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- #include "hex.h"
- #include "output.h"
- #include <util/string/hex.h>
- void HexEncode(const void* in, size_t len, IOutputStream& out) {
- static const size_t NUM_OF_BYTES = 32;
- char buffer[NUM_OF_BYTES * 2];
- auto current = static_cast<const char*>(in);
- for (size_t take = 0; len; current += take, len -= take) {
- take = Min(NUM_OF_BYTES, len);
- HexEncode(current, take, buffer);
- out.Write(buffer, take * 2);
- }
- }
- void HexDecode(const void* in, size_t len, IOutputStream& out) {
- Y_ENSURE(!(len & 1), TStringBuf("Odd buffer length passed to HexDecode"));
- static const size_t NUM_OF_BYTES = 32;
- char buffer[NUM_OF_BYTES];
- auto current = static_cast<const char*>(in);
- for (size_t take = 0; len; current += take, len -= take) {
- take = Min(NUM_OF_BYTES * 2, len);
- HexDecode(current, take, buffer);
- out.Write(buffer, take / 2);
- }
- }
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