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- //===- InlineSpiller.cpp - Insert spills and restores inline --------------===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // The inline spiller modifies the machine function directly instead of
- // inserting spills and restores in VirtRegMap.
- //
- //===----------------------------------------------------------------------===//
- #include "SplitKit.h"
- #include "llvm/ADT/ArrayRef.h"
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/MapVector.h"
- #include "llvm/ADT/None.h"
- #include "llvm/ADT/STLExtras.h"
- #include "llvm/ADT/SetVector.h"
- #include "llvm/ADT/SmallPtrSet.h"
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/Analysis/AliasAnalysis.h"
- #include "llvm/CodeGen/LiveInterval.h"
- #include "llvm/CodeGen/LiveIntervalCalc.h"
- #include "llvm/CodeGen/LiveIntervals.h"
- #include "llvm/CodeGen/LiveRangeEdit.h"
- #include "llvm/CodeGen/LiveStacks.h"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
- #include "llvm/CodeGen/MachineDominators.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/CodeGen/MachineInstr.h"
- #include "llvm/CodeGen/MachineInstrBuilder.h"
- #include "llvm/CodeGen/MachineInstrBundle.h"
- #include "llvm/CodeGen/MachineLoopInfo.h"
- #include "llvm/CodeGen/MachineOperand.h"
- #include "llvm/CodeGen/MachineRegisterInfo.h"
- #include "llvm/CodeGen/SlotIndexes.h"
- #include "llvm/CodeGen/Spiller.h"
- #include "llvm/CodeGen/StackMaps.h"
- #include "llvm/CodeGen/TargetInstrInfo.h"
- #include "llvm/CodeGen/TargetOpcodes.h"
- #include "llvm/CodeGen/TargetRegisterInfo.h"
- #include "llvm/CodeGen/TargetSubtargetInfo.h"
- #include "llvm/CodeGen/VirtRegMap.h"
- #include "llvm/Config/llvm-config.h"
- #include "llvm/Support/BlockFrequency.h"
- #include "llvm/Support/BranchProbability.h"
- #include "llvm/Support/CommandLine.h"
- #include "llvm/Support/Compiler.h"
- #include "llvm/Support/Debug.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Support/raw_ostream.h"
- #include <cassert>
- #include <iterator>
- #include <tuple>
- #include <utility>
- #include <vector>
- using namespace llvm;
- #define DEBUG_TYPE "regalloc"
- STATISTIC(NumSpilledRanges, "Number of spilled live ranges");
- STATISTIC(NumSnippets, "Number of spilled snippets");
- STATISTIC(NumSpills, "Number of spills inserted");
- STATISTIC(NumSpillsRemoved, "Number of spills removed");
- STATISTIC(NumReloads, "Number of reloads inserted");
- STATISTIC(NumReloadsRemoved, "Number of reloads removed");
- STATISTIC(NumFolded, "Number of folded stack accesses");
- STATISTIC(NumFoldedLoads, "Number of folded loads");
- STATISTIC(NumRemats, "Number of rematerialized defs for spilling");
- static cl::opt<bool> DisableHoisting("disable-spill-hoist", cl::Hidden,
- cl::desc("Disable inline spill hoisting"));
- static cl::opt<bool>
- RestrictStatepointRemat("restrict-statepoint-remat",
- cl::init(false), cl::Hidden,
- cl::desc("Restrict remat for statepoint operands"));
- namespace {
- class HoistSpillHelper : private LiveRangeEdit::Delegate {
- MachineFunction &MF;
- LiveIntervals &LIS;
- LiveStacks &LSS;
- AliasAnalysis *AA;
- MachineDominatorTree &MDT;
- MachineLoopInfo &Loops;
- VirtRegMap &VRM;
- MachineRegisterInfo &MRI;
- const TargetInstrInfo &TII;
- const TargetRegisterInfo &TRI;
- const MachineBlockFrequencyInfo &MBFI;
- InsertPointAnalysis IPA;
- // Map from StackSlot to the LiveInterval of the original register.
- // Note the LiveInterval of the original register may have been deleted
- // after it is spilled. We keep a copy here to track the range where
- // spills can be moved.
- DenseMap<int, std::unique_ptr<LiveInterval>> StackSlotToOrigLI;
- // Map from pair of (StackSlot and Original VNI) to a set of spills which
- // have the same stackslot and have equal values defined by Original VNI.
- // These spills are mergeable and are hoist candiates.
- using MergeableSpillsMap =
- MapVector<std::pair<int, VNInfo *>, SmallPtrSet<MachineInstr *, 16>>;
- MergeableSpillsMap MergeableSpills;
- /// This is the map from original register to a set containing all its
- /// siblings. To hoist a spill to another BB, we need to find out a live
- /// sibling there and use it as the source of the new spill.
- DenseMap<Register, SmallSetVector<Register, 16>> Virt2SiblingsMap;
- bool isSpillCandBB(LiveInterval &OrigLI, VNInfo &OrigVNI,
- MachineBasicBlock &BB, Register &LiveReg);
- void rmRedundantSpills(
- SmallPtrSet<MachineInstr *, 16> &Spills,
- SmallVectorImpl<MachineInstr *> &SpillsToRm,
- DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
- void getVisitOrders(
- MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills,
- SmallVectorImpl<MachineDomTreeNode *> &Orders,
- SmallVectorImpl<MachineInstr *> &SpillsToRm,
- DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
- DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
- void runHoistSpills(LiveInterval &OrigLI, VNInfo &OrigVNI,
- SmallPtrSet<MachineInstr *, 16> &Spills,
- SmallVectorImpl<MachineInstr *> &SpillsToRm,
- DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns);
- public:
- HoistSpillHelper(MachineFunctionPass &pass, MachineFunction &mf,
- VirtRegMap &vrm)
- : MF(mf), LIS(pass.getAnalysis<LiveIntervals>()),
- LSS(pass.getAnalysis<LiveStacks>()),
- AA(&pass.getAnalysis<AAResultsWrapperPass>().getAAResults()),
- MDT(pass.getAnalysis<MachineDominatorTree>()),
- Loops(pass.getAnalysis<MachineLoopInfo>()), VRM(vrm),
- MRI(mf.getRegInfo()), TII(*mf.getSubtarget().getInstrInfo()),
- TRI(*mf.getSubtarget().getRegisterInfo()),
- MBFI(pass.getAnalysis<MachineBlockFrequencyInfo>()),
- IPA(LIS, mf.getNumBlockIDs()) {}
- void addToMergeableSpills(MachineInstr &Spill, int StackSlot,
- unsigned Original);
- bool rmFromMergeableSpills(MachineInstr &Spill, int StackSlot);
- void hoistAllSpills();
- void LRE_DidCloneVirtReg(Register, Register) override;
- };
- class InlineSpiller : public Spiller {
- MachineFunction &MF;
- LiveIntervals &LIS;
- LiveStacks &LSS;
- AliasAnalysis *AA;
- MachineDominatorTree &MDT;
- MachineLoopInfo &Loops;
- VirtRegMap &VRM;
- MachineRegisterInfo &MRI;
- const TargetInstrInfo &TII;
- const TargetRegisterInfo &TRI;
- const MachineBlockFrequencyInfo &MBFI;
- // Variables that are valid during spill(), but used by multiple methods.
- LiveRangeEdit *Edit;
- LiveInterval *StackInt;
- int StackSlot;
- Register Original;
- // All registers to spill to StackSlot, including the main register.
- SmallVector<Register, 8> RegsToSpill;
- // All COPY instructions to/from snippets.
- // They are ignored since both operands refer to the same stack slot.
- SmallPtrSet<MachineInstr*, 8> SnippetCopies;
- // Values that failed to remat at some point.
- SmallPtrSet<VNInfo*, 8> UsedValues;
- // Dead defs generated during spilling.
- SmallVector<MachineInstr*, 8> DeadDefs;
- // Object records spills information and does the hoisting.
- HoistSpillHelper HSpiller;
- // Live range weight calculator.
