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- //===-- WinEHPrepare - Prepare exception handling for code generation ---===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This pass lowers LLVM IR exception handling into something closer to what the
- // backend wants for functions using a personality function from a runtime
- // provided by MSVC. Functions with other personality functions are left alone
- // and may be prepared by other passes. In particular, all supported MSVC
- // personality functions require cleanup code to be outlined, and the C++
- // personality requires catch handler code to be outlined.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/MapVector.h"
- #include "llvm/ADT/STLExtras.h"
- #include "llvm/ADT/Triple.h"
- #include "llvm/Analysis/CFG.h"
- #include "llvm/Analysis/EHPersonalities.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/CodeGen/WinEHFuncInfo.h"
- #include "llvm/IR/Verifier.h"
- #include "llvm/InitializePasses.h"
- #include "llvm/MC/MCSymbol.h"
- #include "llvm/Pass.h"
- #include "llvm/Support/CommandLine.h"
- #include "llvm/Support/Debug.h"
- #include "llvm/Support/raw_ostream.h"
- #include "llvm/Transforms/Utils/BasicBlockUtils.h"
- #include "llvm/Transforms/Utils/Cloning.h"
- #include "llvm/Transforms/Utils/Local.h"
- #include "llvm/Transforms/Utils/SSAUpdater.h"
- using namespace llvm;
- #define DEBUG_TYPE "winehprepare"
- static cl::opt<bool> DisableDemotion(
- "disable-demotion", cl::Hidden,
- cl::desc(
- "Clone multicolor basic blocks but do not demote cross scopes"),
- cl::init(false));
- static cl::opt<bool> DisableCleanups(
- "disable-cleanups", cl::Hidden,
- cl::desc("Do not remove implausible terminators or other similar cleanups"),
- cl::init(false));
- static cl::opt<bool> DemoteCatchSwitchPHIOnlyOpt(
- "demote-catchswitch-only", cl::Hidden,
- cl::desc("Demote catchswitch BBs only (for wasm EH)"), cl::init(false));
- namespace {
- class WinEHPrepare : public FunctionPass {
- public:
- static char ID; // Pass identification, replacement for typeid.
- WinEHPrepare(bool DemoteCatchSwitchPHIOnly = false)
- : FunctionPass(ID), DemoteCatchSwitchPHIOnly(DemoteCatchSwitchPHIOnly) {}
- bool runOnFunction(Function &Fn) override;
- bool doFinalization(Module &M) override;
- void getAnalysisUsage(AnalysisUsage &AU) const override;
- StringRef getPassName() const override {
- return "Windows exception handling preparation";
- }
- private:
- void insertPHIStores(PHINode *OriginalPHI, AllocaInst *SpillSlot);
- void
- insertPHIStore(BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot,
- SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist);
- AllocaInst *insertPHILoads(PHINode *PN, Function &F);
- void replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
- DenseMap<BasicBlock *, Value *> &Loads, Function &F);
- bool prepareExplicitEH(Function &F);
- void colorFunclets(Function &F);
- void demotePHIsOnFunclets(Function &F, bool DemoteCatchSwitchPHIOnly);
- void cloneCommonBlocks(Function &F);
- void removeImplausibleInstructions(Function &F);
- void cleanupPreparedFunclets(Function &F);
- void verifyPreparedFunclets(Function &F);
- bool DemoteCatchSwitchPHIOnly;
- // All fields are reset by runOnFunction.
- EHPersonality Personality = EHPersonality::Unknown;
- const DataLayout *DL = nullptr;
- DenseMap<BasicBlock *, ColorVector> BlockColors;
- MapVector<BasicBlock *, std::vector<BasicBlock *>> FuncletBlocks;
- };
- } // end anonymous namespace
- char WinEHPrepare::ID = 0;
- INITIALIZE_PASS(WinEHPrepare, DEBUG_TYPE, "Prepare Windows exceptions",
- false, false)
- FunctionPass *llvm::createWinEHPass(bool DemoteCatchSwitchPHIOnly) {
- return new WinEHPrepare(DemoteCatchSwitchPHIOnly);
- }
- bool WinEHPrepare::runOnFunction(Function &Fn) {
- if (!Fn.hasPersonalityFn())
- return false;
- // Classify the personality to see what kind of preparation we need.
- Personality = classifyEHPersonality(Fn.getPersonalityFn());
- // Do nothing if this is not a scope-based personality.
- if (!isScopedEHPersonality(Personality))
- return false;
- DL = &Fn.getParent()->getDataLayout();
- return prepareExplicitEH(Fn);
- }
- bool WinEHPrepare::doFinalization(Module &M) { return false; }
- void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {}
- static int addUnwindMapEntry(WinEHFuncInfo &FuncInfo, int ToState,
- const BasicBlock *BB) {
- CxxUnwindMapEntry UME;
- UME.ToState = ToState;
- UME.Cleanup = BB;
- FuncInfo.CxxUnwindMap.push_back(UME);
- return FuncInfo.getLastStateNumber();
- }
- static void addTryBlockMapEntry(WinEHFuncInfo &FuncInfo, int TryLow,
- int TryHigh, int CatchHigh,
- ArrayRef<const CatchPadInst *> Handlers) {
- WinEHTryBlockMapEntry TBME;
- TBME.TryLow = TryLow;
- TBME.TryHigh = TryHigh;
- TBME.CatchHigh = CatchHigh;
- assert(TBME.TryLow <= TBME.TryHigh);
- for (const CatchPadInst *CPI : Handlers) {
- WinEHHandlerType HT;
- Constant *TypeInfo = cast<Constant>(CPI->getArgOperand(0));
- if (TypeInfo->isNullValue())
- HT.TypeDescriptor = nullptr;
- else
- HT.TypeDescriptor = cast<GlobalVariable>(TypeInfo->stripPointerCasts());
- HT.Adjectives = cast<ConstantInt>(CPI->getArgOperand(1))->getZExtValue();
- HT.Handler = CPI->getParent();
- if (auto *AI =
- dyn_cast<AllocaInst>(CPI->getArgOperand(2)->stripPointerCasts()))
- HT.CatchObj.Alloca = AI;
- else
- HT.CatchObj.Alloca = nullptr;
- TBME.HandlerArray.push_back(HT);
- }
- FuncInfo.TryBlockMap.push_back(TBME);
- }
- static BasicBlock *getCleanupRetUnwindDest(const CleanupPadInst *CleanupPad) {
- for (const User *U : CleanupPad->users())
- if (const auto *CRI = dyn_cast<CleanupReturnInst>(U))
- return CRI->getUnwindDest();
- return nullptr;
- }
- static void calculateStateNumbersForInvokes(const Function *Fn,
- WinEHFuncInfo &FuncInfo) {
- auto *F = const_cast<Function *>(Fn);
- DenseMap<BasicBlock *, ColorVector> BlockColors = colorEHFunclets(*F);
- for (BasicBlock &BB : *F) {
- auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
- if (!II)
- continue;
- auto &BBColors = BlockColors[&BB];
- assert(BBColors.size() == 1 && "multi-color BB not removed by preparation");
- BasicBlock *FuncletEntryBB = BBColors.front();
- BasicBlock *FuncletUnwindDest;
- auto *FuncletPad =
- dyn_cast<FuncletPadInst>(FuncletEntryBB->getFirstNonPHI());
- assert(FuncletPad || FuncletEntryBB == &Fn->getEntryBlock());
- if (!FuncletPad)
- FuncletUnwindDest = nullptr;
- else if (auto *CatchPad = dyn_cast<CatchPadInst>(FuncletPad))
- FuncletUnwindDest = CatchPad->getCatchSwitch()->getUnwindDest();
- else if (auto *CleanupPad = dyn_cast<CleanupPadInst>(FuncletPad))
- FuncletUnwindDest = getCleanupRetUnwindDest(CleanupPad);
- else
- llvm_unreachable("unexpected funclet pad!");
- BasicBlock *InvokeUnwindDest = II->getUnwindDest();
- int BaseState = -1;
- if (FuncletUnwindDest == InvokeUnwindDest) {
- auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad);
- if (BaseStateI != FuncInfo.FuncletBaseStateMap.end())
- BaseState = BaseStateI->second;
- }
- if (BaseState != -1) {
- FuncInfo.InvokeStateMap[II] = BaseState;
- } else {
- Instruction *PadInst = InvokeUnwindDest->getFirstNonPHI();
- assert(FuncInfo.EHPadStateMap.count(PadInst) && "EH Pad has no state!");
- FuncInfo.InvokeStateMap[II] = FuncInfo.EHPadStateMap[PadInst];
- }
- }
- }
- // Given BB which ends in an unwind edge, return the EHPad that this BB belongs
- // to. If the unwind edge came from an invoke, return null.
