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- //===- InstrRefBasedImpl.h - Tracking Debug Value MIs ---------------------===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_LIB_CODEGEN_LIVEDEBUGVALUES_INSTRREFBASEDLDV_H
- #define LLVM_LIB_CODEGEN_LIVEDEBUGVALUES_INSTRREFBASEDLDV_H
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/SmallPtrSet.h"
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/ADT/UniqueVector.h"
- #include "llvm/CodeGen/LexicalScopes.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineFrameInfo.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/MachineInstr.h"
- #include "llvm/CodeGen/TargetFrameLowering.h"
- #include "llvm/CodeGen/TargetInstrInfo.h"
- #include "llvm/CodeGen/TargetPassConfig.h"
- #include "llvm/IR/DebugInfoMetadata.h"
- #include "LiveDebugValues.h"
- class TransferTracker;
- // Forward dec of unit test class, so that we can peer into the LDV object.
- class InstrRefLDVTest;
- namespace LiveDebugValues {
- class MLocTracker;
- using namespace llvm;
- /// Handle-class for a particular "location". This value-type uniquely
- /// symbolises a register or stack location, allowing manipulation of locations
- /// without concern for where that location is. Practically, this allows us to
- /// treat the state of the machine at a particular point as an array of values,
- /// rather than a map of values.
- class LocIdx {
- unsigned Location;
- // Default constructor is private, initializing to an illegal location number.
- // Use only for "not an entry" elements in IndexedMaps.
- LocIdx() : Location(UINT_MAX) {}
- public:
- #define NUM_LOC_BITS 24
- LocIdx(unsigned L) : Location(L) {
- assert(L < (1 << NUM_LOC_BITS) && "Machine locations must fit in 24 bits");
- }
- static LocIdx MakeIllegalLoc() { return LocIdx(); }
- static LocIdx MakeTombstoneLoc() {
- LocIdx L = LocIdx();
- --L.Location;
- return L;
- }
- bool isIllegal() const { return Location == UINT_MAX; }
- uint64_t asU64() const { return Location; }
- bool operator==(unsigned L) const { return Location == L; }
- bool operator==(const LocIdx &L) const { return Location == L.Location; }
- bool operator!=(unsigned L) const { return !(*this == L); }
- bool operator!=(const LocIdx &L) const { return !(*this == L); }
- bool operator<(const LocIdx &Other) const {
- return Location < Other.Location;
- }
- };
- // The location at which a spilled value resides. It consists of a register and
- // an offset.
- struct SpillLoc {
- unsigned SpillBase;
- StackOffset SpillOffset;
- bool operator==(const SpillLoc &Other) const {
- return std::make_pair(SpillBase, SpillOffset) ==
- std::make_pair(Other.SpillBase, Other.SpillOffset);
- }
- bool operator<(const SpillLoc &Other) const {
- return std::make_tuple(SpillBase, SpillOffset.getFixed(),
- SpillOffset.getScalable()) <
- std::make_tuple(Other.SpillBase, Other.SpillOffset.getFixed(),
- Other.SpillOffset.getScalable());
- }
- };
- /// Unique identifier for a value defined by an instruction, as a value type.
- /// Casts back and forth to a uint64_t. Probably replacable with something less
- /// bit-constrained. Each value identifies the instruction and machine location
- /// where the value is defined, although there may be no corresponding machine
- /// operand for it (ex: regmasks clobbering values). The instructions are
- /// one-based, and definitions that are PHIs have instruction number zero.
- ///
- /// The obvious limits of a 1M block function or 1M instruction blocks are
- /// problematic; but by that point we should probably have bailed out of
- /// trying to analyse the function.
- class ValueIDNum {
- union {
- struct {
- uint64_t BlockNo : 20; /// The block where the def happens.
- uint64_t InstNo : 20; /// The Instruction where the def happens.
- /// One based, is distance from start of block.
- uint64_t LocNo
- : NUM_LOC_BITS; /// The machine location where the def happens.
- } s;
- uint64_t Value;
- } u;
- static_assert(sizeof(u) == 8, "Badly packed ValueIDNum?");
- public:
- // Default-initialize to EmptyValue. This is necessary to make IndexedMaps
- // of values to work.
- ValueIDNum() { u.Value = EmptyValue.asU64(); }
- ValueIDNum(uint64_t Block, uint64_t Inst, uint64_t Loc) {
- u.s = {Block, Inst, Loc};
- }
- ValueIDNum(uint64_t Block, uint64_t Inst, LocIdx Loc) {
- u.s = {Block, Inst, Loc.asU64()};
- }
- uint64_t getBlock() const { return u.s.BlockNo; }
- uint64_t getInst() const { return u.s.InstNo; }
- uint64_t getLoc() const { return u.s.LocNo; }
- bool isPHI() const { return u.s.InstNo == 0; }
- uint64_t asU64() const { return u.Value; }
- static ValueIDNum fromU64(uint64_t v) {
- ValueIDNum Val;
- Val.u.Value = v;
- return Val;
- }
- bool operator<(const ValueIDNum &Other) const {
- return asU64() < Other.asU64();
- }
- bool operator==(const ValueIDNum &Other) const {
- return u.Value == Other.u.Value;
- }
- bool operator!=(const ValueIDNum &Other) const { return !(*this == Other); }
- std::string asString(const std::string &mlocname) const {
- return Twine("Value{bb: ")
- .concat(Twine(u.s.BlockNo)
- .concat(Twine(", inst: ")
- .concat((u.s.InstNo ? Twine(u.s.InstNo)
- : Twine("live-in"))
- .concat(Twine(", loc: ").concat(
- Twine(mlocname)))
- .concat(Twine("}")))))
- .str();
- }
- static ValueIDNum EmptyValue;
- static ValueIDNum TombstoneValue;
- };
- /// Thin wrapper around an integer -- designed to give more type safety to
- /// spill location numbers.