- VirtRegAuxInfo &VRAI;
- ~InlineSpiller() override = default;
- public:
- InlineSpiller(MachineFunctionPass &Pass, MachineFunction &MF, VirtRegMap &VRM,
- VirtRegAuxInfo &VRAI)
- : MF(MF), LIS(Pass.getAnalysis<LiveIntervals>()),
- LSS(Pass.getAnalysis<LiveStacks>()),
- AA(&Pass.getAnalysis<AAResultsWrapperPass>().getAAResults()),
- MDT(Pass.getAnalysis<MachineDominatorTree>()),
- Loops(Pass.getAnalysis<MachineLoopInfo>()), VRM(VRM),
- MRI(MF.getRegInfo()), TII(*MF.getSubtarget().getInstrInfo()),
- TRI(*MF.getSubtarget().getRegisterInfo()),
- MBFI(Pass.getAnalysis<MachineBlockFrequencyInfo>()),
- HSpiller(Pass, MF, VRM), VRAI(VRAI) {}
- void spill(LiveRangeEdit &) override;
- void postOptimization() override;
- private:
- bool isSnippet(const LiveInterval &SnipLI);
- void collectRegsToSpill();
- bool isRegToSpill(Register Reg) { return is_contained(RegsToSpill, Reg); }
- bool isSibling(Register Reg);
- bool hoistSpillInsideBB(LiveInterval &SpillLI, MachineInstr &CopyMI);
- void eliminateRedundantSpills(LiveInterval &LI, VNInfo *VNI);
- void markValueUsed(LiveInterval*, VNInfo*);
- bool canGuaranteeAssignmentAfterRemat(Register VReg, MachineInstr &MI);
- bool reMaterializeFor(LiveInterval &, MachineInstr &MI);
- void reMaterializeAll();
- bool coalesceStackAccess(MachineInstr *MI, Register Reg);
- bool foldMemoryOperand(ArrayRef<std::pair<MachineInstr *, unsigned>>,
- MachineInstr *LoadMI = nullptr);
- void insertReload(Register VReg, SlotIndex, MachineBasicBlock::iterator MI);
- void insertSpill(Register VReg, bool isKill, MachineBasicBlock::iterator MI);
- void spillAroundUses(Register Reg);
- void spillAll();
- };
- } // end anonymous namespace
- Spiller::~Spiller() = default;
- void Spiller::anchor() {}
- Spiller *llvm::createInlineSpiller(MachineFunctionPass &Pass,
- MachineFunction &MF, VirtRegMap &VRM,
- VirtRegAuxInfo &VRAI) {
- return new InlineSpiller(Pass, MF, VRM, VRAI);
- }
- //===----------------------------------------------------------------------===//
- // Snippets
- //===----------------------------------------------------------------------===//
- // When spilling a virtual register, we also spill any snippets it is connected
- // to. The snippets are small live ranges that only have a single real use,
- // leftovers from live range splitting. Spilling them enables memory operand
- // folding or tightens the live range around the single use.
- //
- // This minimizes register pressure and maximizes the store-to-load distance for
- // spill slots which can be important in tight loops.
- /// isFullCopyOf - If MI is a COPY to or from Reg, return the other register,
- /// otherwise return 0.
- static Register isFullCopyOf(const MachineInstr &MI, Register Reg) {
- if (!MI.isFullCopy())
- return Register();
- if (MI.getOperand(0).getReg() == Reg)
- return MI.getOperand(1).getReg();
- if (MI.getOperand(1).getReg() == Reg)
- return MI.getOperand(0).getReg();
- return Register();
- }
- static void getVDefInterval(const MachineInstr &MI, LiveIntervals &LIS) {
- for (const MachineOperand &MO : MI.operands())
- if (MO.isReg() && MO.isDef() && Register::isVirtualRegister(MO.getReg()))
- LIS.getInterval(MO.getReg());
- }
- /// isSnippet - Identify if a live interval is a snippet that should be spilled.
- /// It is assumed that SnipLI is a virtual register with the same original as
- /// Edit->getReg().
- bool InlineSpiller::isSnippet(const LiveInterval &SnipLI) {
- Register Reg = Edit->getReg();
- // A snippet is a tiny live range with only a single instruction using it
- // besides copies to/from Reg or spills/fills. We accept:
- //
- // %snip = COPY %Reg / FILL fi#
- // %snip = USE %snip
- // %Reg = COPY %snip / SPILL %snip, fi#
- //
- if (SnipLI.getNumValNums() > 2 || !LIS.intervalIsInOneMBB(SnipLI))
- return false;
- MachineInstr *UseMI = nullptr;
- // Check that all uses satisfy our criteria.
- for (MachineRegisterInfo::reg_instr_nodbg_iterator
- RI = MRI.reg_instr_nodbg_begin(SnipLI.reg()),
- E = MRI.reg_instr_nodbg_end();
- RI != E;) {
- MachineInstr &MI = *RI++;
- // Allow copies to/from Reg.
- if (isFullCopyOf(MI, Reg))
- continue;
- // Allow stack slot loads.
- int FI;
- if (SnipLI.reg() == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot)
- continue;
- // Allow stack slot stores.
- if (SnipLI.reg() == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot)
- continue;
- // Allow a single additional instruction.
- if (UseMI && &MI != UseMI)
- return false;
- UseMI = &MI;
- }
- return true;
- }
- /// collectRegsToSpill - Collect live range snippets that only have a single
- /// real use.
- void InlineSpiller::collectRegsToSpill() {
- Register Reg = Edit->getReg();
- // Main register always spills.
- RegsToSpill.assign(1, Reg);
- SnippetCopies.clear();
- // Snippets all have the same original, so there can't be any for an original
- // register.
- if (Original == Reg)
- return;
- for (MachineInstr &MI :
- llvm::make_early_inc_range(MRI.reg_instructions(Reg))) {
- Register SnipReg = isFullCopyOf(MI, Reg);
- if (!isSibling(SnipReg))
- continue;
- LiveInterval &SnipLI = LIS.getInterval(SnipReg);
- if (!isSnippet(SnipLI))
- continue;
- SnippetCopies.insert(&MI);
- if (isRegToSpill(SnipReg))
- continue;
- RegsToSpill.push_back(SnipReg);
- LLVM_DEBUG(dbgs() << "\talso spill snippet " << SnipLI << '\n');
- ++NumSnippets;
- }
- }
- bool InlineSpiller::isSibling(Register Reg) {
- return Reg.isVirtual() && VRM.getOriginal(Reg) == Original;
- }
- /// It is beneficial to spill to earlier place in the same BB in case
- /// as follows:
- /// There is an alternative def earlier in the same MBB.
- /// Hoist the spill as far as possible in SpillMBB. This can ease
- /// register pressure:
- ///
- /// x = def
- /// y = use x
- /// s = copy x
- ///
- /// Hoisting the spill of s to immediately after the def removes the
- /// interference between x and y:
- ///
- /// x = def
- /// spill x
- /// y = use killed x
- ///
- /// This hoist only helps when the copy kills its source.
- ///
- bool InlineSpiller::hoistSpillInsideBB(LiveInterval &SpillLI,
- MachineInstr &CopyMI) {
- SlotIndex Idx = LIS.getInstructionIndex(CopyMI);
- #ifndef NDEBUG
- VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getRegSlot());
- assert(VNI && VNI->def == Idx.getRegSlot() && "Not defined by copy");
- #endif
- Register SrcReg = CopyMI.getOperand(1).getReg();
- LiveInterval &SrcLI = LIS.getInterval(SrcReg);
- VNInfo *SrcVNI = SrcLI.getVNInfoAt(Idx);
- LiveQueryResult SrcQ = SrcLI.Query(Idx);
- MachineBasicBlock *DefMBB = LIS.getMBBFromIndex(SrcVNI->def);
- if (DefMBB != CopyMI.getParent() || !SrcQ.isKill())
- return false;
- // Conservatively extend the stack slot range to the range of the original
- // value. We may be able to do better with stack slot coloring by being more
- // careful here.
- assert(StackInt && "No stack slot assigned yet.");
- LiveInterval &OrigLI = LIS.getInterval(Original);
- VNInfo *OrigVNI = OrigLI.getVNInfoAt(Idx);
- StackInt->MergeValueInAsValue(OrigLI, OrigVNI, StackInt->getValNumInfo(0));
- LLVM_DEBUG(dbgs() << "\tmerged orig valno " << OrigVNI->id << ": "
- << *StackInt << '\n');
- // We are going to spill SrcVNI immediately after its def, so clear out
- // any later spills of the same value.
- eliminateRedundantSpills(SrcLI, SrcVNI);
- MachineBasicBlock *MBB = LIS.getMBBFromIndex(SrcVNI->def);
- MachineBasicBlock::iterator MII;
- if (SrcVNI->isPHIDef())
- MII = MBB->SkipPHIsLabelsAndDebug(MBB->begin());
- else {
- MachineInstr *DefMI = LIS.getInstructionFromIndex(SrcVNI->def);
- assert(DefMI && "Defining instruction disappeared");
- MII = DefMI;
- ++MII;
- }
- MachineInstrSpan MIS(MII, MBB);
- // Insert spill without kill flag immediately after def.
- TII.storeRegToStackSlot(*MBB, MII, SrcReg, false, StackSlot,
- MRI.getRegClass(SrcReg), &TRI);
- LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MII);
- for (const MachineInstr &MI : make_range(MIS.begin(), MII))
- getVDefInterval(MI, LIS);
- --MII; // Point to store instruction.
