode info:
  52. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  53. Score : 100.00
  54. Match type : COPYRIGHT
  55. Files with this license:
  56. LICENSE.md [45:45]
  57. src/ConvertUTF.cpp [2:2]
  58. src/ConvertUTF.h [2:2]
  59. KEEP COPYRIGHT_SERVICE_LABEL c7db5f6a728d8090ce70133d1872218a
  60. BELONGS ya.make
  61. Note: matched license text is too long. Read it in the source files.
  62. Scancode info:
  63. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  64. Score : 100.00
  65. Match type : COPYRIGHT
  66. Files with this license:
  67. LICENSE.md [1:3]
  68. include/replxx.h [6:7]
  69. src/replxx.cxx [2:4]
  70. KEEP COPYRIGHT_SERVICE_LABEL eda6781f67b4f7d3d147b07fc96fae8c
  71. BELONGS ya.make
  72. Note: matched license text is too long. Read it in the source files.
  73. Scancode info:
  74. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  75. Score : 100.00
  76. Match type : COPYRIGHT
  77. Files with this license:
  78. LICENSE.md [1:3]
  79. include/replxx.h [6:7]
  80. src/replxx.cxx [2:4]