- class SpillLocationNo {
- public:
- explicit SpillLocationNo(unsigned SpillNo) : SpillNo(SpillNo) {}
- unsigned SpillNo;
- unsigned id() const { return SpillNo; }
- bool operator<(const SpillLocationNo &Other) const {
- return SpillNo < Other.SpillNo;
- }
- bool operator==(const SpillLocationNo &Other) const {
- return SpillNo == Other.SpillNo;
- }
- bool operator!=(const SpillLocationNo &Other) const {
- return !(*this == Other);
- }
- };
- /// Meta qualifiers for a value. Pair of whatever expression is used to qualify
- /// the the value, and Boolean of whether or not it's indirect.
- class DbgValueProperties {
- public:
- DbgValueProperties(const DIExpression *DIExpr, bool Indirect)
- : DIExpr(DIExpr), Indirect(Indirect) {}
- /// Extract properties from an existing DBG_VALUE instruction.
- DbgValueProperties(const MachineInstr &MI) {
- assert(MI.isDebugValue());
- DIExpr = MI.getDebugExpression();
- Indirect = MI.getOperand(1).isImm();
- }
- bool operator==(const DbgValueProperties &Other) const {
- return std::tie(DIExpr, Indirect) == std::tie(Other.DIExpr, Other.Indirect);
- }
- bool operator!=(const DbgValueProperties &Other) const {
- return !(*this == Other);
- }
- const DIExpression *DIExpr;
- bool Indirect;
- };
- /// Class recording the (high level) _value_ of a variable. Identifies either
- /// the value of the variable as a ValueIDNum, or a constant MachineOperand.
- /// This class also stores meta-information about how the value is qualified.
- /// Used to reason about variable values when performing the second
- /// (DebugVariable specific) dataflow analysis.
- class DbgValue {
- public:
- /// If Kind is Def, the value number that this value is based on. VPHIs set
- /// this field to EmptyValue if there is no machine-value for this VPHI, or
- /// the corresponding machine-value if there is one.
- ValueIDNum ID;
- /// If Kind is Const, the MachineOperand defining this value.
- Optional<MachineOperand> MO;
- /// For a NoVal or VPHI DbgValue, which block it was generated in.
- int BlockNo;
- /// Qualifiers for the ValueIDNum above.
- DbgValueProperties Properties;
- typedef enum {
- Undef, // Represents a DBG_VALUE $noreg in the transfer function only.
- Def, // This value is defined by an inst, or is a PHI value.
- Const, // A constant value contained in the MachineOperand field.
- VPHI, // Incoming values to BlockNo differ, those values must be joined by
- // a PHI in this block.
- NoVal, // Empty DbgValue indicating an unknown value. Used as initializer,
- // before dominating blocks values are propagated in.
- } KindT;
- /// Discriminator for whether this is a constant or an in-program value.
- KindT Kind;
- DbgValue(const ValueIDNum &Val, const DbgValueProperties &Prop, KindT Kind)
- : ID(Val), MO(None), BlockNo(0), Properties(Prop), Kind(Kind) {
- assert(Kind == Def);
- }
- DbgValue(unsigned BlockNo, const DbgValueProperties &Prop, KindT Kind)
- : ID(ValueIDNum::EmptyValue), MO(None), BlockNo(BlockNo),
- Properties(Prop), Kind(Kind) {
- assert(Kind == NoVal || Kind == VPHI);
- }
- DbgValue(const MachineOperand &MO, const DbgValueProperties &Prop, KindT Kind)
- : ID(ValueIDNum::EmptyValue), MO(MO), BlockNo(0), Properties(Prop),
- Kind(Kind) {
- assert(Kind == Const);
- }
- DbgValue(const DbgValueProperties &Prop, KindT Kind)
- : ID(ValueIDNum::EmptyValue), MO(None), BlockNo(0), Properties(Prop),
- Kind(Kind) {
- assert(Kind == Undef &&
- "Empty DbgValue constructor must pass in Undef kind");
- }
- #ifndef NDEBUG
- void dump(const MLocTracker *MTrack) const;
- #endif
- bool operator==(const DbgValue &Other) const {
- if (std::tie(Kind, Properties) != std::tie(Other.Kind, Other.Properties))
- return false;
- else if (Kind == Def && ID != Other.ID)
- return false;
- else if (Kind == NoVal && BlockNo != Other.BlockNo)
- return false;
- else if (Kind == Const)
- return MO->isIdenticalTo(*Other.MO);
- else if (Kind == VPHI && BlockNo != Other.BlockNo)
- return false;
- else if (Kind == VPHI && ID != Other.ID)
- return false;
- return true;
- }
- bool operator!=(const DbgValue &Other) const { return !(*this == Other); }
- };
- class LocIdxToIndexFunctor {
- public:
- using argument_type = LocIdx;
- unsigned operator()(const LocIdx &L) const { return L.asU64(); }
- };
- /// Tracker for what values are in machine locations. Listens to the Things
- /// being Done by various instructions, and maintains a table of what machine
- /// locations have what values (as defined by a ValueIDNum).
- ///
- /// There are potentially a much larger number of machine locations on the
- /// target machine than the actual working-set size of the function. On x86 for
- /// example, we're extremely unlikely to want to track values through control
- /// or debug registers. To avoid doing so, MLocTracker has several layers of
- /// indirection going on, described below, to avoid unnecessarily tracking
- /// any location.
- ///
- /// Here's a sort of diagram of the indexes, read from the bottom up:
- ///
- /// Size on stack Offset on stack
- /// \ /
- /// Stack Idx (Where in slot is this?)
- /// /
- /// /
- /// Slot Num (%stack.0) /
- /// FrameIdx => SpillNum /
- /// \ /
- /// SpillID (int) Register number (int)
- /// \ /
- /// LocationID => LocIdx
- /// |
- /// LocIdx => ValueIDNum
- ///
- /// The aim here is that the LocIdx => ValueIDNum vector is just an array of
- /// values in numbered locations, so that later analyses can ignore whether the
- /// location is a register or otherwise. To map a register / spill location to
- /// a LocIdx, you have to use the (sparse) LocationID => LocIdx map. And to
- /// build a LocationID for a stack slot, you need to combine identifiers for
- /// which stack slot it is and where within that slot is being described.
- ///
- /// Register mask operands cause trouble by technically defining every register;
- /// various hacks are used to avoid tracking registers that are never read and
- /// only written by regmasks.
