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- // © 2016 and later: Unicode, Inc. and others.
- // License & terms of use: http://www.unicode.org/copyright.html
- /*
- **********************************************************************
- * Copyright (C) 1999-2011, International Business Machines
- * Corporation and others. All Rights Reserved.
- **********************************************************************
- *
- * File USC_IMPL.H
- *
- * Modification History:
- *
- * Date Name Description
- * 07/08/2002 Eric Mader Creation.
- ******************************************************************************
- */
- #ifndef USC_IMPL_H
- #define USC_IMPL_H
- #include "unicode/utypes.h"
- #include "unicode/uscript.h"
- /**
- * <code>UScriptRun</code> is used to find runs of characters in
- * the same script. It implements a simple iterator over an array
- * of characters. The iterator will resolve script-neutral characters
- * like punctuation into the script of the surrounding characters.
- *
- * The iterator will try to match paired punctuation. If it sees an
- * opening punctuation character, it will remember the script that
- * was assigned to that character, and assign the same script to the
- * matching closing punctuation.
- *
- * Scripts are chosen based on the <code>UScriptCode</code> enumeration.
- * No attempt is made to combine related scripts into a single run. In
- * particular, Hiragana, Katakana, and Han characters will appear in separate
- * runs.
- * Here is an example of how to iterate over script runs:
- * <pre>
- * \code
- * void printScriptRuns(const UChar *text, int32_t length)
- * {
- * UErrorCode error = U_ZERO_ERROR;
- * UScriptRun *scriptRun = uscript_openRun(text, testLength, &error);
- * int32_t start = 0, limit = 0;
- * UScriptCode code = USCRIPT_INVALID_CODE;
- *
- * while (uscript_nextRun(&start, &limit, &code)) {
- * printf("Script '%s' from %d to %d.\n", uscript_getName(code), start, limit);
- * }
- *
- * uscript_closeRun(scriptRun);
- * }
- * </pre>
- */
- struct UScriptRun;
- typedef struct UScriptRun UScriptRun;
- /**
- * Create a <code>UScriptRun</code> object for iterating over the given text. This object must
- * be freed using <code>uscript_closeRun()</code>. Note that this object does not copy the source text,
- * only the pointer to it. You must make sure that the pointer remains valid until you call
- * <code>uscript_closeRun()</code> or <code>uscript_setRunText()</code>.
- *
- * @param src is the address of the array of characters over which to iterate.
- * if <code>src == NULL</code> and <code>length == 0</code>,
- * an empty <code>UScriptRun</code> object will be returned.
- *
- * @param length is the number of characters over which to iterate.
- *
- * @param pErrorCode is a pointer to a valid <code>UErrorCode</code> value. If this value
- * indicates a failure on entry, the function will immediately return.
- * On exit the value will indicate the success of the operation.
- *
- * @return the address of <code>UScriptRun</code> object which will iterate over the text,
- * or <code>NULL</code> if the operation failed.
- */
- U_CAPI UScriptRun * U_EXPORT2
- uscript_openRun(const UChar *src, int32_t length, UErrorCode *pErrorCode);
- /**
- * Frees the given <code>UScriptRun</code> object and any storage associated with it.
- * On return, scriptRun no longer points to a valid <code>UScriptRun</code> object.
- *
- * @param scriptRun is the <code>UScriptRun</code> object which will be freed.
- */
- U_CAPI void U_EXPORT2
- uscript_closeRun(UScriptRun *scriptRun);
- /**
- * Reset the <code>UScriptRun</code> object so that it will start iterating from
- * the beginning.
- *
- * @param scriptRun is the address of the <code>UScriptRun</code> object to be reset.
- */
- U_CAPI void U_EXPORT2
- uscript_resetRun(UScriptRun *scriptRun);
- /**
- * Change the text over which the given <code>UScriptRun</code> object iterates.
- *
- * @param scriptRun is the <code>UScriptRun</code> object which will be changed.
- *
- * @param src is the address of the new array of characters over which to iterate.
- * If <code>src == NULL</code> and <code>length == 0</code>,
- * the <code>UScriptRun</code> object will become empty.
- *
- * @param length is the new number of characters over which to iterate
- *
- * @param pErrorCode is a pointer to a valid <code>UErrorCode</code> value. If this value
- * indicates a failure on entry, the function will immediately return.
- * On exit the value will indicate the success of the operation.
- */
- U_CAPI void U_EXPORT2
- uscript_setRunText(UScriptRun *scriptRun, const UChar *src, int32_t length, UErrorCode *pErrorCode);
- /**
- * Advance the <code>UScriptRun</code> object to the next script run, return the start and limit
- * offsets, and the script of the run.
- *
- * @param scriptRun is the address of the <code>UScriptRun</code> object.
- *
- * @param pRunStart is a pointer to the variable to receive the starting offset of the next run.
- * This pointer can be <code>NULL</code> if the value is not needed.
- *
- * @param pRunLimit is a pointer to the variable to receive the limit offset of the next run.
- * This pointer can be <code>NULL</code> if the value is not needed.
- *
- * @param pRunScript is a pointer to the variable to receive the UScriptCode for the
- * script of the current run. This pointer can be <code>NULL</code> if the value is not needed.
- *
- * @return true if there was another script run.
- */
- U_CAPI UBool U_EXPORT2
- uscript_nextRun(UScriptRun *scriptRun, int32_t *pRunStart, int32_t *pRunLimit, UScriptCode *pRunScript);
- #endif
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