- static const BasicBlock *getEHPadFromPredecessor(const BasicBlock *BB,
- Value *ParentPad) {
- const Instruction *TI = BB->getTerminator();
- if (isa<InvokeInst>(TI))
- return nullptr;
- if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(TI)) {
- if (CatchSwitch->getParentPad() != ParentPad)
- return nullptr;
- return BB;
- }
- assert(!TI->isEHPad() && "unexpected EHPad!");
- auto *CleanupPad = cast<CleanupReturnInst>(TI)->getCleanupPad();
- if (CleanupPad->getParentPad() != ParentPad)
- return nullptr;
- return CleanupPad->getParent();
- }
- // Starting from a EHPad, Backward walk through control-flow graph
- // to produce two primary outputs:
- // FuncInfo.EHPadStateMap[] and FuncInfo.CxxUnwindMap[]
- static void calculateCXXStateNumbers(WinEHFuncInfo &FuncInfo,
- const Instruction *FirstNonPHI,
- int ParentState) {
- const BasicBlock *BB = FirstNonPHI->getParent();
- assert(BB->isEHPad() && "not a funclet!");
- if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(FirstNonPHI)) {
- assert(FuncInfo.EHPadStateMap.count(CatchSwitch) == 0 &&
- "shouldn't revist catch funclets!");
- SmallVector<const CatchPadInst *, 2> Handlers;
- for (const BasicBlock *CatchPadBB : CatchSwitch->handlers()) {
- auto *CatchPad = cast<CatchPadInst>(CatchPadBB->getFirstNonPHI());
- Handlers.push_back(CatchPad);
- }
- int TryLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr);
- FuncInfo.EHPadStateMap[CatchSwitch] = TryLow;
- for (const BasicBlock *PredBlock : predecessors(BB))
- if ((PredBlock = getEHPadFromPredecessor(PredBlock,
- CatchSwitch->getParentPad())))
- calculateCXXStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
- TryLow);
- int CatchLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr);
- // catchpads are separate funclets in C++ EH due to the way rethrow works.
- int TryHigh = CatchLow - 1;
- // MSVC FrameHandler3/4 on x64&Arm64 expect Catch Handlers in $tryMap$
- // stored in pre-order (outer first, inner next), not post-order
- // Add to map here. Fix the CatchHigh after children are processed
- const Module *Mod = BB->getParent()->getParent();
- bool IsPreOrder = Triple(Mod->getTargetTriple()).isArch64Bit();
- if (IsPreOrder)
- addTryBlockMapEntry(FuncInfo, TryLow, TryHigh, CatchLow, Handlers);
- unsigned TBMEIdx = FuncInfo.TryBlockMap.size() - 1;
- for (const auto *CatchPad : Handlers) {
- FuncInfo.FuncletBaseStateMap[CatchPad] = CatchLow;
- for (const User *U : CatchPad->users()) {
- const auto *UserI = cast<Instruction>(U);
- if (auto *InnerCatchSwitch = dyn_cast<CatchSwitchInst>(UserI)) {
- BasicBlock *UnwindDest = InnerCatchSwitch->getUnwindDest();
- if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest())
- calculateCXXStateNumbers(FuncInfo, UserI, CatchLow);
- }
- if (auto *InnerCleanupPad = dyn_cast<CleanupPadInst>(UserI)) {
- BasicBlock *UnwindDest = getCleanupRetUnwindDest(InnerCleanupPad);
- // If a nested cleanup pad reports a null unwind destination and the
- // enclosing catch pad doesn't it must be post-dominated by an
- // unreachable instruction.
- if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest())
- calculateCXXStateNumbers(FuncInfo, UserI, CatchLow);
- }
- }
- }
- int CatchHigh = FuncInfo.getLastStateNumber();
- // Now child Catches are processed, update CatchHigh
- if (IsPreOrder)
- FuncInfo.TryBlockMap[TBMEIdx].CatchHigh = CatchHigh;
- else // PostOrder
- addTryBlockMapEntry(FuncInfo, TryLow, TryHigh, CatchHigh, Handlers);
- LLVM_DEBUG(dbgs() << "TryLow[" << BB->getName() << "]: " << TryLow << '\n');
- LLVM_DEBUG(dbgs() << "TryHigh[" << BB->getName() << "]: " << TryHigh
- << '\n');
- LLVM_DEBUG(dbgs() << "CatchHigh[" << BB->getName() << "]: " << CatchHigh
- << '\n');
- } else {
- auto *CleanupPad = cast<CleanupPadInst>(FirstNonPHI);
- // It's possible for a cleanup to be visited twice: it might have multiple
- // cleanupret instructions.