- class MLocTracker {
- public:
- MachineFunction &MF;
- const TargetInstrInfo &TII;
- const TargetRegisterInfo &TRI;
- const TargetLowering &TLI;
- /// IndexedMap type, mapping from LocIdx to ValueIDNum.
- using LocToValueType = IndexedMap<ValueIDNum, LocIdxToIndexFunctor>;
- /// Map of LocIdxes to the ValueIDNums that they store. This is tightly
- /// packed, entries only exist for locations that are being tracked.
- LocToValueType LocIdxToIDNum;
- /// "Map" of machine location IDs (i.e., raw register or spill number) to the
- /// LocIdx key / number for that location. There are always at least as many
- /// as the number of registers on the target -- if the value in the register
- /// is not being tracked, then the LocIdx value will be zero. New entries are
- /// appended if a new spill slot begins being tracked.
- /// This, and the corresponding reverse map persist for the analysis of the
- /// whole function, and is necessarying for decoding various vectors of
- /// values.
- std::vector<LocIdx> LocIDToLocIdx;
- /// Inverse map of LocIDToLocIdx.
- IndexedMap<unsigned, LocIdxToIndexFunctor> LocIdxToLocID;
- /// When clobbering register masks, we chose to not believe the machine model
- /// and don't clobber SP. Do the same for SP aliases, and for efficiency,
- /// keep a set of them here.
- SmallSet<Register, 8> SPAliases;
- /// Unique-ification of spill. Used to number them -- their LocID number is
- /// the index in SpillLocs minus one plus NumRegs.
- UniqueVector<SpillLoc> SpillLocs;
- // If we discover a new machine location, assign it an mphi with this
- // block number.
- unsigned CurBB;
- /// Cached local copy of the number of registers the target has.
- unsigned NumRegs;
- /// Number of slot indexes the target has -- distinct segments of a stack
- /// slot that can take on the value of a subregister, when a super-register
- /// is written to the stack.
- unsigned NumSlotIdxes;
- /// Collection of register mask operands that have been observed. Second part
- /// of pair indicates the instruction that they happened in. Used to
- /// reconstruct where defs happened if we start tracking a location later
- /// on.
- SmallVector<std::pair<const MachineOperand *, unsigned>, 32> Masks;
- /// Pair for describing a position within a stack slot -- first the size in
- /// bits, then the offset.
- typedef std::pair<unsigned short, unsigned short> StackSlotPos;
- /// Map from a size/offset pair describing a position in a stack slot, to a
- /// numeric identifier for that position. Allows easier identification of
- /// individual positions.
- DenseMap<StackSlotPos, unsigned> StackSlotIdxes;
- /// Inverse of StackSlotIdxes.
- DenseMap<unsigned, StackSlotPos> StackIdxesToPos;
- /// Iterator for locations and the values they contain. Dereferencing
- /// produces a struct/pair containing the LocIdx key for this location,
- /// and a reference to the value currently stored. Simplifies the process
- /// of seeking a particular location.
- class MLocIterator {
- LocToValueType &ValueMap;
- LocIdx Idx;
- public:
- class value_type {
- public:
- value_type(LocIdx Idx, ValueIDNum &Value) : Idx(Idx), Value(Value) {}
- const LocIdx Idx; /// Read-only index of this location.
- ValueIDNum &Value; /// Reference to the stored value at this location.
- };
- MLocIterator(LocToValueType &ValueMap, LocIdx Idx)
- : ValueMap(ValueMap), Idx(Idx) {}
- bool operator==(const MLocIterator &Other) const {
- assert(&ValueMap == &Other.ValueMap);
- return Idx == Other.Idx;
- }
- bool operator!=(const MLocIterator &Other) const {
- return !(*this == Other);
- }
- void operator++() { Idx = LocIdx(Idx.asU64() + 1); }
- value_type operator*() { return value_type(Idx, ValueMap[LocIdx(Idx)]); }
- };
- MLocTracker(MachineFunction &MF, const TargetInstrInfo &TII,
- const TargetRegisterInfo &TRI, const TargetLowering &TLI);
- /// Produce location ID number for a Register. Provides some small amount of
- /// type safety.
- /// \param Reg The register we're looking up.
- unsigned getLocID(Register Reg) { return Reg.id(); }
- /// Produce location ID number for a spill position.
- /// \param Spill The number of the spill we're fetching the location for.
- /// \param SpillSubReg Subregister within the spill we're addressing.
- unsigned getLocID(SpillLocationNo Spill, unsigned SpillSubReg) {
- unsigned short Size = TRI.getSubRegIdxSize(SpillSubReg);
- unsigned short Offs = TRI.getSubRegIdxOffset(SpillSubReg);
- return getLocID(Spill, {Size, Offs});
- }
- /// Produce location ID number for a spill position.
- /// \param Spill The number of the spill we're fetching the location for.
- /// \apram SpillIdx size/offset within the spill slot to be addressed.
- unsigned getLocID(SpillLocationNo Spill, StackSlotPos Idx) {
- unsigned SlotNo = Spill.id() - 1;
- SlotNo *= NumSlotIdxes;
- assert(StackSlotIdxes.find(Idx) != StackSlotIdxes.end());
- SlotNo += StackSlotIdxes[Idx];
- SlotNo += NumRegs;
- return SlotNo;
- }
- /// Given a spill number, and a slot within the spill, calculate the ID number
- /// for that location.
- unsigned getSpillIDWithIdx(SpillLocationNo Spill, unsigned Idx) {
- unsigned SlotNo = Spill.id() - 1;
- SlotNo *= NumSlotIdxes;
- SlotNo += Idx;
- SlotNo += NumRegs;
- return SlotNo;
- }
- /// Return the spill number that a location ID corresponds to.
- SpillLocationNo locIDToSpill(unsigned ID) const {
- assert(ID >= NumRegs);
- ID -= NumRegs;
- // Truncate away the index part, leaving only the spill number.
- ID /= NumSlotIdxes;
- return SpillLocationNo(ID + 1); // The UniqueVector is one-based.
- }
- /// Returns the spill-slot size/offs that a location ID corresponds to.
