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- // Copyright 2017 The Abseil Authors.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // https://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- // -----------------------------------------------------------------------------
- // File: seed_sequences.h
- // -----------------------------------------------------------------------------
- //
- // This header contains utilities for creating and working with seed sequences
- // conforming to [rand.req.seedseq]. In general, direct construction of seed
- // sequences is discouraged, but use-cases for construction of identical bit
- // generators (using the same seed sequence) may be helpful (e.g. replaying a
- // simulation whose state is derived from variates of a bit generator).
- #ifndef ABSL_RANDOM_SEED_SEQUENCES_H_
- #define ABSL_RANDOM_SEED_SEQUENCES_H_
- #include <iterator>
- #include <random>
- #include "absl/base/config.h"
- #include "absl/random/internal/salted_seed_seq.h"
- #include "absl/random/internal/seed_material.h"
- #include "absl/random/seed_gen_exception.h"
- #include "absl/types/span.h"
- namespace absl {
- ABSL_NAMESPACE_BEGIN
- // -----------------------------------------------------------------------------
- // absl::SeedSeq
- // -----------------------------------------------------------------------------
- //
- // `absl::SeedSeq` constructs a seed sequence according to [rand.req.seedseq]
- // for use within bit generators. `absl::SeedSeq`, unlike `std::seed_seq`
- // additionally salts the generated seeds with extra implementation-defined
- // entropy. For that reason, you can use `absl::SeedSeq` in combination with
- // standard library bit generators (e.g. `std::mt19937`) to introduce
- // non-determinism in your seeds.
- //
- // Example:
- //
- // absl::SeedSeq my_seed_seq({a, b, c});
- // std::mt19937 my_bitgen(my_seed_seq);
- //
- using SeedSeq = random_internal::SaltedSeedSeq<std::seed_seq>;
- // -----------------------------------------------------------------------------
- // absl::CreateSeedSeqFrom(bitgen*)
- // -----------------------------------------------------------------------------
- //
- // Constructs a seed sequence conforming to [rand.req.seedseq] using variates
- // produced by a provided bit generator.
- //
- // You should generally avoid direct construction of seed sequences, but
- // use-cases for reuse of a seed sequence to construct identical bit generators
- // may be helpful (eg. replaying a simulation whose state is derived from bit
- // generator values).
- //
- // If bitgen == nullptr, then behavior is undefined.
- //
- // Example:
- //
- // absl::BitGen my_bitgen;
- // auto seed_seq = absl::CreateSeedSeqFrom(&my_bitgen);
- // absl::BitGen new_engine(seed_seq); // derived from my_bitgen, but not
- // // correlated.
- //
- template <typename URBG>
- SeedSeq CreateSeedSeqFrom(URBG* urbg) {
- SeedSeq::result_type
- seed_material[random_internal::kEntropyBlocksNeeded];
- if (!random_internal::ReadSeedMaterialFromURBG(
- urbg, absl::MakeSpan(seed_material))) {
- random_internal::ThrowSeedGenException();
- }
- return SeedSeq(std::begin(seed_material), std::end(seed_material));
- }
- // -----------------------------------------------------------------------------
- // absl::MakeSeedSeq()
- // -----------------------------------------------------------------------------
- //
- // Constructs an `absl::SeedSeq` salting the generated values using
- // implementation-defined entropy. The returned sequence can be used to create
- // equivalent bit generators correlated using this sequence.
- //
- // Example:
- //
- // auto my_seed_seq = absl::MakeSeedSeq();
- // std::mt19937 rng1(my_seed_seq);
- // std::mt19937 rng2(my_seed_seq);
- // EXPECT_EQ(rng1(), rng2());
- //
- SeedSeq MakeSeedSeq();
- ABSL_NAMESPACE_END
- } // namespace absl
- #endif // ABSL_RANDOM_SEED_SEQUENCES_H_
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