devtools.licenses.report 5.7 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: BSL-1.0
  40. Score : 100.00
  41. Match type : TEXT
  42. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  43. Files with this license:
  44. LICENSE [1:23]
  45. KEEP BSL-1.0 47a0454637d4fa45d78eb2557ccd70c4
  46. BELONGS ya.make
  47. License text:
  48. // Distributed under the Boost Software License, Version 1.0. (See
  49. // accompanying file LICENSE_1_0.txt or copy at
  50. // http://www.boost.org/LICENSE_1_0.txt)
  51. Scancode info:
  52. Original SPDX id: BSL-1.0
  53. Score : 100.00
  54. Match type : NOTICE
  55. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  56. Files with this license:
  57. include/boost/concept_archetype.hpp [3:5]
  58. include/boost/concept_check.hpp [5:7]
  59. KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
  60. BELONGS ya.make
  61. License text:
  62. \### License
  63. Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  64. Scancode info:
  65. Original SPDX id: BSL-1.0
  66. Score : 60.00
  67. Match type : NOTICE
  68. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  69. Files with this license:
  70. README.md [4:6]
  71. KEEP BSL-1.0 901941bd35f9f19e23af80f6271c10c4
  72. BELONGS ya.make
  73. Note: matched license text is too long. Read it in the source files.
  74. Scancode info:
  75. Original SPDX id: BSL-1.0
  76. Score : 60.00
  77. Match type : NOTICE
  78. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  79. Files with this license:
  80. README.md [32:32]
  81. KEEP BSL-1.0 b639b89caf10a43d7b73bd47dbd000b4
  82. BELONGS ya.make
  83. License text:
  84. // Copyright David Abrahams 2006. Distributed under the Boost
  85. // Software License, Version 1.0. (See accompanying
  86. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  87. Scancode info:
  88. Original SPDX id: BSL-1.0
  89. Score : 100.00
  90. Match type : NOTICE
  91. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  92. Files with this license:
  93. include/boost/concept/assert.hpp [1:3]
  94. include/boost/concept/detail/borland.hpp [1:3]
  95. include/boost/concept/detail/concept_def.hpp [1:3]
  96. include/boost/concept/detail/concept_undef.hpp [1:3]
  97. include/boost/concept/detail/general.hpp [1:3]
  98. include/boost/concept/detail/has_constraints.hpp [1:3]
  99. include/boost/concept/detail/msvc.hpp [1:3]
  100. include/boost/concept/requires.hpp [1:3]
  101. include/boost/concept/usage.hpp [1:3]
  102. include/boost/concept_check/borland.hpp [1:3]
  103. include/boost/concept_check/general.hpp [1:3]
  104. include/boost/concept_check/has_constraints.hpp [1:3]
  105. include/boost/concept_check/msvc.hpp [1:3]
  106. KEEP BSL-1.0 ddf3aa9096c8b1813b5286b27c8ff567
  107. BELONGS ya.make
  108. License text:
  109. // Copyright David Abrahams 2009. Distributed under the Boost
  110. // Software License, Version 1.0. (See accompanying
  111. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  112. Scancode info:
  113. Original SPDX id: BSL-1.0
  114. Score : 100.00
  115. Match type : NOTICE
  116. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  117. Files with this license:
  118. include/boost/concept/detail/backward_compatibility.hpp [1:3]