- LLVM_DEBUG(dbgs() << "\thoisted: " << SrcVNI->def << '\t' << *MII);
- // If there is only 1 store instruction is required for spill, add it
- // to mergeable list. In X86 AMX, 2 intructions are required to store.
- // We disable the merge for this case.
- if (MIS.begin() == MII)
- HSpiller.addToMergeableSpills(*MII, StackSlot, Original);
- ++NumSpills;
- return true;
- }
- /// eliminateRedundantSpills - SLI:VNI is known to be on the stack. Remove any
- /// redundant spills of this value in SLI.reg and sibling copies.
- void InlineSpiller::eliminateRedundantSpills(LiveInterval &SLI, VNInfo *VNI) {
- assert(VNI && "Missing value");
- SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
- WorkList.push_back(std::make_pair(&SLI, VNI));
- assert(StackInt && "No stack slot assigned yet.");
- do {
- LiveInterval *LI;
- std::tie(LI, VNI) = WorkList.pop_back_val();
- Register Reg = LI->reg();
- LLVM_DEBUG(dbgs() << "Checking redundant spills for " << VNI->id << '@'
- << VNI->def << " in " << *LI << '\n');
- // Regs to spill are taken care of.
- if (isRegToSpill(Reg))
- continue;
- // Add all of VNI's live range to StackInt.
- StackInt->MergeValueInAsValue(*LI, VNI, StackInt->getValNumInfo(0));
- LLVM_DEBUG(dbgs() << "Merged to stack int: " << *StackInt << '\n');
- // Find all spills and copies of VNI.
- for (MachineInstr &MI :
- llvm::make_early_inc_range(MRI.use_nodbg_instructions(Reg))) {
- if (!MI.isCopy() && !MI.mayStore())
- continue;
- SlotIndex Idx = LIS.getInstructionIndex(MI);
- if (LI->getVNInfoAt(Idx) != VNI)
- continue;
- // Follow sibling copies down the dominator tree.
- if (Register DstReg = isFullCopyOf(MI, Reg)) {
- if (isSibling(DstReg)) {
- LiveInterval &DstLI = LIS.getInterval(DstReg);
- VNInfo *DstVNI = DstLI.getVNInfoAt(Idx.getRegSlot());
- assert(DstVNI && "Missing defined value");
- assert(DstVNI->def == Idx.getRegSlot() && "Wrong copy def slot");
- WorkList.push_back(std::make_pair(&DstLI, DstVNI));
- }
- continue;
- }
- // Erase spills.
- int FI;
- if (Reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot) {
- LLVM_DEBUG(dbgs() << "Redundant spill " << Idx << '\t' << MI);
- // eliminateDeadDefs won't normally remove stores, so switch opcode.
- MI.setDesc(TII.get(TargetOpcode::KILL));
- DeadDefs.push_back(&MI);
- ++NumSpillsRemoved;
- if (HSpiller.rmFromMergeableSpills(MI, StackSlot))
- --NumSpills;
- }
- }
- } while (!WorkList.empty());
- }
- //===----------------------------------------------------------------------===//
- // Rematerialization
- //===----------------------------------------------------------------------===//
- /// markValueUsed - Remember that VNI failed to rematerialize, so its defining
- /// instruction cannot be eliminated. See through snippet copies
- void InlineSpiller::markValueUsed(LiveInterval *LI, VNInfo *VNI) {
- SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
- WorkList.push_back(std::make_pair(LI, VNI));
- do {
- std::tie(LI, VNI) = WorkList.pop_back_val();
- if (!UsedValues.insert(VNI).second)
- continue;
- if (VNI->isPHIDef()) {
- MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
- for (MachineBasicBlock *P : MBB->predecessors()) {
- VNInfo *PVNI = LI->getVNInfoBefore(LIS.getMBBEndIdx(P));
- if (PVNI)
- WorkList.push_back(std::make_pair(LI, PVNI));
- }
- continue;
- }
- // Follow snippet copies.
- MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
- if (!SnippetCopies.count(MI))
- continue;
- LiveInterval &SnipLI = LIS.getInterval(MI->getOperand(1).getReg());
- assert(isRegToSpill(SnipLI.reg()) && "Unexpected register in copy");
- VNInfo *SnipVNI = SnipLI.getVNInfoAt(VNI->def.getRegSlot(true));
- assert(SnipVNI && "Snippet undefined before copy");
- WorkList.push_back(std::make_pair(&SnipLI, SnipVNI));
- } while (!WorkList.empty());
- }
- bool InlineSpiller::canGuaranteeAssignmentAfterRemat(Register VReg,
- MachineInstr &MI) {
- if (!RestrictStatepointRemat)
- return true;
- // Here's a quick explanation of the problem we're trying to handle here:
- // * There are some pseudo instructions with more vreg uses than there are
- // physical registers on the machine.
- // * This is normally handled by spilling the vreg, and folding the reload
- // into the user instruction. (Thus decreasing the number of used vregs
- // until the remainder can be assigned to physregs.)
- // * However, since we may try to spill vregs in any order, we can end up
- // trying to spill each operand to the instruction, and then rematting it
- // instead. When that happens, the new live intervals (for the remats) are
- // expected to be trivially assignable (i.e. RS_Done). However, since we
- // may have more remats than physregs, we're guaranteed to fail to assign
- // one.
- // At the moment, we only handle this for STATEPOINTs since they're the only
- // pseudo op where we've seen this. If we start seeing other instructions
- // with the same problem, we need to revisit this.
- if (MI.getOpcode() != TargetOpcode::STATEPOINT)
- return true;
- // For STATEPOINTs we allow re-materialization for fixed arguments only hoping
- // that number of physical registers is enough to cover all fixed arguments.
- // If it is not true we need to revisit it.
- for (unsigned Idx = StatepointOpers(&MI).getVarIdx(),
- EndIdx = MI.getNumOperands();
- Idx < EndIdx; ++Idx) {
- MachineOperand &MO = MI.getOperand(Idx);
- if (MO.isReg() && MO.getReg() == VReg)
- return false;
- }
- return true;
- }
- /// reMaterializeFor - Attempt to rematerialize before MI instead of reloading.
- bool InlineSpiller::reMaterializeFor(LiveInterval &VirtReg, MachineInstr &MI) {
- // Analyze instruction
- SmallVector<std::pair<MachineInstr *, unsigned>, 8> Ops;
- VirtRegInfo RI = AnalyzeVirtRegInBundle(MI, VirtReg.reg(), &Ops);
- if (!RI.Reads)
- return false;
- SlotIndex UseIdx = LIS.getInstructionIndex(MI).getRegSlot(true);
- VNInfo *ParentVNI = VirtReg.getVNInfoAt(UseIdx.getBaseIndex());
- if (!ParentVNI) {
- LLVM_DEBUG(dbgs() << "\tadding <undef> flags: ");
- for (MachineOperand &MO : MI.operands())
- if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg())
- MO.setIsUndef();
- LLVM_DEBUG(dbgs() << UseIdx << '\t' << MI);
- return true;
- }
- if (SnippetCopies.count(&MI))
- return false;
- LiveInterval &OrigLI = LIS.getInterval(Original);
- VNInfo *OrigVNI = OrigLI.getVNInfoAt(UseIdx);
- LiveRangeEdit::Remat RM(ParentVNI);
- RM.OrigMI = LIS.getInstructionFromIndex(OrigVNI->def);
- if (!Edit->canRematerializeAt(RM, OrigVNI, UseIdx, false)) {
- markValueUsed(&VirtReg, ParentVNI);
- LLVM_DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << MI);
- return false;
- }
- // If the instruction also writes VirtReg.reg, it had better not require the
- // same register for uses and defs.
- if (RI.Tied) {
- markValueUsed(&VirtReg, ParentVNI);
- LLVM_DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << MI);
- return false;
- }
- // Before rematerializing into a register for a single instruction, try to
- // fold a load into the instruction. That avoids allocating a new register.
- if (RM.OrigMI->canFoldAsLoad() &&
- foldMemoryOperand(Ops, RM.OrigMI)) {
- Edit->markRematerialized(RM.ParentVNI);
- ++NumFoldedLoads;
- return true;
- }
- // If we can't guarantee that we'll be able to actually assign the new vreg,
- // we can't remat.
- if (!canGuaranteeAssignmentAfterRemat(VirtReg.reg(), MI)) {
- markValueUsed(&VirtReg, ParentVNI);
- LLVM_DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << MI);
- return false;
- }
- // Allocate a new register for the remat.
- Register NewVReg = Edit->createFrom(Original);
- // Finally we can rematerialize OrigMI before MI.
