devtools.licenses.report 3.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 2cc71fe4bd12718a9884bf7ff37269f3
  36. BELONGS ya.make
  37. License text:
  38. // Distributed under the Boost Software License, Version 1.0.
  39. // (See accompanying file LICENSE_1_0.txt or copy at
  40. // http://www.boost.org/LICENSE_1_0.txt)
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 100.00
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. include/boost/none.hpp [4:6]
  48. KEEP BSL-1.0 4c18916c3f8400d0d3ea68d73e70192b
  49. BELONGS ya.make
  50. License text:
  51. // Use, modification, and distribution is subject to the Boost Software
  52. // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
  53. // http://www.boost.org/LICENSE_1_0.txt)
  54. Scancode info:
  55. Original SPDX id: BSL-1.0
  56. Score : 96.88
  57. Match type : NOTICE
  58. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  59. Files with this license:
  60. include/boost/none_t.hpp [4:6]
  61. include/boost/optional.hpp [3:5]
  62. include/boost/optional/bad_optional_access.hpp [3:5]
  63. include/boost/optional/detail/experimental_traits.hpp [3:5]
  64. include/boost/optional/detail/optional_aligned_storage.hpp [4:6]
  65. include/boost/optional/detail/optional_config.hpp [4:6]
  66. include/boost/optional/detail/optional_factory_support.hpp [4:6]
  67. include/boost/optional/detail/optional_hash.hpp [3:5]
  68. include/boost/optional/detail/optional_reference_spec.hpp [3:5]
  69. include/boost/optional/detail/optional_relops.hpp [4:6]
  70. include/boost/optional/detail/optional_swap.hpp [4:6]
  71. include/boost/optional/detail/optional_trivially_copyable_base.hpp [3:5]
  72. include/boost/optional/detail/optional_utility.hpp [3:5]
  73. include/boost/optional/optional.hpp [4:6]
  74. include/boost/optional/optional_fwd.hpp [4:6]
  75. include/boost/optional/optional_io.hpp [3:5]