123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159 |
- //----------------------------------------------------------------------------
- // Anti-Grain Geometry - Version 2.4
- // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
- //
- // Permission to copy, use, modify, sell and distribute this software
- // is granted provided this copyright notice appears in all copies.
- // This software is provided "as is" without express or implied
- // warranty, and with no claim as to its suitability for any purpose.
- //
- //----------------------------------------------------------------------------
- // Contact: mcseem@antigrain.com
- // mcseemagg@yahoo.com
- // http://www.antigrain.com
- //----------------------------------------------------------------------------
- //
- // Arc generator. Produces at most 4 consecutive cubic bezier curves, i.e.,
- // 4, 7, 10, or 13 vertices.
- //
- //----------------------------------------------------------------------------
- #ifndef AGG_BEZIER_ARC_INCLUDED
- #define AGG_BEZIER_ARC_INCLUDED
- #include "agg_conv_transform.h"
- namespace agg
- {
- //-----------------------------------------------------------------------
- void arc_to_bezier(double cx, double cy, double rx, double ry,
- double start_angle, double sweep_angle,
- double* curve);
- //==============================================================bezier_arc
- //
- // See implemantaion agg_bezier_arc.cpp
- //
- class bezier_arc
- {
- public:
- //--------------------------------------------------------------------
- bezier_arc() : m_vertex(26), m_num_vertices(0), m_cmd(path_cmd_line_to) {}
- bezier_arc(double x, double y,
- double rx, double ry,
- double start_angle,
- double sweep_angle)
- {
- init(x, y, rx, ry, start_angle, sweep_angle);
- }
- //--------------------------------------------------------------------
- void init(double x, double y,
- double rx, double ry,
- double start_angle,
- double sweep_angle);
- //--------------------------------------------------------------------
- void rewind(unsigned)
- {
- m_vertex = 0;
- }
- //--------------------------------------------------------------------
- unsigned vertex(double* x, double* y)
- {
- if(m_vertex >= m_num_vertices) return path_cmd_stop;
- *x = m_vertices[m_vertex];
- *y = m_vertices[m_vertex + 1];
- m_vertex += 2;
- return (m_vertex == 2) ? path_cmd_move_to : m_cmd;
- }
- // Supplemantary functions. num_vertices() actually returns doubled
- // number of vertices. That is, for 1 vertex it returns 2.
- //--------------------------------------------------------------------
- unsigned num_vertices() const { return m_num_vertices; }
- const double* vertices() const { return m_vertices; }
- double* vertices() { return m_vertices; }
-
- private:
- unsigned m_vertex;
- unsigned m_num_vertices;
- double m_vertices[26];
- unsigned m_cmd;
- };
- //==========================================================bezier_arc_svg
- // Compute an SVG-style bezier arc.
- //
- // Computes an elliptical arc from (x1, y1) to (x2, y2). The size and
- // orientation of the ellipse are defined by two radii (rx, ry)
- // and an x-axis-rotation, which indicates how the ellipse as a whole
- // is rotated relative to the current coordinate system. The center
- // (cx, cy) of the ellipse is calculated automatically to satisfy the
- // constraints imposed by the other parameters.
- // large-arc-flag and sweep-flag contribute to the automatic calculations
- // and help determine how the arc is drawn.
- class bezier_arc_svg
- {
- public:
- //--------------------------------------------------------------------
- bezier_arc_svg() : m_arc(), m_radii_ok(false) {}
- bezier_arc_svg(double x1, double y1,
- double rx, double ry,
- double angle,
- bool large_arc_flag,
- bool sweep_flag,
- double x2, double y2) :
- m_arc(), m_radii_ok(false)
- {
- init(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2);
- }
- //--------------------------------------------------------------------
- void init(double x1, double y1,
- double rx, double ry,
- double angle,
- bool large_arc_flag,
- bool sweep_flag,
- double x2, double y2);
- //--------------------------------------------------------------------
- bool radii_ok() const { return m_radii_ok; }
- //--------------------------------------------------------------------
- void rewind(unsigned)
- {
- m_arc.rewind(0);
- }
- //--------------------------------------------------------------------
- unsigned vertex(double* x, double* y)
- {
- return m_arc.vertex(x, y);
- }
- // Supplemantary functions. num_vertices() actually returns doubled
- // number of vertices. That is, for 1 vertex it returns 2.
- //--------------------------------------------------------------------
- unsigned num_vertices() const { return m_arc.num_vertices(); }
- const double* vertices() const { return m_arc.vertices(); }
- double* vertices() { return m_arc.vertices(); }
- private:
- bezier_arc m_arc;
- bool m_radii_ok;
- };
- }
- #endif
|