- SlotIndex DefIdx =
- Edit->rematerializeAt(*MI.getParent(), MI, NewVReg, RM, TRI);
- // We take the DebugLoc from MI, since OrigMI may be attributed to a
- // different source location.
- auto *NewMI = LIS.getInstructionFromIndex(DefIdx);
- NewMI->setDebugLoc(MI.getDebugLoc());
- (void)DefIdx;
- LLVM_DEBUG(dbgs() << "\tremat: " << DefIdx << '\t'
- << *LIS.getInstructionFromIndex(DefIdx));
- // Replace operands
- for (const auto &OpPair : Ops) {
- MachineOperand &MO = OpPair.first->getOperand(OpPair.second);
- if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg()) {
- MO.setReg(NewVReg);
- MO.setIsKill();
- }
- }
- LLVM_DEBUG(dbgs() << "\t " << UseIdx << '\t' << MI << '\n');
- ++NumRemats;
- return true;
- }
- /// reMaterializeAll - Try to rematerialize as many uses as possible,
- /// and trim the live ranges after.
- void InlineSpiller::reMaterializeAll() {
- if (!Edit->anyRematerializable(AA))
- return;
- UsedValues.clear();
- // Try to remat before all uses of snippets.
- bool anyRemat = false;
- for (Register Reg : RegsToSpill) {
- LiveInterval &LI = LIS.getInterval(Reg);
- for (MachineInstr &MI : llvm::make_early_inc_range(MRI.reg_bundles(Reg))) {
- // Debug values are not allowed to affect codegen.
- if (MI.isDebugValue())
- continue;
- assert(!MI.isDebugInstr() && "Did not expect to find a use in debug "
- "instruction that isn't a DBG_VALUE");
- anyRemat |= reMaterializeFor(LI, MI);
- }
- }
- if (!anyRemat)
- return;
- // Remove any values that were completely rematted.
- for (Register Reg : RegsToSpill) {
- LiveInterval &LI = LIS.getInterval(Reg);
- for (VNInfo *VNI : llvm::make_range(LI.vni_begin(), LI.vni_end())) {
- if (VNI->isUnused() || VNI->isPHIDef() || UsedValues.count(VNI))
- continue;
- MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
- MI->addRegisterDead(Reg, &TRI);
- if (!MI->allDefsAreDead())
- continue;
- LLVM_DEBUG(dbgs() << "All defs dead: " << *MI);
- DeadDefs.push_back(MI);
- }
- }
- // Eliminate dead code after remat. Note that some snippet copies may be
- // deleted here.
- if (DeadDefs.empty())
- return;
- LLVM_DEBUG(dbgs() << "Remat created " << DeadDefs.size() << " dead defs.\n");
- Edit->eliminateDeadDefs(DeadDefs, RegsToSpill, AA);
- // LiveRangeEdit::eliminateDeadDef is used to remove dead define instructions
- // after rematerialization. To remove a VNI for a vreg from its LiveInterval,
- // LiveIntervals::removeVRegDefAt is used. However, after non-PHI VNIs are all
- // removed, PHI VNI are still left in the LiveInterval.
- // So to get rid of unused reg, we need to check whether it has non-dbg
- // reference instead of whether it has non-empty interval.
- unsigned ResultPos = 0;
- for (Register Reg : RegsToSpill) {
- if (MRI.reg_nodbg_empty(Reg)) {
- Edit->eraseVirtReg(Reg);
- continue;
- }
- assert(LIS.hasInterval(Reg) &&
- (!LIS.getInterval(Reg).empty() || !MRI.reg_nodbg_empty(Reg)) &&
- "Empty and not used live-range?!");
- RegsToSpill[ResultPos++] = Reg;
- }
- RegsToSpill.erase(RegsToSpill.begin() + ResultPos, RegsToSpill.end());
- LLVM_DEBUG(dbgs() << RegsToSpill.size()
- << " registers to spill after remat.\n");
- }
- //===----------------------------------------------------------------------===//
- // Spilling
- //===----------------------------------------------------------------------===//
- /// If MI is a load or store of StackSlot, it can be removed.
- bool InlineSpiller::coalesceStackAccess(MachineInstr *MI, Register Reg) {
- int FI = 0;
- Register InstrReg = TII.isLoadFromStackSlot(*MI, FI);
- bool IsLoad = InstrReg;
- if (!IsLoad)
- InstrReg = TII.isStoreToStackSlot(*MI, FI);
- // We have a stack access. Is it the right register and slot?
- if (InstrReg != Reg || FI != StackSlot)
- return false;
- if (!IsLoad)
- HSpiller.rmFromMergeableSpills(*MI, StackSlot);
- LLVM_DEBUG(dbgs() << "Coalescing stack access: " << *MI);
- LIS.RemoveMachineInstrFromMaps(*MI);
- MI->eraseFromParent();
- if (IsLoad) {
- ++NumReloadsRemoved;
- --NumReloads;
- } else {
- ++NumSpillsRemoved;
- --NumSpills;
- }
- return true;
- }
- #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
- LLVM_DUMP_METHOD
- // Dump the range of instructions from B to E with their slot indexes.
- static void dumpMachineInstrRangeWithSlotIndex(MachineBasicBlock::iterator B,
- MachineBasicBlock::iterator E,
- LiveIntervals const &LIS,
- const char *const header,
- Register VReg = Register()) {
- char NextLine = '\n';
- char SlotIndent = '\t';
- if (std::next(B) == E) {
- NextLine = ' ';
- SlotIndent = ' ';
- }
- dbgs() << '\t' << header << ": " << NextLine;
- for (MachineBasicBlock::iterator I = B; I != E; ++I) {
- SlotIndex Idx = LIS.getInstructionIndex(*I).getRegSlot();
- // If a register was passed in and this instruction has it as a
- // destination that is marked as an early clobber, print the
- // early-clobber slot index.
- if (VReg) {
- MachineOperand *MO = I->findRegisterDefOperand(VReg);
- if (MO && MO->isEarlyClobber())
- Idx = Idx.getRegSlot(true);
- }
- dbgs() << SlotIndent << Idx << '\t' << *I;
- }
- }
- #endif
- /// foldMemoryOperand - Try folding stack slot references in Ops into their
- /// instructions.
- ///
- /// @param Ops Operand indices from AnalyzeVirtRegInBundle().
- /// @param LoadMI Load instruction to use instead of stack slot when non-null.
- /// @return True on success.
- bool InlineSpiller::
- foldMemoryOperand(ArrayRef<std::pair<MachineInstr *, unsigned>> Ops,
- MachineInstr *LoadMI) {
- if (Ops.empty())
- return false;
- // Don't attempt folding in bundles.
- MachineInstr *MI = Ops.front().first;
- if (Ops.back().first != MI || MI->isBundled())
- return false;
- bool WasCopy = MI->isCopy();
- Register ImpReg;
- // TII::foldMemoryOperand will do what we need here for statepoint
- // (fold load into use and remove corresponding def). We will replace
- // uses of removed def with loads (spillAroundUses).
- // For that to work we need to untie def and use to pass it through
- // foldMemoryOperand and signal foldPatchpoint that it is allowed to
- // fold them.
- bool UntieRegs = MI->getOpcode() == TargetOpcode::STATEPOINT;
- // Spill subregs if the target allows it.
- // We always want to spill subregs for stackmap/patchpoint pseudos.
- bool SpillSubRegs = TII.isSubregFoldable() ||
- MI->getOpcode() == TargetOpcode::STATEPOINT ||
- MI->getOpcode() == TargetOpcode::PATCHPOINT ||
- MI->getOpcode() == TargetOpcode::STACKMAP;
- // TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
- // operands.
- SmallVector<unsigned, 8> FoldOps;
- for (const auto &OpPair : Ops) {
- unsigned Idx = OpPair.second;
- assert(MI == OpPair.first && "Instruction conflict during operand folding");
- MachineOperand &MO = MI->getOperand(Idx);
- if (MO.isImplicit()) {
- ImpReg = MO.getReg();
- continue;
- }
- if (!SpillSubRegs && MO.getSubReg())
- return false;
- // We cannot fold a load instruction into a def.
- if (LoadMI && MO.isDef())
- return false;
- // Tied use operands should not be passed to foldMemoryOperand.
- if (UntieRegs || !MI->isRegTiedToDefOperand(Idx))
- FoldOps.push_back(Idx);
- }
- // If we only have implicit uses, we won't be able to fold that.
- // Moreover, TargetInstrInfo::foldMemoryOperand will assert if we try!