- if (FuncInfo.EHPadStateMap.count(CleanupPad))
- return;
- int CleanupState = addUnwindMapEntry(FuncInfo, ParentState, BB);
- FuncInfo.EHPadStateMap[CleanupPad] = CleanupState;
- LLVM_DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB "
- << BB->getName() << '\n');
- for (const BasicBlock *PredBlock : predecessors(BB)) {
- if ((PredBlock = getEHPadFromPredecessor(PredBlock,
- CleanupPad->getParentPad()))) {
- calculateCXXStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
- CleanupState);
- }
- }
- for (const User *U : CleanupPad->users()) {
- const auto *UserI = cast<Instruction>(U);
- if (UserI->isEHPad())
- report_fatal_error("Cleanup funclets for the MSVC++ personality cannot "
- "contain exceptional actions");
- }
- }
- }
- static int addSEHExcept(WinEHFuncInfo &FuncInfo, int ParentState,
- const Function *Filter, const BasicBlock *Handler) {
- SEHUnwindMapEntry Entry;
- Entry.ToState = ParentState;
- Entry.IsFinally = false;
- Entry.Filter = Filter;
- Entry.Handler = Handler;
- FuncInfo.SEHUnwindMap.push_back(Entry);
- return FuncInfo.SEHUnwindMap.size() - 1;
- }
- static int addSEHFinally(WinEHFuncInfo &FuncInfo, int ParentState,
- const BasicBlock *Handler) {
- SEHUnwindMapEntry Entry;
- Entry.ToState = ParentState;
- Entry.IsFinally = true;
- Entry.Filter = nullptr;
- Entry.Handler = Handler;
- FuncInfo.SEHUnwindMap.push_back(Entry);
- return FuncInfo.SEHUnwindMap.size() - 1;
- }
- // Starting from a EHPad, Backward walk through control-flow graph
- // to produce two primary outputs:
- // FuncInfo.EHPadStateMap[] and FuncInfo.SEHUnwindMap[]
- static void calculateSEHStateNumbers(WinEHFuncInfo &FuncInfo,
- const Instruction *FirstNonPHI,
- int ParentState) {
- const BasicBlock *BB = FirstNonPHI->getParent();
- assert(BB->isEHPad() && "no a funclet!");
- if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(FirstNonPHI)) {
- assert(FuncInfo.EHPadStateMap.count(CatchSwitch) == 0 &&
- "shouldn't revist catch funclets!");
- // Extract the filter function and the __except basic block and create a
- // state for them.
- assert(CatchSwitch->getNumHandlers() == 1 &&
- "SEH doesn't have multiple handlers per __try");
- const auto *CatchPad =
- cast<CatchPadInst>((*CatchSwitch->handler_begin())->getFirstNonPHI());
- const BasicBlock *CatchPadBB = CatchPad->getParent();
- const Constant *FilterOrNull =
- cast<Constant>(CatchPad->getArgOperand(0)->stripPointerCasts());
- const Function *Filter = dyn_cast<Function>(FilterOrNull);
- assert((Filter || FilterOrNull->isNullValue()) &&
- "unexpected filter value");
- int TryState = addSEHExcept(FuncInfo, ParentState, Filter, CatchPadBB);
- // Everything in the __try block uses TryState as its parent state.
- FuncInfo.EHPadStateMap[CatchSwitch] = TryState;
- LLVM_DEBUG(dbgs() << "Assigning state #" << TryState << " to BB "
- << CatchPadBB->getName() << '\n');
- for (const BasicBlock *PredBlock : predecessors(BB))
- if ((PredBlock = getEHPadFromPredecessor(PredBlock,
- CatchSwitch->getParentPad())))
- calculateSEHStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
- TryState);
- // Everything in the __except block unwinds to ParentState, just like code
- // outside the __try.
- for (const User *U : CatchPad->users()) {
- const auto *UserI = cast<Instruction>(U);
- if (auto *InnerCatchSwitch = dyn_cast<CatchSwitchInst>(UserI)) {
- BasicBlock *UnwindDest = InnerCatchSwitch->getUnwindDest();
- if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest())
- calculateSEHStateNumbers(FuncInfo, UserI, ParentState);
- }
- if (auto *InnerCleanupPad = dyn_cast<CleanupPadInst>(UserI)) {
- BasicBlock *UnwindDest = getCleanupRetUnwindDest(InnerCleanupPad);
- // If a nested cleanup pad reports a null unwind destination and the
- // enclosing catch pad doesn't it must be post-dominated by an
- // unreachable instruction.
- if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest())
- calculateSEHStateNumbers(FuncInfo, UserI, ParentState);
- }
- }
- } else {
- auto *CleanupPad = cast<CleanupPadInst>(FirstNonPHI);
- // It's possible for a cleanup to be visited twice: it might have multiple
- // cleanupret instructions.
- if (FuncInfo.EHPadStateMap.count(CleanupPad))
- return;
- int CleanupState = addSEHFinally(FuncInfo, ParentState, BB);
- FuncInfo.EHPadStateMap[CleanupPad] = CleanupState;
- LLVM_DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB "
- << BB->getName() << '\n');
- for (const BasicBlock *PredBlock : predecessors(BB))
- if ((PredBlock =
- getEHPadFromPredecessor(PredBlock, CleanupPad->getParentPad())))
- calculateSEHStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(),
- CleanupState);
- for (const User *U : CleanupPad->users()) {
- const auto *UserI = cast<Instruction>(U);
- if (UserI->isEHPad())
- report_fatal_error("Cleanup funclets for the SEH personality cannot "
- "contain exceptional actions");
- }
- }
- }
- static bool isTopLevelPadForMSVC(const Instruction *EHPad) {
- if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(EHPad))
- return isa<ConstantTokenNone>(CatchSwitch->getParentPad()) &&
- CatchSwitch->unwindsToCaller();
- if (auto *CleanupPad = dyn_cast<CleanupPadInst>(EHPad))
- return isa<ConstantTokenNone>(CleanupPad->getParentPad()) &&
- getCleanupRetUnwindDest(CleanupPad) == nullptr;
- if (isa<CatchPadInst>(EHPad))
- return false;
- llvm_unreachable("unexpected EHPad!");
- }
- void llvm::calculateSEHStateNumbers(const Function *Fn,
- WinEHFuncInfo &FuncInfo) {
- // Don't compute state numbers twice.
- if (!FuncInfo.SEHUnwindMap.empty())
- return;
- for (const BasicBlock &BB : *Fn) {
- if (!BB.isEHPad())
- continue;
- const Instruction *FirstNonPHI = BB.getFirstNonPHI();
- if (!isTopLevelPadForMSVC(FirstNonPHI))
- continue;
- ::calculateSEHStateNumbers(FuncInfo, FirstNonPHI, -1);
- }
- calculateStateNumbersForInvokes(Fn, FuncInfo);
- }
- void llvm::calculateWinCXXEHStateNumbers(const Function *Fn,
- WinEHFuncInfo &FuncInfo) {
- // Return if it's already been done.