- StackSlotPos locIDToSpillIdx(unsigned ID) const {
- assert(ID >= NumRegs);
- ID -= NumRegs;
- unsigned Idx = ID % NumSlotIdxes;
- return StackIdxesToPos.find(Idx)->second;
- }
- unsigned getNumLocs() const { return LocIdxToIDNum.size(); }
- /// Reset all locations to contain a PHI value at the designated block. Used
- /// sometimes for actual PHI values, othertimes to indicate the block entry
- /// value (before any more information is known).
- void setMPhis(unsigned NewCurBB) {
- CurBB = NewCurBB;
- for (auto Location : locations())
- Location.Value = {CurBB, 0, Location.Idx};
- }
- /// Load values for each location from array of ValueIDNums. Take current
- /// bbnum just in case we read a value from a hitherto untouched register.
- void loadFromArray(ValueIDNum *Locs, unsigned NewCurBB) {
- CurBB = NewCurBB;
- // Iterate over all tracked locations, and load each locations live-in
- // value into our local index.
- for (auto Location : locations())
- Location.Value = Locs[Location.Idx.asU64()];
- }
- /// Wipe any un-necessary location records after traversing a block.
- void reset() {
- // We could reset all the location values too; however either loadFromArray
- // or setMPhis should be called before this object is re-used. Just
- // clear Masks, they're definitely not needed.
- Masks.clear();
- }
- /// Clear all data. Destroys the LocID <=> LocIdx map, which makes most of
- /// the information in this pass uninterpretable.
- void clear() {
- reset();
- LocIDToLocIdx.clear();
- LocIdxToLocID.clear();
- LocIdxToIDNum.clear();
- // SpillLocs.reset(); XXX UniqueVector::reset assumes a SpillLoc casts from
- // 0
- SpillLocs = decltype(SpillLocs)();
- StackSlotIdxes.clear();
- StackIdxesToPos.clear();
- LocIDToLocIdx.resize(NumRegs, LocIdx::MakeIllegalLoc());
- }
- /// Set a locaiton to a certain value.
- void setMLoc(LocIdx L, ValueIDNum Num) {
- assert(L.asU64() < LocIdxToIDNum.size());
- LocIdxToIDNum[L] = Num;
- }
- /// Read the value of a particular location
- ValueIDNum readMLoc(LocIdx L) {
- assert(L.asU64() < LocIdxToIDNum.size());
- return LocIdxToIDNum[L];
- }
- /// Create a LocIdx for an untracked register ID. Initialize it to either an
- /// mphi value representing a live-in, or a recent register mask clobber.
- LocIdx trackRegister(unsigned ID);
- LocIdx lookupOrTrackRegister(unsigned ID) {
- LocIdx &Index = LocIDToLocIdx[ID];
- if (Index.isIllegal())
- Index = trackRegister(ID);
- return Index;
- }
- /// Is register R currently tracked by MLocTracker?
- bool isRegisterTracked(Register R) {
- LocIdx &Index = LocIDToLocIdx[R];
- return !Index.isIllegal();
- }
- /// Record a definition of the specified register at the given block / inst.
- /// This doesn't take a ValueIDNum, because the definition and its location
- /// are synonymous.
- void defReg(Register R, unsigned BB, unsigned Inst) {
- unsigned ID = getLocID(R);
- LocIdx Idx = lookupOrTrackRegister(ID);
- ValueIDNum ValueID = {BB, Inst, Idx};
- LocIdxToIDNum[Idx] = ValueID;
- }
- /// Set a register to a value number. To be used if the value number is
- /// known in advance.
- void setReg(Register R, ValueIDNum ValueID) {
- unsigned ID = getLocID(R);
- LocIdx Idx = lookupOrTrackRegister(ID);
- LocIdxToIDNum[Idx] = ValueID;
- }
- ValueIDNum readReg(Register R) {
- unsigned ID = getLocID(R);
- LocIdx Idx = lookupOrTrackRegister(ID);
- return LocIdxToIDNum[Idx];
- }
- /// Reset a register value to zero / empty. Needed to replicate the
- /// VarLoc implementation where a copy to/from a register effectively
- /// clears the contents of the source register. (Values can only have one
- /// machine location in VarLocBasedImpl).
- void wipeRegister(Register R) {
- unsigned ID = getLocID(R);
- LocIdx Idx = LocIDToLocIdx[ID];
- LocIdxToIDNum[Idx] = ValueIDNum::EmptyValue;
- }
- /// Determine the LocIdx of an existing register.
- LocIdx getRegMLoc(Register R) {
- unsigned ID = getLocID(R);
- assert(ID < LocIDToLocIdx.size());
- assert(LocIDToLocIdx[ID] != UINT_MAX); // Sentinal for IndexedMap.
- return LocIDToLocIdx[ID];
- }
- /// Record a RegMask operand being executed. Defs any register we currently
- /// track, stores a pointer to the mask in case we have to account for it
- /// later.
- void writeRegMask(const MachineOperand *MO, unsigned CurBB, unsigned InstID);
- /// Find LocIdx for SpillLoc \p L, creating a new one if it's not tracked.
- /// Returns None when in scenarios where a spill slot could be tracked, but
- /// we would likely run into resource limitations.
- Optional<SpillLocationNo> getOrTrackSpillLoc(SpillLoc L);
- // Get LocIdx of a spill ID.
- LocIdx getSpillMLoc(unsigned SpillID) {
- assert(LocIDToLocIdx[SpillID] != UINT_MAX); // Sentinal for IndexedMap.
- return LocIDToLocIdx[SpillID];
- }
- /// Return true if Idx is a spill machine location.
- bool isSpill(LocIdx Idx) const { return LocIdxToLocID[Idx] >= NumRegs; }
- MLocIterator begin() { return MLocIterator(LocIdxToIDNum, 0); }
- MLocIterator end() {
- return MLocIterator(LocIdxToIDNum, LocIdxToIDNum.size());
- }
- /// Return a range over all locations currently tracked.
- iterator_range<MLocIterator> locations() {
- return llvm::make_range(begin(), end());
- }
- std::string LocIdxToName(LocIdx Idx) const;
- std::string IDAsString(const ValueIDNum &Num) const;
- #ifndef NDEBUG
- LLVM_DUMP_METHOD void dump();
- LLVM_DUMP_METHOD void dump_mloc_map();
- #endif
- /// Create a DBG_VALUE based on machine location \p MLoc. Qualify it with the
- /// information in \pProperties, for variable Var. Don't insert it anywhere,
- /// just return the builder for it.