- if (FoldOps.empty())
- return false;
- MachineInstrSpan MIS(MI, MI->getParent());
- SmallVector<std::pair<unsigned, unsigned> > TiedOps;
- if (UntieRegs)
- for (unsigned Idx : FoldOps) {
- MachineOperand &MO = MI->getOperand(Idx);
- if (!MO.isTied())
- continue;
- unsigned Tied = MI->findTiedOperandIdx(Idx);
- if (MO.isUse())
- TiedOps.emplace_back(Tied, Idx);
- else {
- assert(MO.isDef() && "Tied to not use and def?");
- TiedOps.emplace_back(Idx, Tied);
- }
- MI->untieRegOperand(Idx);
- }
- MachineInstr *FoldMI =
- LoadMI ? TII.foldMemoryOperand(*MI, FoldOps, *LoadMI, &LIS)
- : TII.foldMemoryOperand(*MI, FoldOps, StackSlot, &LIS, &VRM);
- if (!FoldMI) {
- // Re-tie operands.
- for (auto Tied : TiedOps)
- MI->tieOperands(Tied.first, Tied.second);
- return false;
- }
- // Remove LIS for any dead defs in the original MI not in FoldMI.
- for (MIBundleOperands MO(*MI); MO.isValid(); ++MO) {
- if (!MO->isReg())
- continue;
- Register Reg = MO->getReg();
- if (!Reg || Register::isVirtualRegister(Reg) || MRI.isReserved(Reg)) {
- continue;
- }
- // Skip non-Defs, including undef uses and internal reads.
- if (MO->isUse())
- continue;
- PhysRegInfo RI = AnalyzePhysRegInBundle(*FoldMI, Reg, &TRI);
- if (RI.FullyDefined)
- continue;
- // FoldMI does not define this physreg. Remove the LI segment.
- assert(MO->isDead() && "Cannot fold physreg def");
- SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot();
- LIS.removePhysRegDefAt(Reg.asMCReg(), Idx);
- }
- int FI;
- if (TII.isStoreToStackSlot(*MI, FI) &&
- HSpiller.rmFromMergeableSpills(*MI, FI))
- --NumSpills;
- LIS.ReplaceMachineInstrInMaps(*MI, *FoldMI);
- // Update the call site info.
- if (MI->isCandidateForCallSiteEntry())
- MI->getMF()->moveCallSiteInfo(MI, FoldMI);
- // If we've folded a store into an instruction labelled with debug-info,
- // record a substitution from the old operand to the memory operand. Handle
- // the simple common case where operand 0 is the one being folded, plus when
- // the destination operand is also a tied def. More values could be
- // substituted / preserved with more analysis.
- if (MI->peekDebugInstrNum() && Ops[0].second == 0) {
- // Helper lambda.
- auto MakeSubstitution = [this,FoldMI,MI,&Ops]() {
- // Substitute old operand zero to the new instructions memory operand.
- unsigned OldOperandNum = Ops[0].second;
- unsigned NewNum = FoldMI->getDebugInstrNum();
- unsigned OldNum = MI->getDebugInstrNum();
- MF.makeDebugValueSubstitution({OldNum, OldOperandNum},
- {NewNum, MachineFunction::DebugOperandMemNumber});
- };
- const MachineOperand &Op0 = MI->getOperand(Ops[0].second);
- if (Ops.size() == 1 && Op0.isDef()) {
- MakeSubstitution();
- } else if (Ops.size() == 2 && Op0.isDef() && MI->getOperand(1).isTied() &&
- Op0.getReg() == MI->getOperand(1).getReg()) {
- MakeSubstitution();
- }
- } else if (MI->peekDebugInstrNum()) {
- // This is a debug-labelled instruction, but the operand being folded isn't
- // at operand zero. Most likely this means it's a load being folded in.
- // Substitute any register defs from operand zero up to the one being
- // folded -- past that point, we don't know what the new operand indexes
- // will be.
- MF.substituteDebugValuesForInst(*MI, *FoldMI, Ops[0].second);
- }
- MI->eraseFromParent();
- // Insert any new instructions other than FoldMI into the LIS maps.
- assert(!MIS.empty() && "Unexpected empty span of instructions!");
- for (MachineInstr &MI : MIS)
- if (&MI != FoldMI)
- LIS.InsertMachineInstrInMaps(MI);
- // TII.foldMemoryOperand may have left some implicit operands on the
- // instruction. Strip them.
- if (ImpReg)
- for (unsigned i = FoldMI->getNumOperands(); i; --i) {
- MachineOperand &MO = FoldMI->getOperand(i - 1);
- if (!MO.isReg() || !MO.isImplicit())
- break;
- if (MO.getReg() == ImpReg)
- FoldMI->RemoveOperand(i - 1);
- }
- LLVM_DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MIS.end(), LIS,
- "folded"));
- if (!WasCopy)
- ++NumFolded;
- else if (Ops.front().second == 0) {
- ++NumSpills;
- // If there is only 1 store instruction is required for spill, add it
- // to mergeable list. In X86 AMX, 2 intructions are required to store.
- // We disable the merge for this case.
- if (std::distance(MIS.begin(), MIS.end()) <= 1)
- HSpiller.addToMergeableSpills(*FoldMI, StackSlot, Original);
- } else
- ++NumReloads;
- return true;
- }
- void InlineSpiller::insertReload(Register NewVReg,
- SlotIndex Idx,
- MachineBasicBlock::iterator MI) {
- MachineBasicBlock &MBB = *MI->getParent();
- MachineInstrSpan MIS(MI, &MBB);
- TII.loadRegFromStackSlot(MBB, MI, NewVReg, StackSlot,
- MRI.getRegClass(NewVReg), &TRI);
- LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MI);
- LLVM_DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MI, LIS, "reload",
- NewVReg));
- ++NumReloads;
- }
- /// Check if \p Def fully defines a VReg with an undefined value.
- /// If that's the case, that means the value of VReg is actually
- /// not relevant.
- static bool isRealSpill(const MachineInstr &Def) {
- if (!Def.isImplicitDef())
- return true;
- assert(Def.getNumOperands() == 1 &&
- "Implicit def with more than one definition");
- // We can say that the VReg defined by Def is undef, only if it is
- // fully defined by Def. Otherwise, some of the lanes may not be
- // undef and the value of the VReg matters.
- return Def.getOperand(0).getSubReg();
- }
- /// insertSpill - Insert a spill of NewVReg after MI.
- void InlineSpiller::insertSpill(Register NewVReg, bool isKill,
- MachineBasicBlock::iterator MI) {
- // Spill are not terminators, so inserting spills after terminators will
- // violate invariants in MachineVerifier.
- assert(!MI->isTerminator() && "Inserting a spill after a terminator");
- MachineBasicBlock &MBB = *MI->getParent();
- MachineInstrSpan MIS(MI, &MBB);
- MachineBasicBlock::iterator SpillBefore = std::next(MI);
- bool IsRealSpill = isRealSpill(*MI);
- if (IsRealSpill)
- TII.storeRegToStackSlot(MBB, SpillBefore, NewVReg, isKill, StackSlot,
- MRI.getRegClass(NewVReg), &TRI);
- else
- // Don't spill undef value.
- // Anything works for undef, in particular keeping the memory
- // uninitialized is a viable option and it saves code size and
- // run time.
- BuildMI(MBB, SpillBefore, MI->getDebugLoc(), TII.get(TargetOpcode::KILL))
- .addReg(NewVReg, getKillRegState(isKill));
- MachineBasicBlock::iterator Spill = std::next(MI);
- LIS.InsertMachineInstrRangeInMaps(Spill, MIS.end());
- for (const MachineInstr &MI : make_range(Spill, MIS.end()))
- getVDefInterval(MI, LIS);
- LLVM_DEBUG(
- dumpMachineInstrRangeWithSlotIndex(Spill, MIS.end(), LIS, "spill"));
- ++NumSpills;
- // If there is only 1 store instruction is required for spill, add it
- // to mergeable list. In X86 AMX, 2 intructions are required to store.
- // We disable the merge for this case.
- if (IsRealSpill && std::distance(Spill, MIS.end()) <= 1)
- HSpiller.addToMergeableSpills(*Spill, StackSlot, Original);
- }
- /// spillAroundUses - insert spill code around each use of Reg.
- void InlineSpiller::spillAroundUses(Register Reg) {
- LLVM_DEBUG(dbgs() << "spillAroundUses " << printReg(Reg) << '\n');
- LiveInterval &OldLI = LIS.getInterval(Reg);
- // Iterate over instructions using Reg.
- for (MachineInstr &MI : llvm::make_early_inc_range(MRI.reg_bundles(Reg))) {
- // Debug values are not allowed to affect codegen.
- if (MI.isDebugValue()) {
- // Modify DBG_VALUE now that the value is in a spill slot.