- if (!FuncInfo.EHPadStateMap.empty())
- return;
- for (const BasicBlock &BB : *Fn) {
- if (!BB.isEHPad())
- continue;
- const Instruction *FirstNonPHI = BB.getFirstNonPHI();
- if (!isTopLevelPadForMSVC(FirstNonPHI))
- continue;
- calculateCXXStateNumbers(FuncInfo, FirstNonPHI, -1);
- }
- calculateStateNumbersForInvokes(Fn, FuncInfo);
- }
- static int addClrEHHandler(WinEHFuncInfo &FuncInfo, int HandlerParentState,
- int TryParentState, ClrHandlerType HandlerType,
- uint32_t TypeToken, const BasicBlock *Handler) {
- ClrEHUnwindMapEntry Entry;
- Entry.HandlerParentState = HandlerParentState;
- Entry.TryParentState = TryParentState;
- Entry.Handler = Handler;
- Entry.HandlerType = HandlerType;
- Entry.TypeToken = TypeToken;
- FuncInfo.ClrEHUnwindMap.push_back(Entry);
- return FuncInfo.ClrEHUnwindMap.size() - 1;
- }
- void llvm::calculateClrEHStateNumbers(const Function *Fn,
- WinEHFuncInfo &FuncInfo) {
- // Return if it's already been done.
- if (!FuncInfo.EHPadStateMap.empty())
- return;
- // This numbering assigns one state number to each catchpad and cleanuppad.
- // It also computes two tree-like relations over states:
- // 1) Each state has a "HandlerParentState", which is the state of the next
- // outer handler enclosing this state's handler (same as nearest ancestor
- // per the ParentPad linkage on EH pads, but skipping over catchswitches).
- // 2) Each state has a "TryParentState", which:
- // a) for a catchpad that's not the last handler on its catchswitch, is
- // the state of the next catchpad on that catchswitch
- // b) for all other pads, is the state of the pad whose try region is the
- // next outer try region enclosing this state's try region. The "try
- // regions are not present as such in the IR, but will be inferred
- // based on the placement of invokes and pads which reach each other
- // by exceptional exits
- // Catchswitches do not get their own states, but each gets mapped to the
- // state of its first catchpad.
- // Step one: walk down from outermost to innermost funclets, assigning each
- // catchpad and cleanuppad a state number. Add an entry to the
- // ClrEHUnwindMap for each state, recording its HandlerParentState and
- // handler attributes. Record the TryParentState as well for each catchpad
- // that's not the last on its catchswitch, but initialize all other entries'
- // TryParentStates to a sentinel -1 value that the next pass will update.
- // Seed a worklist with pads that have no parent.
- SmallVector<std::pair<const Instruction *, int>, 8> Worklist;
- for (const BasicBlock &BB : *Fn) {
- const Instruction *FirstNonPHI = BB.getFirstNonPHI();
- const Value *ParentPad;
- if (const auto *CPI = dyn_cast<CleanupPadInst>(FirstNonPHI))
- ParentPad = CPI->getParentPad();
- else if (const auto *CSI = dyn_cast<CatchSwitchInst>(FirstNonPHI))
- ParentPad = CSI->getParentPad();
- else
- continue;
- if (isa<ConstantTokenNone>(ParentPad))
- Worklist.emplace_back(FirstNonPHI, -1);
- }
- // Use the worklist to visit all pads, from outer to inner. Record
- // HandlerParentState for all pads. Record TryParentState only for catchpads
- // that aren't the last on their catchswitch (setting all other entries'
- // TryParentStates to an initial value of -1). This loop is also responsible
- // for setting the EHPadStateMap entry for all catchpads, cleanuppads, and
- // catchswitches.
- while (!Worklist.empty()) {
- const Instruction *Pad;
- int HandlerParentState;
- std::tie(Pad, HandlerParentState) = Worklist.pop_back_val();
- if (const auto *Cleanup = dyn_cast<CleanupPadInst>(Pad)) {
- // Create the entry for this cleanup with the appropriate handler
- // properties. Finally and fault handlers are distinguished by arity.
- ClrHandlerType HandlerType =
- (Cleanup->getNumArgOperands() ? ClrHandlerType::Fault
- : ClrHandlerType::Finally);
- int CleanupState = addClrEHHandler(FuncInfo, HandlerParentState, -1,
- HandlerType, 0, Pad->getParent());
- // Queue any child EH pads on the worklist.
- for (const User *U : Cleanup->users())
- if (const auto *I = dyn_cast<Instruction>(U))
- if (I->isEHPad())
- Worklist.emplace_back(I, CleanupState);
- // Remember this pad's state.
- FuncInfo.EHPadStateMap[Cleanup] = CleanupState;
- } else {
- // Walk the handlers of this catchswitch in reverse order since all but
- // the last need to set the following one as its TryParentState.
- const auto *CatchSwitch = cast<CatchSwitchInst>(Pad);
- int CatchState = -1, FollowerState = -1;
- SmallVector<const BasicBlock *, 4> CatchBlocks(CatchSwitch->handlers());
- for (const BasicBlock *CatchBlock : llvm::reverse(CatchBlocks)) {
- // Create the entry for this catch with the appropriate handler
- // properties.
- const auto *Catch = cast<CatchPadInst>(CatchBlock->getFirstNonPHI());
- uint32_t TypeToken = static_cast<uint32_t>(
- cast<ConstantInt>(Catch->getArgOperand(0))->getZExtValue());
- CatchState =
- addClrEHHandler(FuncInfo, HandlerParentState, FollowerState,
- ClrHandlerType::Catch, TypeToken, CatchBlock);
- // Queue any child EH pads on the worklist.
- for (const User *U : Catch->users())
- if (const auto *I = dyn_cast<Instruction>(U))
- if (I->isEHPad())
- Worklist.emplace_back(I, CatchState);
- // Remember this catch's state.
- FuncInfo.EHPadStateMap[Catch] = CatchState;
- FollowerState = CatchState;
- }
- // Associate the catchswitch with the state of its first catch.
- assert(CatchSwitch->getNumHandlers());
- FuncInfo.EHPadStateMap[CatchSwitch] = CatchState;
- }
- }
- // Step two: record the TryParentState of each state. For cleanuppads that
- // don't have cleanuprets, we may need to infer this from their child pads,
- // so visit pads in descendant-most to ancestor-most order.
- for (ClrEHUnwindMapEntry &Entry : llvm::reverse(FuncInfo.ClrEHUnwindMap)) {
- const Instruction *Pad =
- Entry.Handler.get<const BasicBlock *>()->getFirstNonPHI();
- // For most pads, the TryParentState is the state associated with the
- // unwind dest of exceptional exits from it.
- const BasicBlock *UnwindDest;
- if (const auto *Catch = dyn_cast<CatchPadInst>(Pad)) {
- // If a catch is not the last in its catchswitch, its TryParentState is
- // the state associated with the next catch in the switch, even though
- // that's not the unwind dest of exceptions escaping the catch. Those
- // cases were already assigned a TryParentState in the first pass, so
- // skip them.
