devtools.licenses.report 4.8 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 2ac08ebacc39848d7b4f214b7dd403eb
  36. BELONGS ya.make
  37. License text:
  38. \### License
  39. Distributed under the
  40. [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  41. Scancode info:
  42. Original SPDX id: BSL-1.0
  43. Score : 60.00
  44. Match type : NOTICE
  45. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  46. Files with this license:
  47. README.md [6:9]
  48. KEEP BSL-1.0 3a9fe8c6f3dc56da59da6bb70a0cef2c
  49. BELONGS ya.make
  50. License text:
  51. Distributed under the Boost Software License, Version 1.0.
  52. (http://www.boost.org/LICENSE_1_0.txt)
  53. Scancode info:
  54. Original SPDX id: BSL-1.0
  55. Score : 94.44
  56. Match type : NOTICE
  57. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  58. Files with this license:
  59. include/boost/io/nullstream.hpp [5:6]
  60. include/boost/io/ostream_joiner.hpp [5:6]
  61. KEEP BSL-1.0 403b611490a4cc0b196a04a68ce4b4e5
  62. BELONGS ya.make
  63. # Distributed under the
  64. # [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
  65. License text:
  66. Distributed under the
  67. Scancode info:
  68. Original SPDX id: LicenseRef-scancode-unknown-license-reference
  69. Score : 11.00
  70. Match type : INTRO
  71. Links : https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/unknown-license-reference.LICENSE
  72. Files with this license:
  73. README.md [8:8]
  74. KEEP BSL-1.0 5cd4044c79f85aa40c2edd653c1d76f4
  75. BELONGS ya.make
  76. License text:
  77. (http://www.boost.org/LICENSE_1_0.txt)
  78. Scancode info:
  79. Original SPDX id: BSL-1.0
  80. Score : 44.00
  81. Match type : REFERENCE
  82. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  83. Files with this license:
  84. include/boost/io/detail/buffer_fill.hpp [6:6]
  85. include/boost/io/detail/ostream_guard.hpp [6:6]
  86. include/boost/io/ios_state.hpp [5:5]
  87. include/boost/io/ostream_put.hpp [6:6]
  88. include/boost/io/quoted.hpp [8:8]
  89. include/boost/io_fwd.hpp [5:5]
  90. KEEP BSL-1.0 eeda69591b5957fb1dbf0286c30acb85
  91. BELONGS ya.make
  92. License text:
  93. Distributed under the Boost Software License, Version 1.0.
  94. Scancode info:
  95. Original SPDX id: BSL-1.0
  96. Score : 100.00
  97. Match type : NOTICE
  98. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  99. Files with this license:
  100. include/boost/io/detail/buffer_fill.hpp [5:5]
  101. include/boost/io/detail/ostream_guard.hpp [5:5]
  102. include/boost/io/ios_state.hpp [4:4]
  103. include/boost/io/ostream_put.hpp [5:5]
  104. include/boost/io/quoted.hpp [7:7]
  105. include/boost/io_fwd.hpp [4:4]