- MachineInstrBuilder emitLoc(Optional<LocIdx> MLoc, const DebugVariable &Var,
- const DbgValueProperties &Properties);
- };
- /// Types for recording sets of variable fragments that overlap. For a given
- /// local variable, we record all other fragments of that variable that could
- /// overlap it, to reduce search time.
- using FragmentOfVar =
- std::pair<const DILocalVariable *, DIExpression::FragmentInfo>;
- using OverlapMap =
- DenseMap<FragmentOfVar, SmallVector<DIExpression::FragmentInfo, 1>>;
- /// Collection of DBG_VALUEs observed when traversing a block. Records each
- /// variable and the value the DBG_VALUE refers to. Requires the machine value
- /// location dataflow algorithm to have run already, so that values can be
- /// identified.
- class VLocTracker {
- public:
- /// Map DebugVariable to the latest Value it's defined to have.
- /// Needs to be a MapVector because we determine order-in-the-input-MIR from
- /// the order in this container.
- /// We only retain the last DbgValue in each block for each variable, to
- /// determine the blocks live-out variable value. The Vars container forms the
- /// transfer function for this block, as part of the dataflow analysis. The
- /// movement of values between locations inside of a block is handled at a
- /// much later stage, in the TransferTracker class.
- MapVector<DebugVariable, DbgValue> Vars;
- SmallDenseMap<DebugVariable, const DILocation *, 8> Scopes;
- MachineBasicBlock *MBB = nullptr;
- const OverlapMap &OverlappingFragments;
- DbgValueProperties EmptyProperties;
- public:
- VLocTracker(const OverlapMap &O, const DIExpression *EmptyExpr)
- : OverlappingFragments(O), EmptyProperties(EmptyExpr, false) {}
- void defVar(const MachineInstr &MI, const DbgValueProperties &Properties,
- Optional<ValueIDNum> ID) {
- assert(MI.isDebugValue() || MI.isDebugRef());
- DebugVariable Var(MI.getDebugVariable(), MI.getDebugExpression(),
- MI.getDebugLoc()->getInlinedAt());
- DbgValue Rec = (ID) ? DbgValue(*ID, Properties, DbgValue::Def)
- : DbgValue(Properties, DbgValue::Undef);
- // Attempt insertion; overwrite if it's already mapped.
- auto Result = Vars.insert(std::make_pair(Var, Rec));
- if (!Result.second)
- Result.first->second = Rec;
- Scopes[Var] = MI.getDebugLoc().get();
- considerOverlaps(Var, MI.getDebugLoc().get());
- }
- void defVar(const MachineInstr &MI, const MachineOperand &MO) {
- // Only DBG_VALUEs can define constant-valued variables.
- assert(MI.isDebugValue());
- DebugVariable Var(MI.getDebugVariable(), MI.getDebugExpression(),
- MI.getDebugLoc()->getInlinedAt());
- DbgValueProperties Properties(MI);
- DbgValue Rec = DbgValue(MO, Properties, DbgValue::Const);
- // Attempt insertion; overwrite if it's already mapped.
- auto Result = Vars.insert(std::make_pair(Var, Rec));
- if (!Result.second)
- Result.first->second = Rec;
- Scopes[Var] = MI.getDebugLoc().get();
- considerOverlaps(Var, MI.getDebugLoc().get());
- }
- void considerOverlaps(const DebugVariable &Var, const DILocation *Loc) {
- auto Overlaps = OverlappingFragments.find(
- {Var.getVariable(), Var.getFragmentOrDefault()});
- if (Overlaps == OverlappingFragments.end())
- return;
- // Otherwise: terminate any overlapped variable locations.
- for (auto FragmentInfo : Overlaps->second) {
- // The "empty" fragment is stored as DebugVariable::DefaultFragment, so
- // that it overlaps with everything, however its cannonical representation
- // in a DebugVariable is as "None".
- Optional<DIExpression::FragmentInfo> OptFragmentInfo = FragmentInfo;
- if (DebugVariable::isDefaultFragment(FragmentInfo))
- OptFragmentInfo = None;
- DebugVariable Overlapped(Var.getVariable(), OptFragmentInfo,
- Var.getInlinedAt());
- DbgValue Rec = DbgValue(EmptyProperties, DbgValue::Undef);
- // Attempt insertion; overwrite if it's already mapped.
- auto Result = Vars.insert(std::make_pair(Overlapped, Rec));
- if (!Result.second)
- Result.first->second = Rec;
- Scopes[Overlapped] = Loc;
- }
- }
- void clear() {
- Vars.clear();
- Scopes.clear();
- }
- };
- // XXX XXX docs
- class InstrRefBasedLDV : public LDVImpl {
- public:
- friend class ::InstrRefLDVTest;
- using FragmentInfo = DIExpression::FragmentInfo;
- using OptFragmentInfo = Optional<DIExpression::FragmentInfo>;
- // Helper while building OverlapMap, a map of all fragments seen for a given
- // DILocalVariable.
- using VarToFragments =
- DenseMap<const DILocalVariable *, SmallSet<FragmentInfo, 4>>;
- /// Machine location/value transfer function, a mapping of which locations
- /// are assigned which new values.
- using MLocTransferMap = SmallDenseMap<LocIdx, ValueIDNum>;
- /// Live in/out structure for the variable values: a per-block map of
- /// variables to their values.
- using LiveIdxT = DenseMap<const MachineBasicBlock *, DbgValue *>;
- using VarAndLoc = std::pair<DebugVariable, DbgValue>;
- /// Type for a live-in value: the predecessor block, and its value.
- using InValueT = std::pair<MachineBasicBlock *, DbgValue *>;
- /// Vector (per block) of a collection (inner smallvector) of live-ins.
- /// Used as the result type for the variable value dataflow problem.
- using LiveInsT = SmallVector<SmallVector<VarAndLoc, 8>, 8>;
- /// Mapping from lexical scopes to a DILocation in that scope.
- using ScopeToDILocT = DenseMap<const LexicalScope *, const DILocation *>;
- /// Mapping from lexical scopes to variables in that scope.