- if (Entry.TryParentState != -1)
- continue;
- // Otherwise, get the unwind dest from the catchswitch.
- UnwindDest = Catch->getCatchSwitch()->getUnwindDest();
- } else {
- const auto *Cleanup = cast<CleanupPadInst>(Pad);
- UnwindDest = nullptr;
- for (const User *U : Cleanup->users()) {
- if (auto *CleanupRet = dyn_cast<CleanupReturnInst>(U)) {
- // Common and unambiguous case -- cleanupret indicates cleanup's
- // unwind dest.
- UnwindDest = CleanupRet->getUnwindDest();
- break;
- }
- // Get an unwind dest for the user
- const BasicBlock *UserUnwindDest = nullptr;
- if (auto *Invoke = dyn_cast<InvokeInst>(U)) {
- UserUnwindDest = Invoke->getUnwindDest();
- } else if (auto *CatchSwitch = dyn_cast<CatchSwitchInst>(U)) {
- UserUnwindDest = CatchSwitch->getUnwindDest();
- } else if (auto *ChildCleanup = dyn_cast<CleanupPadInst>(U)) {
- int UserState = FuncInfo.EHPadStateMap[ChildCleanup];
- int UserUnwindState =
- FuncInfo.ClrEHUnwindMap[UserState].TryParentState;
- if (UserUnwindState != -1)
- UserUnwindDest = FuncInfo.ClrEHUnwindMap[UserUnwindState]
- .Handler.get<const BasicBlock *>();
- }
- // Not having an unwind dest for this user might indicate that it
- // doesn't unwind, so can't be taken as proof that the cleanup itself
- // may unwind to caller (see e.g. SimplifyUnreachable and
- // RemoveUnwindEdge).
- if (!UserUnwindDest)
- continue;
- // Now we have an unwind dest for the user, but we need to see if it
- // unwinds all the way out of the cleanup or if it stays within it.
- const Instruction *UserUnwindPad = UserUnwindDest->getFirstNonPHI();
- const Value *UserUnwindParent;
- if (auto *CSI = dyn_cast<CatchSwitchInst>(UserUnwindPad))
- UserUnwindParent = CSI->getParentPad();
- else
- UserUnwindParent =
- cast<CleanupPadInst>(UserUnwindPad)->getParentPad();
- // The unwind stays within the cleanup iff it targets a child of the
- // cleanup.
- if (UserUnwindParent == Cleanup)
- continue;
- // This unwind exits the cleanup, so its dest is the cleanup's dest.
- UnwindDest = UserUnwindDest;
- break;
- }
- }
- // Record the state of the unwind dest as the TryParentState.
- int UnwindDestState;
- // If UnwindDest is null at this point, either the pad in question can
- // be exited by unwind to caller, or it cannot be exited by unwind. In
- // either case, reporting such cases as unwinding to caller is correct.
- // This can lead to EH tables that "look strange" -- if this pad's is in
- // a parent funclet which has other children that do unwind to an enclosing
- // pad, the try region for this pad will be missing the "duplicate" EH
- // clause entries that you'd expect to see covering the whole parent. That
- // should be benign, since the unwind never actually happens. If it were
- // an issue, we could add a subsequent pass that pushes unwind dests down
- // from parents that have them to children that appear to unwind to caller.
- if (!UnwindDest) {
- UnwindDestState = -1;
- } else {
- UnwindDestState = FuncInfo.EHPadStateMap[UnwindDest->getFirstNonPHI()];
- }
- Entry.TryParentState = UnwindDestState;
- }
- // Step three: transfer information from pads to invokes.
- calculateStateNumbersForInvokes(Fn, FuncInfo);
- }
- void WinEHPrepare::colorFunclets(Function &F) {
- BlockColors = colorEHFunclets(F);
- // Invert the map from BB to colors to color to BBs.
- for (BasicBlock &BB : F) {
- ColorVector &Colors = BlockColors[&BB];
- for (BasicBlock *Color : Colors)
- FuncletBlocks[Color].push_back(&BB);
- }
- }
- void WinEHPrepare::demotePHIsOnFunclets(Function &F,
- bool DemoteCatchSwitchPHIOnly) {
- // Strip PHI nodes off of EH pads.
- SmallVector<PHINode *, 16> PHINodes;
- for (BasicBlock &BB : make_early_inc_range(F)) {
- if (!BB.isEHPad())
- continue;
- if (DemoteCatchSwitchPHIOnly && !isa<CatchSwitchInst>(BB.getFirstNonPHI()))
- continue;
- for (Instruction &I : make_early_inc_range(BB)) {
- auto *PN = dyn_cast<PHINode>(&I);
- // Stop at the first non-PHI.
- if (!PN)
- break;
- AllocaInst *SpillSlot = insertPHILoads(PN, F);
- if (SpillSlot)
- insertPHIStores(PN, SpillSlot);
- PHINodes.push_back(PN);
- }
- }
- for (auto *PN : PHINodes) {
- // There may be lingering uses on other EH PHIs being removed
- PN->replaceAllUsesWith(UndefValue::get(PN->getType()));
- PN->eraseFromParent();
- }
- }
- void WinEHPrepare::cloneCommonBlocks(Function &F) {
- // We need to clone all blocks which belong to multiple funclets. Values are
- // remapped throughout the funclet to propagate both the new instructions
- // *and* the new basic blocks themselves.
- for (auto &Funclets : FuncletBlocks) {
- BasicBlock *FuncletPadBB = Funclets.first;
- std::vector<BasicBlock *> &BlocksInFunclet = Funclets.second;
- Value *FuncletToken;
- if (FuncletPadBB == &F.getEntryBlock())
- FuncletToken = ConstantTokenNone::get(F.getContext());
- else
- FuncletToken = FuncletPadBB->getFirstNonPHI();
- std::vector<std::pair<BasicBlock *, BasicBlock *>> Orig2Clone;
- ValueToValueMapTy VMap;
- for (BasicBlock *BB : BlocksInFunclet) {
- ColorVector &ColorsForBB = BlockColors[BB];
- // We don't need to do anything if the block is monochromatic.
- size_t NumColorsForBB = ColorsForBB.size();
- if (NumColorsForBB == 1)
- continue;
- DEBUG_WITH_TYPE("winehprepare-coloring",
- dbgs() << " Cloning block \'" << BB->getName()
- << "\' for funclet \'" << FuncletPadBB->getName()
- << "\'.\n");
- // Create a new basic block and copy instructions into it!
- BasicBlock *CBB =
- CloneBasicBlock(BB, VMap, Twine(".for.", FuncletPadBB->getName()));
- // Insert the clone immediately after the original to ensure determinism
- // and to keep the same relative ordering of any funclet's blocks.
- CBB->insertInto(&F, BB->getNextNode());
- // Add basic block mapping.
- VMap[BB] = CBB;
- // Record delta operations that we need to perform to our color mappings.