- MachineBasicBlock *MBB = MI.getParent();
- LLVM_DEBUG(dbgs() << "Modifying debug info due to spill:\t" << MI);
- buildDbgValueForSpill(*MBB, &MI, MI, StackSlot, Reg);
- MBB->erase(MI);
- continue;
- }
- assert(!MI.isDebugInstr() && "Did not expect to find a use in debug "
- "instruction that isn't a DBG_VALUE");
- // Ignore copies to/from snippets. We'll delete them.
- if (SnippetCopies.count(&MI))
- continue;
- // Stack slot accesses may coalesce away.
- if (coalesceStackAccess(&MI, Reg))
- continue;
- // Analyze instruction.
- SmallVector<std::pair<MachineInstr*, unsigned>, 8> Ops;
- VirtRegInfo RI = AnalyzeVirtRegInBundle(MI, Reg, &Ops);
- // Find the slot index where this instruction reads and writes OldLI.
- // This is usually the def slot, except for tied early clobbers.
- SlotIndex Idx = LIS.getInstructionIndex(MI).getRegSlot();
- if (VNInfo *VNI = OldLI.getVNInfoAt(Idx.getRegSlot(true)))
- if (SlotIndex::isSameInstr(Idx, VNI->def))
- Idx = VNI->def;
- // Check for a sibling copy.
- Register SibReg = isFullCopyOf(MI, Reg);
- if (SibReg && isSibling(SibReg)) {
- // This may actually be a copy between snippets.
- if (isRegToSpill(SibReg)) {
- LLVM_DEBUG(dbgs() << "Found new snippet copy: " << MI);
- SnippetCopies.insert(&MI);
- continue;
- }
- if (RI.Writes) {
- if (hoistSpillInsideBB(OldLI, MI)) {
- // This COPY is now dead, the value is already in the stack slot.
- MI.getOperand(0).setIsDead();
- DeadDefs.push_back(&MI);
- continue;
- }
- } else {
- // This is a reload for a sib-reg copy. Drop spills downstream.
- LiveInterval &SibLI = LIS.getInterval(SibReg);
- eliminateRedundantSpills(SibLI, SibLI.getVNInfoAt(Idx));
- // The COPY will fold to a reload below.
- }
- }
- // Attempt to fold memory ops.
- if (foldMemoryOperand(Ops))
- continue;
- // Create a new virtual register for spill/fill.
- // FIXME: Infer regclass from instruction alone.
- Register NewVReg = Edit->createFrom(Reg);
- if (RI.Reads)
- insertReload(NewVReg, Idx, &MI);
- // Rewrite instruction operands.
- bool hasLiveDef = false;
- for (const auto &OpPair : Ops) {
- MachineOperand &MO = OpPair.first->getOperand(OpPair.second);
- MO.setReg(NewVReg);
- if (MO.isUse()) {
- if (!OpPair.first->isRegTiedToDefOperand(OpPair.second))
- MO.setIsKill();
- } else {
- if (!MO.isDead())
- hasLiveDef = true;
- }
- }
- LLVM_DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << MI << '\n');
- // FIXME: Use a second vreg if instruction has no tied ops.
- if (RI.Writes)
- if (hasLiveDef)
- insertSpill(NewVReg, true, &MI);
- }
- }
- /// spillAll - Spill all registers remaining after rematerialization.
- void InlineSpiller::spillAll() {
- // Update LiveStacks now that we are committed to spilling.
- if (StackSlot == VirtRegMap::NO_STACK_SLOT) {
- StackSlot = VRM.assignVirt2StackSlot(Original);
- StackInt = &LSS.getOrCreateInterval(StackSlot, MRI.getRegClass(Original));
- StackInt->getNextValue(SlotIndex(), LSS.getVNInfoAllocator());
- } else
- StackInt = &LSS.getInterval(StackSlot);
- if (Original != Edit->getReg())
- VRM.assignVirt2StackSlot(Edit->getReg(), StackSlot);
- assert(StackInt->getNumValNums() == 1 && "Bad stack interval values");
- for (Register Reg : RegsToSpill)
- StackInt->MergeSegmentsInAsValue(LIS.getInterval(Reg),
- StackInt->getValNumInfo(0));
- LLVM_DEBUG(dbgs() << "Merged spilled regs: " << *StackInt << '\n');
- // Spill around uses of all RegsToSpill.
- for (Register Reg : RegsToSpill)
- spillAroundUses(Reg);
- // Hoisted spills may cause dead code.
- if (!DeadDefs.empty()) {
- LLVM_DEBUG(dbgs() << "Eliminating " << DeadDefs.size() << " dead defs\n");
- Edit->eliminateDeadDefs(DeadDefs, RegsToSpill, AA);
- }
- // Finally delete the SnippetCopies.
- for (Register Reg : RegsToSpill) {
- for (MachineInstr &MI :
- llvm::make_early_inc_range(MRI.reg_instructions(Reg))) {
- assert(SnippetCopies.count(&MI) && "Remaining use wasn't a snippet copy");
- // FIXME: Do this with a LiveRangeEdit callback.
- LIS.RemoveMachineInstrFromMaps(MI);
- MI.eraseFromParent();
- }
- }
- // Delete all spilled registers.
- for (Register Reg : RegsToSpill)
- Edit->eraseVirtReg(Reg);
- }
- void InlineSpiller::spill(LiveRangeEdit &edit) {
- ++NumSpilledRanges;
- Edit = &edit;
- assert(!Register::isStackSlot(edit.getReg()) &&
- "Trying to spill a stack slot.");
- // Share a stack slot among all descendants of Original.
- Original = VRM.getOriginal(edit.getReg());
- StackSlot = VRM.getStackSlot(Original);
- StackInt = nullptr;
- LLVM_DEBUG(dbgs() << "Inline spilling "
- << TRI.getRegClassName(MRI.getRegClass(edit.getReg()))
- << ':' << edit.getParent() << "\nFrom original "
- << printReg(Original) << '\n');
- assert(edit.getParent().isSpillable() &&
- "Attempting to spill already spilled value.");
- assert(DeadDefs.empty() && "Previous spill didn't remove dead defs");
- collectRegsToSpill();
- reMaterializeAll();
- // Remat may handle everything.
- if (!RegsToSpill.empty())
- spillAll();
- Edit->calculateRegClassAndHint(MF, VRAI);
- }
- /// Optimizations after all the reg selections and spills are done.
- void InlineSpiller::postOptimization() { HSpiller.hoistAllSpills(); }
- /// When a spill is inserted, add the spill to MergeableSpills map.
- void HoistSpillHelper::addToMergeableSpills(MachineInstr &Spill, int StackSlot,
- unsigned Original) {
- BumpPtrAllocator &Allocator = LIS.getVNInfoAllocator();
- LiveInterval &OrigLI = LIS.getInterval(Original);
- // save a copy of LiveInterval in StackSlotToOrigLI because the original
- // LiveInterval may be cleared after all its references are spilled.
- if (StackSlotToOrigLI.find(StackSlot) == StackSlotToOrigLI.end()) {
- auto LI = std::make_unique<LiveInterval>(OrigLI.reg(), OrigLI.weight());
- LI->assign(OrigLI, Allocator);
- StackSlotToOrigLI[StackSlot] = std::move(LI);
- }
- SlotIndex Idx = LIS.getInstructionIndex(Spill);
- VNInfo *OrigVNI = StackSlotToOrigLI[StackSlot]->getVNInfoAt(Idx.getRegSlot());
- std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI);
- MergeableSpills[MIdx].insert(&Spill);
- }
- /// When a spill is removed, remove the spill from MergeableSpills map.
- /// Return true if the spill is removed successfully.
- bool HoistSpillHelper::rmFromMergeableSpills(MachineInstr &Spill,
- int StackSlot) {
- auto It = StackSlotToOrigLI.find(StackSlot);
- if (It == StackSlotToOrigLI.end())
- return false;
- SlotIndex Idx = LIS.getInstructionIndex(Spill);
- VNInfo *OrigVNI = It->second->getVNInfoAt(Idx.getRegSlot());
- std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI);
- return MergeableSpills[MIdx].erase(&Spill);
- }
- /// Check BB to see if it is a possible target BB to place a hoisted spill,
- /// i.e., there should be a living sibling of OrigReg at the insert point.
- bool HoistSpillHelper::isSpillCandBB(LiveInterval &OrigLI, VNInfo &OrigVNI,
- MachineBasicBlock &BB, Register &LiveReg) {
- SlotIndex Idx = IPA.getLastInsertPoint(OrigLI, BB);
- // The original def could be after the last insert point in the root block,
- // we can't hoist to here.