- using ScopeToVarsT = DenseMap<const LexicalScope *, SmallSet<DebugVariable, 4>>;
- /// Mapping from lexical scopes to blocks where variables in that scope are
- /// assigned. Such blocks aren't necessarily "in" the lexical scope, it's
- /// just a block where an assignment happens.
- using ScopeToAssignBlocksT = DenseMap<const LexicalScope *, SmallPtrSet<MachineBasicBlock *, 4>>;
- private:
- MachineDominatorTree *DomTree;
- const TargetRegisterInfo *TRI;
- const MachineRegisterInfo *MRI;
- const TargetInstrInfo *TII;
- const TargetFrameLowering *TFI;
- const MachineFrameInfo *MFI;
- BitVector CalleeSavedRegs;
- LexicalScopes LS;
- TargetPassConfig *TPC;
- // An empty DIExpression. Used default / placeholder DbgValueProperties
- // objects, as we can't have null expressions.
- const DIExpression *EmptyExpr;
- /// Object to track machine locations as we step through a block. Could
- /// probably be a field rather than a pointer, as it's always used.
- MLocTracker *MTracker = nullptr;
- /// Number of the current block LiveDebugValues is stepping through.
- unsigned CurBB;
- /// Number of the current instruction LiveDebugValues is evaluating.
- unsigned CurInst;
- /// Variable tracker -- listens to DBG_VALUEs occurring as InstrRefBasedImpl
- /// steps through a block. Reads the values at each location from the
- /// MLocTracker object.
- VLocTracker *VTracker = nullptr;
- /// Tracker for transfers, listens to DBG_VALUEs and transfers of values
- /// between locations during stepping, creates new DBG_VALUEs when values move
- /// location.
- TransferTracker *TTracker = nullptr;
- /// Blocks which are artificial, i.e. blocks which exclusively contain
- /// instructions without DebugLocs, or with line 0 locations.
- SmallPtrSet<MachineBasicBlock *, 16> ArtificialBlocks;
- // Mapping of blocks to and from their RPOT order.
- DenseMap<unsigned int, MachineBasicBlock *> OrderToBB;
- DenseMap<const MachineBasicBlock *, unsigned int> BBToOrder;
- DenseMap<unsigned, unsigned> BBNumToRPO;
- /// Pair of MachineInstr, and its 1-based offset into the containing block.
- using InstAndNum = std::pair<const MachineInstr *, unsigned>;
- /// Map from debug instruction number to the MachineInstr labelled with that
- /// number, and its location within the function. Used to transform
- /// instruction numbers in DBG_INSTR_REFs into machine value numbers.
- std::map<uint64_t, InstAndNum> DebugInstrNumToInstr;
- /// Record of where we observed a DBG_PHI instruction.
- class DebugPHIRecord {
- public:
- uint64_t InstrNum; ///< Instruction number of this DBG_PHI.
- MachineBasicBlock *MBB; ///< Block where DBG_PHI occurred.
- ValueIDNum ValueRead; ///< The value number read by the DBG_PHI.
- LocIdx ReadLoc; ///< Register/Stack location the DBG_PHI reads.
- operator unsigned() const { return InstrNum; }
- };
- /// Map from instruction numbers defined by DBG_PHIs to a record of what that
- /// DBG_PHI read and where. Populated and edited during the machine value
- /// location problem -- we use LLVMs SSA Updater to fix changes by
- /// optimizations that destroy PHI instructions.
- SmallVector<DebugPHIRecord, 32> DebugPHINumToValue;
- // Map of overlapping variable fragments.
- OverlapMap OverlapFragments;
- VarToFragments SeenFragments;
- /// Mapping of DBG_INSTR_REF instructions to their values, for those
- /// DBG_INSTR_REFs that call resolveDbgPHIs. These variable references solve
- /// a mini SSA problem caused by DBG_PHIs being cloned, this collection caches
- /// the result.
- DenseMap<MachineInstr *, Optional<ValueIDNum>> SeenDbgPHIs;
- /// True if we need to examine call instructions for stack clobbers. We
- /// normally assume that they don't clobber SP, but stack probes on Windows
- /// do.
- bool AdjustsStackInCalls = false;
- /// If AdjustsStackInCalls is true, this holds the name of the target's stack
- /// probe function, which is the function we expect will alter the stack
- /// pointer.
- StringRef StackProbeSymbolName;
- /// Tests whether this instruction is a spill to a stack slot.
- Optional<SpillLocationNo> isSpillInstruction(const MachineInstr &MI,
- MachineFunction *MF);
- /// Decide if @MI is a spill instruction and return true if it is. We use 2
- /// criteria to make this decision:
- /// - Is this instruction a store to a spill slot?
- /// - Is there a register operand that is both used and killed?
- /// TODO: Store optimization can fold spills into other stores (including
- /// other spills). We do not handle this yet (more than one memory operand).
- bool isLocationSpill(const MachineInstr &MI, MachineFunction *MF,
- unsigned &Reg);
- /// If a given instruction is identified as a spill, return the spill slot
- /// and set \p Reg to the spilled register.
- Optional<SpillLocationNo> isRestoreInstruction(const MachineInstr &MI,
- MachineFunction *MF, unsigned &Reg);
- /// Given a spill instruction, extract the spill slot information, ensure it's
- /// tracked, and return the spill number.
- Optional<SpillLocationNo>
- extractSpillBaseRegAndOffset(const MachineInstr &MI);
- /// Observe a single instruction while stepping through a block.
- void process(MachineInstr &MI, ValueIDNum **MLiveOuts = nullptr,
- ValueIDNum **MLiveIns = nullptr);
- /// Examines whether \p MI is a DBG_VALUE and notifies trackers.
- /// \returns true if MI was recognized and processed.
- bool transferDebugValue(const MachineInstr &MI);
- /// Examines whether \p MI is a DBG_INSTR_REF and notifies trackers.
- /// \returns true if MI was recognized and processed.
- bool transferDebugInstrRef(MachineInstr &MI, ValueIDNum **MLiveOuts,
- ValueIDNum **MLiveIns);
- /// Stores value-information about where this PHI occurred, and what
- /// instruction number is associated with it.
