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- //==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements a crude C++11 based thread pool.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/Support/ThreadPool.h"
- #include "llvm/Config/llvm-config.h"
- #if LLVM_ENABLE_THREADS
- #include "llvm/Support/Threading.h"
- #else
- #include "llvm/Support/raw_ostream.h"
- #endif
- using namespace llvm;
- #if LLVM_ENABLE_THREADS
- ThreadPool::ThreadPool(ThreadPoolStrategy S)
- : Strategy(S), MaxThreadCount(S.compute_thread_count()) {}
- void ThreadPool::grow(int requested) {
- std::unique_lock<std::mutex> LockGuard(ThreadsLock);
- if (Threads.size() >= MaxThreadCount)
- return; // Already hit the max thread pool size.
- int newThreadCount = std::min<int>(requested, MaxThreadCount);
- while (static_cast<int>(Threads.size()) < newThreadCount) {
- int ThreadID = Threads.size();
- Threads.emplace_back([this, ThreadID] {
- Strategy.apply_thread_strategy(ThreadID);
- while (true) {
- std::function<void()> Task;
- {
- std::unique_lock<std::mutex> LockGuard(QueueLock);
- // Wait for tasks to be pushed in the queue
- QueueCondition.wait(LockGuard,
- [&] { return !EnableFlag || !Tasks.empty(); });
- // Exit condition
- if (!EnableFlag && Tasks.empty())
- return;
- // Yeah, we have a task, grab it and release the lock on the queue
- // We first need to signal that we are active before popping the queue
- // in order for wait() to properly detect that even if the queue is
- // empty, there is still a task in flight.
- ++ActiveThreads;
- Task = std::move(Tasks.front());
- Tasks.pop();
- }
- // Run the task we just grabbed
- Task();
- bool Notify;
- {
- // Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
- std::lock_guard<std::mutex> LockGuard(QueueLock);
- --ActiveThreads;
- Notify = workCompletedUnlocked();
- }
- // Notify task completion if this is the last active thread, in case
- // someone waits on ThreadPool::wait().
- if (Notify)
- CompletionCondition.notify_all();
- }
- });
- }
- }
- void ThreadPool::wait() {
- // Wait for all threads to complete and the queue to be empty
- std::unique_lock<std::mutex> LockGuard(QueueLock);
- CompletionCondition.wait(LockGuard, [&] { return workCompletedUnlocked(); });
- }
- bool ThreadPool::isWorkerThread() const {
- std::unique_lock<std::mutex> LockGuard(ThreadsLock);
- llvm::thread::id CurrentThreadId = llvm::this_thread::get_id();
- for (const llvm::thread &Thread : Threads)
- if (CurrentThreadId == Thread.get_id())
- return true;
- return false;
- }
- // The destructor joins all threads, waiting for completion.
- ThreadPool::~ThreadPool() {
- {
- std::unique_lock<std::mutex> LockGuard(QueueLock);
- EnableFlag = false;
- }
- QueueCondition.notify_all();
- std::unique_lock<std::mutex> LockGuard(ThreadsLock);
- for (auto &Worker : Threads)
- Worker.join();
- }
- #else // LLVM_ENABLE_THREADS Disabled
- // No threads are launched, issue a warning if ThreadCount is not 0
- ThreadPool::ThreadPool(ThreadPoolStrategy S) : MaxThreadCount(1) {
- int ThreadCount = S.compute_thread_count();
- if (ThreadCount != 1) {
- errs() << "Warning: request a ThreadPool with " << ThreadCount
- << " threads, but LLVM_ENABLE_THREADS has been turned off\n";
- }
- }
- void ThreadPool::wait() {
- // Sequential implementation running the tasks
- while (!Tasks.empty()) {
- auto Task = std::move(Tasks.front());
- Tasks.pop();
- Task();
- }
- }
- bool ThreadPool::isWorkerThread() const {
- report_fatal_error("LLVM compiled without multithreading");
- }
- ThreadPool::~ThreadPool() { wait(); }
- #endif
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