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- #ifndef AGG_CONFIG_INCLUDED
- #define AGG_CONFIG_INCLUDED
- // This file can be used to redefine certain data types.
- //---------------------------------------
- // 1. Default basic types such as:
- //
- // AGG_INT8
- // AGG_INT8U
- // AGG_INT16
- // AGG_INT16U
- // AGG_INT32
- // AGG_INT32U
- // AGG_INT64
- // AGG_INT64U
- //
- // Just replace this file with new defines if necessary.
- // For example, if your compiler doesn't have a 64 bit integer type
- // you can still use AGG if you define the follows:
- //
- // #define AGG_INT64 int
- // #define AGG_INT64U unsigned
- //
- // It will result in overflow in 16 bit-per-component image/pattern resampling
- // but it won't result any crash and the rest of the library will remain
- // fully functional.
- //---------------------------------------
- // 2. Default rendering_buffer type. Can be:
- //
- // Provides faster access for massive pixel operations,
- // such as blur, image filtering:
- // #define AGG_RENDERING_BUFFER row_ptr_cache<int8u>
- //
- // Provides cheaper creation and destruction (no mem allocs):
- // #define AGG_RENDERING_BUFFER row_accessor<int8u>
- //
- // You can still use both of them simultaneously in your applications
- // This #define is used only for default rendering_buffer type,
- // in short hand typedefs like pixfmt_rgba32.
- #endif
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