- /// \returns true if MI was recognized and processed.
- bool transferDebugPHI(MachineInstr &MI);
- /// Examines whether \p MI is copy instruction, and notifies trackers.
- /// \returns true if MI was recognized and processed.
- bool transferRegisterCopy(MachineInstr &MI);
- /// Examines whether \p MI is stack spill or restore instruction, and
- /// notifies trackers. \returns true if MI was recognized and processed.
- bool transferSpillOrRestoreInst(MachineInstr &MI);
- /// Examines \p MI for any registers that it defines, and notifies trackers.
- void transferRegisterDef(MachineInstr &MI);
- /// Copy one location to the other, accounting for movement of subregisters
- /// too.
- void performCopy(Register Src, Register Dst);
- void accumulateFragmentMap(MachineInstr &MI);
- /// Determine the machine value number referred to by (potentially several)
- /// DBG_PHI instructions. Block duplication and tail folding can duplicate
- /// DBG_PHIs, shifting the position where values in registers merge, and
- /// forming another mini-ssa problem to solve.
- /// \p Here the position of a DBG_INSTR_REF seeking a machine value number
- /// \p InstrNum Debug instruction number defined by DBG_PHI instructions.
- /// \returns The machine value number at position Here, or None.
- Optional<ValueIDNum> resolveDbgPHIs(MachineFunction &MF,
- ValueIDNum **MLiveOuts,
- ValueIDNum **MLiveIns, MachineInstr &Here,
- uint64_t InstrNum);
- Optional<ValueIDNum> resolveDbgPHIsImpl(MachineFunction &MF,
- ValueIDNum **MLiveOuts,
- ValueIDNum **MLiveIns,
- MachineInstr &Here,
- uint64_t InstrNum);
- /// Step through the function, recording register definitions and movements
- /// in an MLocTracker. Convert the observations into a per-block transfer
- /// function in \p MLocTransfer, suitable for using with the machine value
- /// location dataflow problem.
- void
- produceMLocTransferFunction(MachineFunction &MF,
- SmallVectorImpl<MLocTransferMap> &MLocTransfer,
- unsigned MaxNumBlocks);
- /// Solve the machine value location dataflow problem. Takes as input the
- /// transfer functions in \p MLocTransfer. Writes the output live-in and
- /// live-out arrays to the (initialized to zero) multidimensional arrays in
- /// \p MInLocs and \p MOutLocs. The outer dimension is indexed by block
- /// number, the inner by LocIdx.
- void buildMLocValueMap(MachineFunction &MF, ValueIDNum **MInLocs,
- ValueIDNum **MOutLocs,
- SmallVectorImpl<MLocTransferMap> &MLocTransfer);
- /// Examine the stack indexes (i.e. offsets within the stack) to find the
- /// basic units of interference -- like reg units, but for the stack.
- void findStackIndexInterference(SmallVectorImpl<unsigned> &Slots);
- /// Install PHI values into the live-in array for each block, according to
- /// the IDF of each register.
- void placeMLocPHIs(MachineFunction &MF,
- SmallPtrSetImpl<MachineBasicBlock *> &AllBlocks,
- ValueIDNum **MInLocs,
- SmallVectorImpl<MLocTransferMap> &MLocTransfer);
- /// Propagate variable values to blocks in the common case where there's
- /// only one value assigned to the variable. This function has better
- /// performance as it doesn't have to find the dominance frontier between
- /// different assignments.
- void placePHIsForSingleVarDefinition(
- const SmallPtrSetImpl<MachineBasicBlock *> &InScopeBlocks,
- MachineBasicBlock *MBB, SmallVectorImpl<VLocTracker> &AllTheVLocs,
- const DebugVariable &Var, LiveInsT &Output);
- /// Calculate the iterated-dominance-frontier for a set of defs, using the
- /// existing LLVM facilities for this. Works for a single "value" or
- /// machine/variable location.
- /// \p AllBlocks Set of blocks where we might consume the value.
- /// \p DefBlocks Set of blocks where the value/location is defined.
- /// \p PHIBlocks Output set of blocks where PHIs must be placed.
- void BlockPHIPlacement(const SmallPtrSetImpl<MachineBasicBlock *> &AllBlocks,
- const SmallPtrSetImpl<MachineBasicBlock *> &DefBlocks,
- SmallVectorImpl<MachineBasicBlock *> &PHIBlocks);
- /// Perform a control flow join (lattice value meet) of the values in machine
- /// locations at \p MBB. Follows the algorithm described in the file-comment,
- /// reading live-outs of predecessors from \p OutLocs, the current live ins
- /// from \p InLocs, and assigning the newly computed live ins back into
- /// \p InLocs. \returns two bools -- the first indicates whether a change
- /// was made, the second whether a lattice downgrade occurred. If the latter
- /// is true, revisiting this block is necessary.
- bool mlocJoin(MachineBasicBlock &MBB,
- SmallPtrSet<const MachineBasicBlock *, 16> &Visited,
- ValueIDNum **OutLocs, ValueIDNum *InLocs);
- /// Produce a set of blocks that are in the current lexical scope. This means
- /// those blocks that contain instructions "in" the scope, blocks where
- /// assignments to variables in scope occur, and artificial blocks that are
- /// successors to any of the earlier blocks. See https://llvm.org/PR48091 for
- /// more commentry on what "in scope" means.
- /// \p DILoc A location in the scope that we're fetching blocks for.
- /// \p Output Set to put in-scope-blocks into.
- /// \p AssignBlocks Blocks known to contain assignments of variables in scope.
- void
- getBlocksForScope(const DILocation *DILoc,
- SmallPtrSetImpl<const MachineBasicBlock *> &Output,
- const SmallPtrSetImpl<MachineBasicBlock *> &AssignBlocks);
- /// Solve the variable value dataflow problem, for a single lexical scope.
- /// Uses the algorithm from the file comment to resolve control flow joins
- /// using PHI placement and value propagation. Reads the locations of machine
- /// values from the \p MInLocs and \p MOutLocs arrays (see buildMLocValueMap)
- /// and reads the variable values transfer function from \p AllTheVlocs.
