cpu_manager.h 1.9 KB

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  1. #pragma once
  2. #include "actorsystem.h"
  3. #include "executor_pool_basic.h"
  4. #include "executor_pool_io.h"
  5. #include "executor_pool_united.h"
  6. namespace NActors {
  7. class TCpuManager : public TNonCopyable {
  8. const ui32 ExecutorPoolCount;
  9. TArrayHolder<TAutoPtr<IExecutorPool>> Executors;
  10. THolder<TUnitedWorkers> UnitedWorkers;
  11. THolder<IBalancer> Balancer;
  12. TCpuManagerConfig Config;
  13. public:
  14. explicit TCpuManager(THolder<TActorSystemSetup>& setup)
  15. : ExecutorPoolCount(setup->GetExecutorsCount())
  16. , Balancer(setup->Balancer)
  17. , Config(setup->CpuManager)
  18. {
  19. if (setup->Executors) { // Explicit mode w/o united pools
  20. Executors.Reset(setup->Executors.Release());
  21. for (ui32 excIdx = 0; excIdx != ExecutorPoolCount; ++excIdx) {
  22. IExecutorPool* pool = Executors[excIdx].Get();
  23. Y_VERIFY(dynamic_cast<TUnitedExecutorPool*>(pool) == nullptr,
  24. "united executor pool is prohibited in explicit mode of NActors::TCpuManager");
  25. }
  26. } else {
  27. Setup();
  28. }
  29. }
  30. void Setup();
  31. void PrepareStart(TVector<NSchedulerQueue::TReader*>& scheduleReaders, TActorSystem* actorSystem);
  32. void Start();
  33. void PrepareStop();
  34. void Shutdown();
  35. void Cleanup();
  36. ui32 GetExecutorsCount() const {
  37. return ExecutorPoolCount;
  38. }
  39. IExecutorPool* GetExecutorPool(ui32 poolId) {
  40. return Executors[poolId].Get();
  41. }
  42. void GetPoolStats(ui32 poolId, TExecutorPoolStats& poolStats, TVector<TExecutorThreadStats>& statsCopy) const {
  43. if (poolId < ExecutorPoolCount) {
  44. Executors[poolId]->GetCurrentStats(poolStats, statsCopy);
  45. }
  46. }
  47. private:
  48. IExecutorPool* CreateExecutorPool(ui32 poolId);
  49. };
  50. }