- Orig2Clone.emplace_back(BB, CBB);
- }
- // If nothing was cloned, we're done cloning in this funclet.
- if (Orig2Clone.empty())
- continue;
- // Update our color mappings to reflect that one block has lost a color and
- // another has gained a color.
- for (auto &BBMapping : Orig2Clone) {
- BasicBlock *OldBlock = BBMapping.first;
- BasicBlock *NewBlock = BBMapping.second;
- BlocksInFunclet.push_back(NewBlock);
- ColorVector &NewColors = BlockColors[NewBlock];
- assert(NewColors.empty() && "A new block should only have one color!");
- NewColors.push_back(FuncletPadBB);
- DEBUG_WITH_TYPE("winehprepare-coloring",
- dbgs() << " Assigned color \'" << FuncletPadBB->getName()
- << "\' to block \'" << NewBlock->getName()
- << "\'.\n");
- llvm::erase_value(BlocksInFunclet, OldBlock);
- ColorVector &OldColors = BlockColors[OldBlock];
- llvm::erase_value(OldColors, FuncletPadBB);
- DEBUG_WITH_TYPE("winehprepare-coloring",
- dbgs() << " Removed color \'" << FuncletPadBB->getName()
- << "\' from block \'" << OldBlock->getName()
- << "\'.\n");
- }
- // Loop over all of the instructions in this funclet, fixing up operand
- // references as we go. This uses VMap to do all the hard work.
- for (BasicBlock *BB : BlocksInFunclet)
- // Loop over all instructions, fixing each one as we find it...
- for (Instruction &I : *BB)
- RemapInstruction(&I, VMap,
- RF_IgnoreMissingLocals | RF_NoModuleLevelChanges);
- // Catchrets targeting cloned blocks need to be updated separately from
- // the loop above because they are not in the current funclet.
- SmallVector<CatchReturnInst *, 2> FixupCatchrets;
- for (auto &BBMapping : Orig2Clone) {
- BasicBlock *OldBlock = BBMapping.first;
- BasicBlock *NewBlock = BBMapping.second;
- FixupCatchrets.clear();
- for (BasicBlock *Pred : predecessors(OldBlock))
- if (auto *CatchRet = dyn_cast<CatchReturnInst>(Pred->getTerminator()))
- if (CatchRet->getCatchSwitchParentPad() == FuncletToken)
- FixupCatchrets.push_back(CatchRet);
- for (CatchReturnInst *CatchRet : FixupCatchrets)
- CatchRet->setSuccessor(NewBlock);
- }
- auto UpdatePHIOnClonedBlock = [&](PHINode *PN, bool IsForOldBlock) {
- unsigned NumPreds = PN->getNumIncomingValues();
- for (unsigned PredIdx = 0, PredEnd = NumPreds; PredIdx != PredEnd;
- ++PredIdx) {
- BasicBlock *IncomingBlock = PN->getIncomingBlock(PredIdx);
- bool EdgeTargetsFunclet;
- if (auto *CRI =
- dyn_cast<CatchReturnInst>(IncomingBlock->getTerminator())) {
- EdgeTargetsFunclet = (CRI->getCatchSwitchParentPad() == FuncletToken);
- } else {
- ColorVector &IncomingColors = BlockColors[IncomingBlock];
- assert(!IncomingColors.empty() && "Block not colored!");
- assert((IncomingColors.size() == 1 ||
- llvm::all_of(IncomingColors,
- [&](BasicBlock *Color) {
- return Color != FuncletPadBB;
- })) &&
- "Cloning should leave this funclet's blocks monochromatic");
- EdgeTargetsFunclet = (IncomingColors.front() == FuncletPadBB);
- }
- if (IsForOldBlock != EdgeTargetsFunclet)
- continue;
- PN->removeIncomingValue(IncomingBlock, /*DeletePHIIfEmpty=*/false);
- // Revisit the next entry.
- --PredIdx;
- --PredEnd;
- }
- };
- for (auto &BBMapping : Orig2Clone) {
- BasicBlock *OldBlock = BBMapping.first;
- BasicBlock *NewBlock = BBMapping.second;
- for (PHINode &OldPN : OldBlock->phis()) {
- UpdatePHIOnClonedBlock(&OldPN, /*IsForOldBlock=*/true);
- }
- for (PHINode &NewPN : NewBlock->phis()) {
- UpdatePHIOnClonedBlock(&NewPN, /*IsForOldBlock=*/false);
- }
- }
- // Check to see if SuccBB has PHI nodes. If so, we need to add entries to
- // the PHI nodes for NewBB now.
- for (auto &BBMapping : Orig2Clone) {
- BasicBlock *OldBlock = BBMapping.first;
- BasicBlock *NewBlock = BBMapping.second;
- for (BasicBlock *SuccBB : successors(NewBlock)) {
- for (PHINode &SuccPN : SuccBB->phis()) {
- // Ok, we have a PHI node. Figure out what the incoming value was for
- // the OldBlock.
- int OldBlockIdx = SuccPN.getBasicBlockIndex(OldBlock);
- if (OldBlockIdx == -1)
- break;
- Value *IV = SuccPN.getIncomingValue(OldBlockIdx);
- // Remap the value if necessary.
- if (auto *Inst = dyn_cast<Instruction>(IV)) {
- ValueToValueMapTy::iterator I = VMap.find(Inst);
- if (I != VMap.end())
- IV = I->second;
- }
- SuccPN.addIncoming(IV, NewBlock);
- }
- }
- }
- for (ValueToValueMapTy::value_type VT : VMap) {
- // If there were values defined in BB that are used outside the funclet,
- // then we now have to update all uses of the value to use either the
- // original value, the cloned value, or some PHI derived value. This can
- // require arbitrary PHI insertion, of which we are prepared to do, clean
- // these up now.
- SmallVector<Use *, 16> UsesToRename;
- auto *OldI = dyn_cast<Instruction>(const_cast<Value *>(VT.first));
- if (!OldI)
- continue;
- auto *NewI = cast<Instruction>(VT.second);
- // Scan all uses of this instruction to see if it is used outside of its
- // funclet, and if so, record them in UsesToRename.
- for (Use &U : OldI->uses()) {
- Instruction *UserI = cast<Instruction>(U.getUser());
- BasicBlock *UserBB = UserI->getParent();
- ColorVector &ColorsForUserBB = BlockColors[UserBB];
- assert(!ColorsForUserBB.empty());
- if (ColorsForUserBB.size() > 1 ||
- *ColorsForUserBB.begin() != FuncletPadBB)
- UsesToRename.push_back(&U);
- }
- // If there are no uses outside the block, we're done with this
- // instruction.
- if (UsesToRename.empty())
- continue;
- // We found a use of OldI outside of the funclet. Rename all uses of OldI
- // that are outside its funclet to be uses of the appropriate PHI node
- // etc.