- /// Live-in and Live-out variable values are stored locally, with the live-ins
- /// permanently stored to \p Output once a fixedpoint is reached.
- /// \p VarsWeCareAbout contains a collection of the variables in \p Scope
- /// that we should be tracking.
- /// \p AssignBlocks contains the set of blocks that aren't in \p DILoc's
- /// scope, but which do contain DBG_VALUEs, which VarLocBasedImpl tracks
- /// locations through.
- void buildVLocValueMap(const DILocation *DILoc,
- const SmallSet<DebugVariable, 4> &VarsWeCareAbout,
- SmallPtrSetImpl<MachineBasicBlock *> &AssignBlocks,
- LiveInsT &Output, ValueIDNum **MOutLocs,
- ValueIDNum **MInLocs,
- SmallVectorImpl<VLocTracker> &AllTheVLocs);
- /// Attempt to eliminate un-necessary PHIs on entry to a block. Examines the
- /// live-in values coming from predecessors live-outs, and replaces any PHIs
- /// already present in this blocks live-ins with a live-through value if the
- /// PHI isn't needed.
- /// \p LiveIn Old live-in value, overwritten with new one if live-in changes.
- /// \returns true if any live-ins change value, either from value propagation
- /// or PHI elimination.
- bool vlocJoin(MachineBasicBlock &MBB, LiveIdxT &VLOCOutLocs,
- SmallPtrSet<const MachineBasicBlock *, 8> &BlocksToExplore,
- DbgValue &LiveIn);
- /// For the given block and live-outs feeding into it, try to find a
- /// machine location where all the variable values join together.
- /// \returns Value ID of a machine PHI if an appropriate one is available.
- Optional<ValueIDNum>
- pickVPHILoc(const MachineBasicBlock &MBB, const DebugVariable &Var,
- const LiveIdxT &LiveOuts, ValueIDNum **MOutLocs,
- const SmallVectorImpl<const MachineBasicBlock *> &BlockOrders);
- /// Take collections of DBG_VALUE instructions stored in TTracker, and
- /// install them into their output blocks. Preserves a stable order of
- /// DBG_VALUEs produced (which would otherwise cause nondeterminism) through
- /// the AllVarsNumbering order.
- bool emitTransfers(DenseMap<DebugVariable, unsigned> &AllVarsNumbering);
- /// Boilerplate computation of some initial sets, artifical blocks and
- /// RPOT block ordering.
- void initialSetup(MachineFunction &MF);
- /// Produce a map of the last lexical scope that uses a block, using the
- /// scopes DFSOut number. Mapping is block-number to DFSOut.
- /// \p EjectionMap Pre-allocated vector in which to install the built ma.
- /// \p ScopeToDILocation Mapping of LexicalScopes to their DILocations.
- /// \p AssignBlocks Map of blocks where assignments happen for a scope.
- void makeDepthFirstEjectionMap(SmallVectorImpl<unsigned> &EjectionMap,
- const ScopeToDILocT &ScopeToDILocation,
- ScopeToAssignBlocksT &AssignBlocks);
- /// When determining per-block variable values and emitting to DBG_VALUEs,
- /// this function explores by lexical scope depth. Doing so means that per
- /// block information can be fully computed before exploration finishes,
- /// allowing us to emit it and free data structures earlier than otherwise.
- /// It's also good for locality.
- bool depthFirstVLocAndEmit(
- unsigned MaxNumBlocks, const ScopeToDILocT &ScopeToDILocation,
- const ScopeToVarsT &ScopeToVars, ScopeToAssignBlocksT &ScopeToBlocks,
- LiveInsT &Output, ValueIDNum **MOutLocs, ValueIDNum **MInLocs,
- SmallVectorImpl<VLocTracker> &AllTheVLocs, MachineFunction &MF,
- DenseMap<DebugVariable, unsigned> &AllVarsNumbering,
- const TargetPassConfig &TPC);
- bool ExtendRanges(MachineFunction &MF, MachineDominatorTree *DomTree,
- TargetPassConfig *TPC, unsigned InputBBLimit,
- unsigned InputDbgValLimit) override;
- public:
- /// Default construct and initialize the pass.
- InstrRefBasedLDV();
- LLVM_DUMP_METHOD
- void dump_mloc_transfer(const MLocTransferMap &mloc_transfer) const;
- bool isCalleeSaved(LocIdx L) const;
- bool hasFoldedStackStore(const MachineInstr &MI) {
- // Instruction must have a memory operand that's a stack slot, and isn't
- // aliased, meaning it's a spill from regalloc instead of a variable.
- // If it's aliased, we can't guarantee its value.
- if (!MI.hasOneMemOperand())
- return false;
- auto *MemOperand = *MI.memoperands_begin();
- return MemOperand->isStore() &&
- MemOperand->getPseudoValue() &&
- MemOperand->getPseudoValue()->kind() == PseudoSourceValue::FixedStack
- && !MemOperand->getPseudoValue()->isAliased(MFI);
- }
- Optional<LocIdx> findLocationForMemOperand(const MachineInstr &MI);
- };
- } // namespace LiveDebugValues
- namespace llvm {
- using namespace LiveDebugValues;
- template <> struct DenseMapInfo<LocIdx> {
- static inline LocIdx getEmptyKey() { return LocIdx::MakeIllegalLoc(); }
- static inline LocIdx getTombstoneKey() { return LocIdx::MakeTombstoneLoc(); }
- static unsigned getHashValue(const LocIdx &Loc) { return Loc.asU64(); }
- static bool isEqual(const LocIdx &A, const LocIdx &B) { return A == B; }
- };
- template <> struct DenseMapInfo<ValueIDNum> {
- static inline ValueIDNum getEmptyKey() { return ValueIDNum::EmptyValue; }
- static inline ValueIDNum getTombstoneKey() {
- return ValueIDNum::TombstoneValue;
- }
- static unsigned getHashValue(const ValueIDNum &Val) {
- return hash_value(Val.asU64());
- }
- static bool isEqual(const ValueIDNum &A, const ValueIDNum &B) {
- return A == B;
- }
- };
- } // end namespace llvm
- #endif /* LLVM_LIB_CODEGEN_LIVEDEBUGVALUES_INSTRREFBASEDLDV_H */
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