devtools.copyrights.report 3.7 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP COPYRIGHT_SERVICE_LABEL 02593c67abef7b0879c4d146f47b2893
  36. BELONGS ya.make
  37. License text:
  38. // Copyright Antony Polukhin, 2013-2024.
  39. Scancode info:
  40. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  41. Score : 100.00
  42. Match type : COPYRIGHT
  43. Files with this license:
  44. include/boost/any.hpp [361:361]
  45. KEEP COPYRIGHT_SERVICE_LABEL 224ede317f83c513d1a68907e0d028bc
  46. BELONGS ya.make
  47. License text:
  48. // Copyright Kevlin Henney, 2000, 2001, 2002. All rights reserved.
  49. Scancode info:
  50. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  51. Score : 100.00
  52. Match type : COPYRIGHT
  53. Files with this license:
  54. include/boost/any.hpp [360:360]
  55. KEEP COPYRIGHT_SERVICE_LABEL 23910b9cea6f83bc545465022dc83ed9
  56. BELONGS ya.make
  57. License text:
  58. // Copyright Ruslan Arutyunyan, 2019-2021.
  59. // Copyright Antony Polukhin, 2021-2024.
  60. Scancode info:
  61. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  62. Score : 100.00
  63. Match type : COPYRIGHT
  64. Files with this license:
  65. include/boost/any/basic_any.hpp [1:2]
  66. include/boost/any/detail/placeholder.hpp [1:1]
  67. include/boost/any/fwd.hpp [1:1]
  68. KEEP COPYRIGHT_SERVICE_LABEL 8476ad19b5e66c88a59e46e73871b064
  69. BELONGS ya.make
  70. License text:
  71. // Copyright Antony Polukhin, 2020-2024.
  72. Scancode info:
  73. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  74. Score : 100.00
  75. Match type : COPYRIGHT
  76. Files with this license:
  77. include/boost/any/bad_any_cast.hpp [1:1]
  78. include/boost/any/unique_any.hpp [1:1]
  79. KEEP COPYRIGHT_SERVICE_LABEL fe4a46e0c33e697b28d96bddcd54d9da
  80. BELONGS ya.make
  81. License text:
  82. // Copyright Ruslan Arutyunyan, 2019-2021.
  83. // Copyright Antony Polukhin, 2021-2024.
  84. Scancode info:
  85. Original SPDX id: COPYRIGHT_SERVICE_LABEL
  86. Score : 100.00
  87. Match type : COPYRIGHT
  88. Files with this license:
  89. include/boost/any/basic_any.hpp [1:2]