- SSAUpdater SSAUpdate;
- SSAUpdate.Initialize(OldI->getType(), OldI->getName());
- SSAUpdate.AddAvailableValue(OldI->getParent(), OldI);
- SSAUpdate.AddAvailableValue(NewI->getParent(), NewI);
- while (!UsesToRename.empty())
- SSAUpdate.RewriteUseAfterInsertions(*UsesToRename.pop_back_val());
- }
- }
- }
- void WinEHPrepare::removeImplausibleInstructions(Function &F) {
- // Remove implausible terminators and replace them with UnreachableInst.
- for (auto &Funclet : FuncletBlocks) {
- BasicBlock *FuncletPadBB = Funclet.first;
- std::vector<BasicBlock *> &BlocksInFunclet = Funclet.second;
- Instruction *FirstNonPHI = FuncletPadBB->getFirstNonPHI();
- auto *FuncletPad = dyn_cast<FuncletPadInst>(FirstNonPHI);
- auto *CatchPad = dyn_cast_or_null<CatchPadInst>(FuncletPad);
- auto *CleanupPad = dyn_cast_or_null<CleanupPadInst>(FuncletPad);
- for (BasicBlock *BB : BlocksInFunclet) {
- for (Instruction &I : *BB) {
- auto *CB = dyn_cast<CallBase>(&I);
- if (!CB)
- continue;
- Value *FuncletBundleOperand = nullptr;
- if (auto BU = CB->getOperandBundle(LLVMContext::OB_funclet))
- FuncletBundleOperand = BU->Inputs.front();
- if (FuncletBundleOperand == FuncletPad)
- continue;
- // Skip call sites which are nounwind intrinsics or inline asm.
- auto *CalledFn =
- dyn_cast<Function>(CB->getCalledOperand()->stripPointerCasts());
- if (CalledFn && ((CalledFn->isIntrinsic() && CB->doesNotThrow()) ||
- CB->isInlineAsm()))
- continue;
- // This call site was not part of this funclet, remove it.
- if (isa<InvokeInst>(CB)) {
- // Remove the unwind edge if it was an invoke.
- removeUnwindEdge(BB);
- // Get a pointer to the new call.
- BasicBlock::iterator CallI =
- std::prev(BB->getTerminator()->getIterator());
- auto *CI = cast<CallInst>(&*CallI);
- changeToUnreachable(CI);
- } else {
- changeToUnreachable(&I);
- }
- // There are no more instructions in the block (except for unreachable),
- // we are done.
- break;
- }
- Instruction *TI = BB->getTerminator();
- // CatchPadInst and CleanupPadInst can't transfer control to a ReturnInst.
- bool IsUnreachableRet = isa<ReturnInst>(TI) && FuncletPad;
- // The token consumed by a CatchReturnInst must match the funclet token.
- bool IsUnreachableCatchret = false;
- if (auto *CRI = dyn_cast<CatchReturnInst>(TI))
- IsUnreachableCatchret = CRI->getCatchPad() != CatchPad;
- // The token consumed by a CleanupReturnInst must match the funclet token.
- bool IsUnreachableCleanupret = false;
- if (auto *CRI = dyn_cast<CleanupReturnInst>(TI))
- IsUnreachableCleanupret = CRI->getCleanupPad() != CleanupPad;
- if (IsUnreachableRet || IsUnreachableCatchret ||
- IsUnreachableCleanupret) {
- changeToUnreachable(TI);
- } else if (isa<InvokeInst>(TI)) {
- if (Personality == EHPersonality::MSVC_CXX && CleanupPad) {
- // Invokes within a cleanuppad for the MSVC++ personality never
- // transfer control to their unwind edge: the personality will
- // terminate the program.
- removeUnwindEdge(BB);
- }
- }
- }
- }
- }
- void WinEHPrepare::cleanupPreparedFunclets(Function &F) {
- // Clean-up some of the mess we made by removing useles PHI nodes, trivial
- // branches, etc.
- for (BasicBlock &BB : llvm::make_early_inc_range(F)) {
- SimplifyInstructionsInBlock(&BB);
- ConstantFoldTerminator(&BB, /*DeleteDeadConditions=*/true);
- MergeBlockIntoPredecessor(&BB);
- }
- // We might have some unreachable blocks after cleaning up some impossible
- // control flow.
- removeUnreachableBlocks(F);
- }
- #ifndef NDEBUG
- void WinEHPrepare::verifyPreparedFunclets(Function &F) {
- for (BasicBlock &BB : F) {
- size_t NumColors = BlockColors[&BB].size();
- assert(NumColors == 1 && "Expected monochromatic BB!");
- if (NumColors == 0)
- report_fatal_error("Uncolored BB!");
- if (NumColors > 1)
- report_fatal_error("Multicolor BB!");
- assert((DisableDemotion || !(BB.isEHPad() && isa<PHINode>(BB.begin()))) &&
- "EH Pad still has a PHI!");
- }
- }
- #endif
- bool WinEHPrepare::prepareExplicitEH(Function &F) {
- // Remove unreachable blocks. It is not valuable to assign them a color and
- // their existence can trick us into thinking values are alive when they are
- // not.
- removeUnreachableBlocks(F);
- // Determine which blocks are reachable from which funclet entries.
- colorFunclets(F);
- cloneCommonBlocks(F);
- if (!DisableDemotion)
- demotePHIsOnFunclets(F, DemoteCatchSwitchPHIOnly ||
- DemoteCatchSwitchPHIOnlyOpt);
- if (!DisableCleanups) {
- assert(!verifyFunction(F, &dbgs()));
- removeImplausibleInstructions(F);
- assert(!verifyFunction(F, &dbgs()));
- cleanupPreparedFunclets(F);
- }
- LLVM_DEBUG(verifyPreparedFunclets(F));
- // Recolor the CFG to verify that all is well.
- LLVM_DEBUG(colorFunclets(F));
- LLVM_DEBUG(verifyPreparedFunclets(F));
- BlockColors.clear();
- FuncletBlocks.clear();
- return true;
- }
- // TODO: Share loads when one use dominates another, or when a catchpad exit
- // dominates uses (needs dominators).
- AllocaInst *WinEHPrepare::insertPHILoads(PHINode *PN, Function &F) {
- BasicBlock *PHIBlock = PN->getParent();
- AllocaInst *SpillSlot = nullptr;
- Instruction *EHPad = PHIBlock->getFirstNonPHI();
- if (!EHPad->isTerminator()) {
- // If the EHPad isn't a terminator, then we can insert a load in this block
- // that will dominate all uses.
- SpillSlot = new AllocaInst(PN->getType(), DL->getAllocaAddrSpace(), nullptr,
- Twine(PN->getName(), ".wineh.spillslot"),
- &F.getEntryBlock().front());
- Value *V = new LoadInst(PN->getType(), SpillSlot,
- Twine(PN->getName(), ".wineh.reload"),
- &*PHIBlock->getFirstInsertionPt());
- PN->replaceAllUsesWith(V);
- return SpillSlot;
- }
- // Otherwise, we have a PHI on a terminator EHPad, and we give up and insert
- // loads of the slot before every use.