- if (Idx < OrigVNI.def) {
- // TODO: We could be better here. If LI is not alive in landing pad
- // we could hoist spill after LIP.
- LLVM_DEBUG(dbgs() << "can't spill in root block - def after LIP\n");
- return false;
- }
- Register OrigReg = OrigLI.reg();
- SmallSetVector<Register, 16> &Siblings = Virt2SiblingsMap[OrigReg];
- assert(OrigLI.getVNInfoAt(Idx) == &OrigVNI && "Unexpected VNI");
- for (const Register &SibReg : Siblings) {
- LiveInterval &LI = LIS.getInterval(SibReg);
- VNInfo *VNI = LI.getVNInfoAt(Idx);
- if (VNI) {
- LiveReg = SibReg;
- return true;
- }
- }
- return false;
- }
- /// Remove redundant spills in the same BB. Save those redundant spills in
- /// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map.
- void HoistSpillHelper::rmRedundantSpills(
- SmallPtrSet<MachineInstr *, 16> &Spills,
- SmallVectorImpl<MachineInstr *> &SpillsToRm,
- DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
- // For each spill saw, check SpillBBToSpill[] and see if its BB already has
- // another spill inside. If a BB contains more than one spill, only keep the
- // earlier spill with smaller SlotIndex.
- for (const auto CurrentSpill : Spills) {
- MachineBasicBlock *Block = CurrentSpill->getParent();
- MachineDomTreeNode *Node = MDT.getBase().getNode(Block);
- MachineInstr *PrevSpill = SpillBBToSpill[Node];
- if (PrevSpill) {
- SlotIndex PIdx = LIS.getInstructionIndex(*PrevSpill);
- SlotIndex CIdx = LIS.getInstructionIndex(*CurrentSpill);
- MachineInstr *SpillToRm = (CIdx > PIdx) ? CurrentSpill : PrevSpill;
- MachineInstr *SpillToKeep = (CIdx > PIdx) ? PrevSpill : CurrentSpill;
- SpillsToRm.push_back(SpillToRm);
- SpillBBToSpill[MDT.getBase().getNode(Block)] = SpillToKeep;
- } else {
- SpillBBToSpill[MDT.getBase().getNode(Block)] = CurrentSpill;
- }
- }
- for (const auto SpillToRm : SpillsToRm)
- Spills.erase(SpillToRm);
- }
- /// Starting from \p Root find a top-down traversal order of the dominator
- /// tree to visit all basic blocks containing the elements of \p Spills.
- /// Redundant spills will be found and put into \p SpillsToRm at the same
- /// time. \p SpillBBToSpill will be populated as part of the process and
- /// maps a basic block to the first store occurring in the basic block.
- /// \post SpillsToRm.union(Spills\@post) == Spills\@pre
- void HoistSpillHelper::getVisitOrders(
- MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills,
- SmallVectorImpl<MachineDomTreeNode *> &Orders,
- SmallVectorImpl<MachineInstr *> &SpillsToRm,
- DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
- DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
- // The set contains all the possible BB nodes to which we may hoist
- // original spills.
- SmallPtrSet<MachineDomTreeNode *, 8> WorkSet;
- // Save the BB nodes on the path from the first BB node containing
- // non-redundant spill to the Root node.
- SmallPtrSet<MachineDomTreeNode *, 8> NodesOnPath;
- // All the spills to be hoisted must originate from a single def instruction
- // to the OrigReg. It means the def instruction should dominate all the spills
- // to be hoisted. We choose the BB where the def instruction is located as
- // the Root.
- MachineDomTreeNode *RootIDomNode = MDT[Root]->getIDom();
- // For every node on the dominator tree with spill, walk up on the dominator
- // tree towards the Root node until it is reached. If there is other node
- // containing spill in the middle of the path, the previous spill saw will
- // be redundant and the node containing it will be removed. All the nodes on
- // the path starting from the first node with non-redundant spill to the Root
- // node will be added to the WorkSet, which will contain all the possible
- // locations where spills may be hoisted to after the loop below is done.
- for (const auto Spill : Spills) {
- MachineBasicBlock *Block = Spill->getParent();
- MachineDomTreeNode *Node = MDT[Block];
- MachineInstr *SpillToRm = nullptr;
- while (Node != RootIDomNode) {
- // If Node dominates Block, and it already contains a spill, the spill in
- // Block will be redundant.
- if (Node != MDT[Block] && SpillBBToSpill[Node]) {
- SpillToRm = SpillBBToSpill[MDT[Block]];
- break;
- /// If we see the Node already in WorkSet, the path from the Node to
- /// the Root node must already be traversed by another spill.
- /// Then no need to repeat.
- } else if (WorkSet.count(Node)) {
- break;
- } else {
- NodesOnPath.insert(Node);
- }
- Node = Node->getIDom();
- }
- if (SpillToRm) {
- SpillsToRm.push_back(SpillToRm);
- } else {
- // Add a BB containing the original spills to SpillsToKeep -- i.e.,
- // set the initial status before hoisting start. The value of BBs
- // containing original spills is set to 0, in order to descriminate
- // with BBs containing hoisted spills which will be inserted to
- // SpillsToKeep later during hoisting.
- SpillsToKeep[MDT[Block]] = 0;
- WorkSet.insert(NodesOnPath.begin(), NodesOnPath.end());
- }
- NodesOnPath.clear();
- }
- // Sort the nodes in WorkSet in top-down order and save the nodes
- // in Orders. Orders will be used for hoisting in runHoistSpills.
- unsigned idx = 0;
- Orders.push_back(MDT.getBase().getNode(Root));
- do {
- MachineDomTreeNode *Node = Orders[idx++];
- for (MachineDomTreeNode *Child : Node->children()) {
- if (WorkSet.count(Child))
- Orders.push_back(Child);
- }
- } while (idx != Orders.size());
- assert(Orders.size() == WorkSet.size() &&
- "Orders have different size with WorkSet");
- #ifndef NDEBUG
- LLVM_DEBUG(dbgs() << "Orders size is " << Orders.size() << "\n");
- SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin();
- for (; RIt != Orders.rend(); RIt++)
- LLVM_DEBUG(dbgs() << "BB" << (*RIt)->getBlock()->getNumber() << ",");
- LLVM_DEBUG(dbgs() << "\n");
- #endif
- }
- /// Try to hoist spills according to BB hotness. The spills to removed will
- /// be saved in \p SpillsToRm. The spills to be inserted will be saved in
- /// \p SpillsToIns.
- void HoistSpillHelper::runHoistSpills(
- LiveInterval &OrigLI, VNInfo &OrigVNI,
- SmallPtrSet<MachineInstr *, 16> &Spills,
- SmallVectorImpl<MachineInstr *> &SpillsToRm,
- DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns) {
- // Visit order of dominator tree nodes.
- SmallVector<MachineDomTreeNode *, 32> Orders;
- // SpillsToKeep contains all the nodes where spills are to be inserted
- // during hoisting. If the spill to be inserted is an original spill
- // (not a hoisted one), the value of the map entry is 0. If the spill
- // is a hoisted spill, the value of the map entry is the VReg to be used
- // as the source of the spill.
- DenseMap<MachineDomTreeNode *, unsigned> SpillsToKeep;
- // Map from BB to the first spill inside of it.
- DenseMap<MachineDomTreeNode *, MachineInstr *> SpillBBToSpill;
- rmRedundantSpills(Spills, SpillsToRm, SpillBBToSpill);
- MachineBasicBlock *Root = LIS.getMBBFromIndex(OrigVNI.def);
- getVisitOrders(Root, Spills, Orders, SpillsToRm, SpillsToKeep,
- SpillBBToSpill);
- // SpillsInSubTreeMap keeps the map from a dom tree node to a pair of
- // nodes set and the cost of all the spills inside those nodes.
- // The nodes set are the locations where spills are to be inserted
- // in the subtree of current node.
- using NodesCostPair =
- std::pair<SmallPtrSet<MachineDomTreeNode *, 16>, BlockFrequency>;
- DenseMap<MachineDomTreeNode *, NodesCostPair> SpillsInSubTreeMap;
- // Iterate Orders set in reverse order, which will be a bottom-up order
- // in the dominator tree. Once we visit a dom tree node, we know its
- // children have already been visited and the spill locations in the
- // subtrees of all the children have been determined.
- SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin();
- for (; RIt != Orders.rend(); RIt++) {
- MachineBasicBlock *Block = (*RIt)->getBlock();
- // If Block contains an original spill, simply continue.
- if (SpillsToKeep.find(*RIt) != SpillsToKeep.end() && !SpillsToKeep[*RIt]) {
- SpillsInSubTreeMap[*RIt].first.insert(*RIt);
- // SpillsInSubTreeMap[*RIt].second contains the cost of spill.
