devtools.licenses.report 7.7 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 5e86ae8795e27b0044f152917a08e65a
  36. BELONGS ya.make
  37. Note: matched license text is too long. Read it in the source files.
  38. Scancode info:
  39. Original SPDX id: BSL-1.0
  40. Score : 92.11
  41. Match type : NOTICE
  42. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  43. Files with this license:
  44. include/boost/random/additive_combine.hpp [4:12]
  45. include/boost/random/bernoulli_distribution.hpp [5:13]
  46. include/boost/random/cauchy_distribution.hpp [4:12]
  47. include/boost/random/detail/const_mod.hpp [4:12]
  48. include/boost/random/discard_block.hpp [5:13]
  49. include/boost/random/exponential_distribution.hpp [6:14]
  50. include/boost/random/geometric_distribution.hpp [5:13]
  51. include/boost/random/inversive_congruential.hpp [4:12]
  52. include/boost/random/lagged_fibonacci.hpp [4:12]
  53. include/boost/random/linear_congruential.hpp [4:12]
  54. include/boost/random/lognormal_distribution.hpp [5:13]
  55. include/boost/random/mersenne_twister.hpp [5:13]
  56. include/boost/random/mixmax.hpp [5:13]
  57. include/boost/random/normal_distribution.hpp [5:13]
  58. include/boost/random/random_number_generator.hpp [4:12]
  59. include/boost/random/ranlux.hpp [4:12]
  60. include/boost/random/shuffle_output.hpp [4:12]
  61. include/boost/random/subtract_with_carry.hpp [4:12]
  62. include/boost/random/triangle_distribution.hpp [5:13]
  63. include/boost/random/uniform_01.hpp [4:12]
  64. include/boost/random/uniform_int.hpp [4:12]
  65. include/boost/random/uniform_int_distribution.hpp [5:13]
  66. include/boost/random/uniform_on_sphere.hpp [5:13]
  67. include/boost/random/uniform_real.hpp [4:12]
  68. include/boost/random/uniform_smallint.hpp [4:12]
  69. KEEP BSL-1.0 a138a947ff9ed38e8f57fe26c02cbbf2
  70. BELONGS ya.make
  71. Note: matched license text is too long. Read it in the source files.
  72. Scancode info:
  73. Original SPDX id: BSL-1.0
  74. Score : 92.11
  75. Match type : NOTICE
  76. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  77. Files with this license:
  78. include/boost/random/detail/iterator_mixin.hpp [4:10]
  79. KEEP BSL-1.0 f20f9faff5dff60d6b8844771d700dd5
  80. BELONGS ya.make
  81. License text:
  82. * Distributed under the Boost Software License, Version 1.0. (See
  83. * accompanying file LICENSE_1_0.txt or copy at
  84. * http://www.boost.org/LICENSE_1_0.txt)
  85. Scancode info:
  86. Original SPDX id: BSL-1.0
  87. Score : 100.00
  88. Match type : NOTICE
  89. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  90. Files with this license:
  91. include/boost/nondet_random.hpp [4:6]
  92. include/boost/random.hpp [4:6]
  93. include/boost/random/beta_distribution.hpp [4:6]
  94. include/boost/random/binomial_distribution.hpp [4:6]
  95. include/boost/random/chi_squared_distribution.hpp [4:6]
  96. include/boost/random/detail/auto_link.hpp [4:6]
  97. include/boost/random/detail/config.hpp [4:6]
  98. include/boost/random/detail/disable_warnings.hpp [4:6]
  99. include/boost/random/detail/enable_warnings.hpp [4:6]
  100. include/boost/random/detail/generator_bits.hpp [4:6]
  101. include/boost/random/detail/generator_seed_seq.hpp [5:7]
  102. include/boost/random/detail/gray_coded_qrng.hpp [4:6]
  103. include/boost/random/detail/int_float_pair.hpp [5:7]
  104. include/boost/random/detail/integer_log2.hpp [4:6]
  105. include/boost/random/detail/large_arithmetic.hpp [4:6]
  106. include/boost/random/detail/niederreiter_base2_table.hpp [4:6]
  107. include/boost/random/detail/operators.hpp [4:6]
  108. include/boost/random/detail/polynomial.hpp [4:6]
  109. include/boost/random/detail/ptr_helper.hpp [4:6]
  110. include/boost/random/detail/qrng_base.hpp [4:6]
  111. include/boost/random/detail/seed.hpp [4:6]
  112. include/boost/random/detail/seed_impl.hpp [4:6]
  113. include/boost/random/detail/signed_unsigned_tools.hpp [4:6]
  114. include/boost/random/detail/sobol_table.hpp [4:6]
  115. include/boost/random/detail/uniform_int_float.hpp [5:7]
  116. include/boost/random/detail/vector_io.hpp [4:6]
  117. include/boost/random/discrete_distribution.hpp [4:6]
  118. include/boost/random/extreme_value_distribution.hpp [4:6]
  119. include/boost/random/faure.hpp [4:6]
  120. include/boost/random/fisher_f_distribution.hpp [4:6]
  121. include/boost/random/gamma_distribution.hpp [5:7]
  122. include/boost/random/generate_canonical.hpp [4:6]
  123. include/boost/random/hyperexponential_distribution.hpp [4:6]
  124. include/boost/random/independent_bits.hpp [4:6]
  125. include/boost/random/laplace_distribution.hpp [4:6]
  126. include/boost/random/linear_feedback_shift.hpp [5:7]
  127. include/boost/random/negative_binomial_distribution.hpp [4:6]
  128. include/boost/random/niederreiter_base2.hpp [4:6]
  129. include/boost/random/non_central_chi_squared_distribution.hpp [5:7]
  130. include/boost/random/piecewise_constant_distribution.hpp [4:6]
  131. include/boost/random/piecewise_linear_distribution.hpp [4:6]
  132. include/boost/random/poisson_distribution.hpp [5:7]
  133. include/boost/random/random_device.hpp [5:7]
  134. include/boost/random/seed_seq.hpp [4:6]
  135. include/boost/random/shuffle_order.hpp [5:7]
  136. include/boost/random/sobol.hpp [4:6]
  137. include/boost/random/splitmix64.hpp [4:6]
  138. include/boost/random/student_t_distribution.hpp [4:6]
  139. include/boost/random/taus88.hpp [5:7]
  140. include/boost/random/traits.hpp [4:6]
  141. include/boost/random/uniform_real_distribution.hpp [5:7]
  142. include/boost/random/variate_generator.hpp [5:7]
  143. include/boost/random/weibull_distribution.hpp [4:6]
  144. include/boost/random/xor_combine.hpp [4:6]
  145. src/random_device.cpp [5:7]