- DenseMap<BasicBlock *, Value *> Loads;
- for (Use &U : llvm::make_early_inc_range(PN->uses())) {
- auto *UsingInst = cast<Instruction>(U.getUser());
- if (isa<PHINode>(UsingInst) && UsingInst->getParent()->isEHPad()) {
- // Use is on an EH pad phi. Leave it alone; we'll insert loads and
- // stores for it separately.
- continue;
- }
- replaceUseWithLoad(PN, U, SpillSlot, Loads, F);
- }
- return SpillSlot;
- }
- // TODO: improve store placement. Inserting at def is probably good, but need
- // to be careful not to introduce interfering stores (needs liveness analysis).
- // TODO: identify related phi nodes that can share spill slots, and share them
- // (also needs liveness).
- void WinEHPrepare::insertPHIStores(PHINode *OriginalPHI,
- AllocaInst *SpillSlot) {
- // Use a worklist of (Block, Value) pairs -- the given Value needs to be
- // stored to the spill slot by the end of the given Block.
- SmallVector<std::pair<BasicBlock *, Value *>, 4> Worklist;
- Worklist.push_back({OriginalPHI->getParent(), OriginalPHI});
- while (!Worklist.empty()) {
- BasicBlock *EHBlock;
- Value *InVal;
- std::tie(EHBlock, InVal) = Worklist.pop_back_val();
- PHINode *PN = dyn_cast<PHINode>(InVal);
- if (PN && PN->getParent() == EHBlock) {
- // The value is defined by another PHI we need to remove, with no room to
- // insert a store after the PHI, so each predecessor needs to store its
- // incoming value.
- for (unsigned i = 0, e = PN->getNumIncomingValues(); i < e; ++i) {
- Value *PredVal = PN->getIncomingValue(i);
- // Undef can safely be skipped.
- if (isa<UndefValue>(PredVal))
- continue;
- insertPHIStore(PN->getIncomingBlock(i), PredVal, SpillSlot, Worklist);
- }
- } else {
- // We need to store InVal, which dominates EHBlock, but can't put a store
- // in EHBlock, so need to put stores in each predecessor.
- for (BasicBlock *PredBlock : predecessors(EHBlock)) {
- insertPHIStore(PredBlock, InVal, SpillSlot, Worklist);
- }
- }
- }
- }
- void WinEHPrepare::insertPHIStore(
- BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot,
- SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist) {
- if (PredBlock->isEHPad() && PredBlock->getFirstNonPHI()->isTerminator()) {
- // Pred is unsplittable, so we need to queue it on the worklist.
- Worklist.push_back({PredBlock, PredVal});
- return;
- }
- // Otherwise, insert the store at the end of the basic block.
- new StoreInst(PredVal, SpillSlot, PredBlock->getTerminator());
- }
- void WinEHPrepare::replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
- DenseMap<BasicBlock *, Value *> &Loads,
- Function &F) {
- // Lazilly create the spill slot.
- if (!SpillSlot)
- SpillSlot = new AllocaInst(V->getType(), DL->getAllocaAddrSpace(), nullptr,
- Twine(V->getName(), ".wineh.spillslot"),
- &F.getEntryBlock().front());
- auto *UsingInst = cast<Instruction>(U.getUser());
- if (auto *UsingPHI = dyn_cast<PHINode>(UsingInst)) {
- // If this is a PHI node, we can't insert a load of the value before
- // the use. Instead insert the load in the predecessor block
- // corresponding to the incoming value.
- //
- // Note that if there are multiple edges from a basic block to this
- // PHI node that we cannot have multiple loads. The problem is that
- // the resulting PHI node will have multiple values (from each load)
- // coming in from the same block, which is illegal SSA form.
- // For this reason, we keep track of and reuse loads we insert.
- BasicBlock *IncomingBlock = UsingPHI->getIncomingBlock(U);
- if (auto *CatchRet =
- dyn_cast<CatchReturnInst>(IncomingBlock->getTerminator())) {
- // Putting a load above a catchret and use on the phi would still leave
- // a cross-funclet def/use. We need to split the edge, change the
- // catchret to target the new block, and put the load there.
- BasicBlock *PHIBlock = UsingInst->getParent();
- BasicBlock *NewBlock = SplitEdge(IncomingBlock, PHIBlock);
- // SplitEdge gives us:
- // IncomingBlock:
- // ...
- // br label %NewBlock
- // NewBlock:
- // catchret label %PHIBlock
- // But we need:
- // IncomingBlock:
- // ...
- // catchret label %NewBlock
- // NewBlock:
- // br label %PHIBlock
- // So move the terminators to each others' blocks and swap their
- // successors.
- BranchInst *Goto = cast<BranchInst>(IncomingBlock->getTerminator());
- Goto->removeFromParent();
- CatchRet->removeFromParent();
- IncomingBlock->getInstList().push_back(CatchRet);
- NewBlock->getInstList().push_back(Goto);
- Goto->setSuccessor(0, PHIBlock);
- CatchRet->setSuccessor(NewBlock);
- // Update the color mapping for the newly split edge.
- // Grab a reference to the ColorVector to be inserted before getting the
- // reference to the vector we are copying because inserting the new
- // element in BlockColors might cause the map to be reallocated.
- ColorVector &ColorsForNewBlock = BlockColors[NewBlock];
- ColorVector &ColorsForPHIBlock = BlockColors[PHIBlock];
- ColorsForNewBlock = ColorsForPHIBlock;
- for (BasicBlock *FuncletPad : ColorsForPHIBlock)
- FuncletBlocks[FuncletPad].push_back(NewBlock);
- // Treat the new block as incoming for load insertion.
- IncomingBlock = NewBlock;
- }
- Value *&Load = Loads[IncomingBlock];
- // Insert the load into the predecessor block
- if (!Load)
- Load = new LoadInst(V->getType(), SpillSlot,
- Twine(V->getName(), ".wineh.reload"),
- /*isVolatile=*/false, IncomingBlock->getTerminator());
- U.set(Load);
- } else {
- // Reload right before the old use.
- auto *Load = new LoadInst(V->getType(), SpillSlot,
- Twine(V->getName(), ".wineh.reload"),
- /*isVolatile=*/false, UsingInst);
- U.set(Load);
- }
- }
- void WinEHFuncInfo::addIPToStateRange(const InvokeInst *II,
- MCSymbol *InvokeBegin,
- MCSymbol *InvokeEnd) {
- assert(InvokeStateMap.count(II) &&
- "should get invoke with precomputed state");
- LabelToStateMap[InvokeBegin] = std::make_pair(InvokeStateMap[II], InvokeEnd);
- }
- WinEHFuncInfo::WinEHFuncInfo() {}
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