- SpillsInSubTreeMap[*RIt].second = MBFI.getBlockFreq(Block);
- continue;
- }
- // Collect spills in subtree of current node (*RIt) to
- // SpillsInSubTreeMap[*RIt].first.
- for (MachineDomTreeNode *Child : (*RIt)->children()) {
- if (SpillsInSubTreeMap.find(Child) == SpillsInSubTreeMap.end())
- continue;
- // The stmt "SpillsInSubTree = SpillsInSubTreeMap[*RIt].first" below
- // should be placed before getting the begin and end iterators of
- // SpillsInSubTreeMap[Child].first, or else the iterators may be
- // invalidated when SpillsInSubTreeMap[*RIt] is seen the first time
- // and the map grows and then the original buckets in the map are moved.
- SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree =
- SpillsInSubTreeMap[*RIt].first;
- BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second;
- SubTreeCost += SpillsInSubTreeMap[Child].second;
- auto BI = SpillsInSubTreeMap[Child].first.begin();
- auto EI = SpillsInSubTreeMap[Child].first.end();
- SpillsInSubTree.insert(BI, EI);
- SpillsInSubTreeMap.erase(Child);
- }
- SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree =
- SpillsInSubTreeMap[*RIt].first;
- BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second;
- // No spills in subtree, simply continue.
- if (SpillsInSubTree.empty())
- continue;
- // Check whether Block is a possible candidate to insert spill.
- Register LiveReg;
- if (!isSpillCandBB(OrigLI, OrigVNI, *Block, LiveReg))
- continue;
- // If there are multiple spills that could be merged, bias a little
- // to hoist the spill.
- BranchProbability MarginProb = (SpillsInSubTree.size() > 1)
- ? BranchProbability(9, 10)
- : BranchProbability(1, 1);
- if (SubTreeCost > MBFI.getBlockFreq(Block) * MarginProb) {
- // Hoist: Move spills to current Block.
- for (const auto SpillBB : SpillsInSubTree) {
- // When SpillBB is a BB contains original spill, insert the spill
- // to SpillsToRm.
- if (SpillsToKeep.find(SpillBB) != SpillsToKeep.end() &&
- !SpillsToKeep[SpillBB]) {
- MachineInstr *SpillToRm = SpillBBToSpill[SpillBB];
- SpillsToRm.push_back(SpillToRm);
- }
- // SpillBB will not contain spill anymore, remove it from SpillsToKeep.
- SpillsToKeep.erase(SpillBB);
- }
- // Current Block is the BB containing the new hoisted spill. Add it to
- // SpillsToKeep. LiveReg is the source of the new spill.
- SpillsToKeep[*RIt] = LiveReg;
- LLVM_DEBUG({
- dbgs() << "spills in BB: ";
- for (const auto Rspill : SpillsInSubTree)
- dbgs() << Rspill->getBlock()->getNumber() << " ";
- dbgs() << "were promoted to BB" << (*RIt)->getBlock()->getNumber()
- << "\n";
- });
- SpillsInSubTree.clear();
- SpillsInSubTree.insert(*RIt);
- SubTreeCost = MBFI.getBlockFreq(Block);
- }
- }
- // For spills in SpillsToKeep with LiveReg set (i.e., not original spill),
- // save them to SpillsToIns.
- for (const auto &Ent : SpillsToKeep) {
- if (Ent.second)
- SpillsToIns[Ent.first->getBlock()] = Ent.second;
- }
- }
- /// For spills with equal values, remove redundant spills and hoist those left
- /// to less hot spots.
- ///
- /// Spills with equal values will be collected into the same set in
- /// MergeableSpills when spill is inserted. These equal spills are originated
- /// from the same defining instruction and are dominated by the instruction.
- /// Before hoisting all the equal spills, redundant spills inside in the same
- /// BB are first marked to be deleted. Then starting from the spills left, walk
- /// up on the dominator tree towards the Root node where the define instruction
- /// is located, mark the dominated spills to be deleted along the way and
- /// collect the BB nodes on the path from non-dominated spills to the define
- /// instruction into a WorkSet. The nodes in WorkSet are the candidate places
- /// where we are considering to hoist the spills. We iterate the WorkSet in
- /// bottom-up order, and for each node, we will decide whether to hoist spills
- /// inside its subtree to that node. In this way, we can get benefit locally
- /// even if hoisting all the equal spills to one cold place is impossible.
- void HoistSpillHelper::hoistAllSpills() {
- SmallVector<Register, 4> NewVRegs;
- LiveRangeEdit Edit(nullptr, NewVRegs, MF, LIS, &VRM, this);
- for (unsigned i = 0, e = MRI.getNumVirtRegs(); i != e; ++i) {
- Register Reg = Register::index2VirtReg(i);
- Register Original = VRM.getPreSplitReg(Reg);
- if (!MRI.def_empty(Reg))
- Virt2SiblingsMap[Original].insert(Reg);
- }
- // Each entry in MergeableSpills contains a spill set with equal values.
- for (auto &Ent : MergeableSpills) {
- int Slot = Ent.first.first;
- LiveInterval &OrigLI = *StackSlotToOrigLI[Slot];
- VNInfo *OrigVNI = Ent.first.second;
- SmallPtrSet<MachineInstr *, 16> &EqValSpills = Ent.second;
- if (Ent.second.empty())
- continue;
- LLVM_DEBUG({
- dbgs() << "\nFor Slot" << Slot << " and VN" << OrigVNI->id << ":\n"
- << "Equal spills in BB: ";
- for (const auto spill : EqValSpills)
- dbgs() << spill->getParent()->getNumber() << " ";
- dbgs() << "\n";
- });
- // SpillsToRm is the spill set to be removed from EqValSpills.
- SmallVector<MachineInstr *, 16> SpillsToRm;
- // SpillsToIns is the spill set to be newly inserted after hoisting.
- DenseMap<MachineBasicBlock *, unsigned> SpillsToIns;
- runHoistSpills(OrigLI, *OrigVNI, EqValSpills, SpillsToRm, SpillsToIns);
- LLVM_DEBUG({
- dbgs() << "Finally inserted spills in BB: ";
- for (const auto &Ispill : SpillsToIns)
- dbgs() << Ispill.first->getNumber() << " ";
- dbgs() << "\nFinally removed spills in BB: ";
- for (const auto Rspill : SpillsToRm)
- dbgs() << Rspill->getParent()->getNumber() << " ";
- dbgs() << "\n";
- });
- // Stack live range update.
- LiveInterval &StackIntvl = LSS.getInterval(Slot);
- if (!SpillsToIns.empty() || !SpillsToRm.empty())
- StackIntvl.MergeValueInAsValue(OrigLI, OrigVNI,
- StackIntvl.getValNumInfo(0));
- // Insert hoisted spills.
- for (auto const &Insert : SpillsToIns) {
- MachineBasicBlock *BB = Insert.first;
- Register LiveReg = Insert.second;
- MachineBasicBlock::iterator MII = IPA.getLastInsertPointIter(OrigLI, *BB);
- MachineInstrSpan MIS(MII, BB);
- TII.storeRegToStackSlot(*BB, MII, LiveReg, false, Slot,
- MRI.getRegClass(LiveReg), &TRI);
- LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MII);
- for (const MachineInstr &MI : make_range(MIS.begin(), MII))
- getVDefInterval(MI, LIS);
- ++NumSpills;
- }
- // Remove redundant spills or change them to dead instructions.
- NumSpills -= SpillsToRm.size();
- for (auto const RMEnt : SpillsToRm) {
- RMEnt->setDesc(TII.get(TargetOpcode::KILL));
- for (unsigned i = RMEnt->getNumOperands(); i; --i) {
- MachineOperand &MO = RMEnt->getOperand(i - 1);
- if (MO.isReg() && MO.isImplicit() && MO.isDef() && !MO.isDead())
- RMEnt->RemoveOperand(i - 1);
- }
- }
- Edit.eliminateDeadDefs(SpillsToRm, None, AA);
- }
- }
- /// For VirtReg clone, the \p New register should have the same physreg or
- /// stackslot as the \p old register.
- void HoistSpillHelper::LRE_DidCloneVirtReg(Register New, Register Old) {
- if (VRM.hasPhys(Old))
- VRM.assignVirt2Phys(New, VRM.getPhys(Old));
- else if (VRM.getStackSlot(Old) != VirtRegMap::NO_STACK_SLOT)
- VRM.assignVirt2StackSlot(New, VRM.getStackSlot(Old));
- else
- llvm_unreachable("VReg should be assigned either physreg or stackslot");
- if (VRM.hasShape(Old))
- VRM.assignVirt2Shape(New, VRM.getShape(Old));
- }
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