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- /* "Rotating trees" (Armin Rigo)
- *
- * Google "splay trees" for the general idea.
- *
- * It's a dict-like data structure that works best when accesses are not
- * random, but follow a strong pattern. The one implemented here is for
- * access patterns where the same small set of keys is looked up over
- * and over again, and this set of keys evolves slowly over time.
- */
- #include <stdlib.h>
- #define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL)
- typedef struct rotating_node_s rotating_node_t;
- typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg);
- struct rotating_node_s {
- void *key;
- rotating_node_t *left;
- rotating_node_t *right;
- };
- void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node);
- rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key);
- int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
- void *arg);
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