devtools.licenses.report 7.6 KB

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  1. # File format ($ symbol means the beginning of a line):
  2. #
  3. # $ # this message
  4. # $ # =======================
  5. # $ # comments (all commentaries should starts with some number of spaces and # symbol)
  6. # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
  7. # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
  8. # $ # user comments
  9. # $
  10. # ${action} {license id} {license text hash}
  11. # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
  12. # ${all_file_action} filename
  13. # $ # user commentaries (many lines)
  14. # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
  15. # ${action} {license spdx} {license text hash}
  16. # $BELONGS ./ya/make/file/relative/path/3/ya.make
  17. # ${all_file_action} filename
  18. # $ # user commentaries
  19. # $ generated description
  20. # $ ...
  21. #
  22. # You can modify action, all_file_action and add commentaries
  23. # Available actions:
  24. # keep - keep license in contrib and use in credits
  25. # skip - skip license
  26. # remove - remove all files with this license
  27. # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
  28. #
  29. # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
  30. # We suppose that that files can contain some license info
  31. # Available all file actions:
  32. # FILE_IGNORE - ignore file (do nothing)
  33. # FILE_INCLUDE - include all file data into licenses text file
  34. # =======================
  35. KEEP BSL-1.0 01e5451e767de9ca66ea6feb8e9878f8
  36. BELONGS ya.make
  37. License text:
  38. // http://www.boost.org/LICENSE_1_0.txt
  39. Scancode info:
  40. Original SPDX id: BSL-1.0
  41. Score : 44.00
  42. Match type : REFERENCE
  43. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  44. Files with this license:
  45. include/boost/mp11/detail/mp_list_v.hpp [6:6]
  46. KEEP BSL-1.0 63ae2ba2e4e401382758710627de0d13
  47. BELONGS ya.make
  48. License text:
  49. \## License
  50. Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt).
  51. Scancode info:
  52. Original SPDX id: BSL-1.0
  53. Score : 50.00
  54. Match type : NOTICE
  55. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  56. Files with this license:
  57. README.md [21:23]
  58. KEEP BSL-1.0 7bb81c7e56dd6df833123be5c3742521
  59. BELONGS ya.make
  60. License text:
  61. // Distributed under the Boost Software License, Version 1.0.
  62. //
  63. // See accompanying file LICENSE_1_0.txt or copy at
  64. // http://www.boost.org/LICENSE_1_0.txt
  65. Scancode info:
  66. Original SPDX id: BSL-1.0
  67. Score : 100.00
  68. Match type : NOTICE
  69. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  70. Files with this license:
  71. include/boost/mp11.hpp [6:9]
  72. include/boost/mp11/algorithm.hpp [6:9]
  73. include/boost/mp11/bind.hpp [6:9]
  74. include/boost/mp11/detail/mp_copy_if.hpp [6:9]
  75. include/boost/mp11/detail/mp_count.hpp [6:9]
  76. include/boost/mp11/detail/mp_fold.hpp [6:9]
  77. include/boost/mp11/detail/mp_front.hpp [6:9]
  78. include/boost/mp11/detail/mp_list.hpp [6:9]
  79. include/boost/mp11/detail/mp_map_find.hpp [6:9]
  80. include/boost/mp11/detail/mp_min_element.hpp [6:9]
  81. include/boost/mp11/detail/mp_plus.hpp [6:9]
  82. include/boost/mp11/detail/mp_remove_if.hpp [6:9]
  83. include/boost/mp11/detail/mp_rename.hpp [6:9]
  84. include/boost/mp11/detail/mp_void.hpp [6:9]
  85. include/boost/mp11/detail/mp_with_index.hpp [6:9]
  86. include/boost/mp11/integral.hpp [6:9]
  87. include/boost/mp11/list.hpp [6:9]
  88. include/boost/mp11/map.hpp [6:9]
  89. include/boost/mp11/tuple.hpp [6:9]
  90. include/boost/mp11/version.hpp [6:9]
  91. KEEP BSL-1.0 c926034196f036377eabf2cd51d89eee
  92. BELONGS ya.make
  93. License text:
  94. // Distributed under the Boost Software License, Version 1.0.
  95. //
  96. // See accompanying file LICENSE_1_0.txt or copy at
  97. // http://www.boost.org/LICENSE_1_0.txt
  98. Scancode info:
  99. Original SPDX id: BSL-1.0
  100. Score : 100.00
  101. Match type : NOTICE
  102. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  103. Files with this license:
  104. include/boost/mp11/detail/mp_append.hpp [6:9]
  105. KEEP BSL-1.0 c9e6118e07afed16d6f26c06b5f29fe8
  106. BELONGS ya.make
  107. License text:
  108. // https://www.boost.org/LICENSE_1_0.txt
  109. Scancode info:
  110. Original SPDX id: BSL-1.0
  111. Score : 100.00
  112. Match type : REFERENCE
  113. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  114. Files with this license:
  115. include/boost/mp11/detail/mp_is_value_list.hpp [6:6]
  116. include/boost/mp11/detail/mp_value.hpp [6:6]
  117. KEEP BSL-1.0 dbb5e9f500df89fb594d4004510207dd
  118. BELONGS ya.make
  119. License text:
  120. // Distributed under the Boost Software License, Version 1.0.
  121. //
  122. // See accompanying file LICENSE_1_0.txt or copy at
  123. // http://www.boost.org/LICENSE_1_0.txt
  124. Scancode info:
  125. Original SPDX id: BSL-1.0
  126. Score : 100.00
  127. Match type : NOTICE
  128. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  129. Files with this license:
  130. include/boost/mp11/detail/config.hpp [6:9]
  131. include/boost/mp11/detail/mp_is_list.hpp [6:9]
  132. include/boost/mp11/detail/mpl_common.hpp [6:9]
  133. include/boost/mp11/function.hpp [6:9]
  134. include/boost/mp11/integer_sequence.hpp [6:9]
  135. include/boost/mp11/mpl.hpp [6:9]
  136. include/boost/mp11/mpl_list.hpp [6:9]
  137. include/boost/mp11/mpl_tuple.hpp [6:9]
  138. include/boost/mp11/set.hpp [6:9]
  139. include/boost/mp11/utility.hpp [6:9]
  140. KEEP BSL-1.0 e03c043ca7052925e34194f3fe2631e4
  141. BELONGS ya.make
  142. License text:
  143. // Distributed under the Boost Software License, Version 1.0.
  144. Scancode info:
  145. Original SPDX id: BSL-1.0
  146. Score : 100.00
  147. Match type : NOTICE
  148. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  149. Files with this license:
  150. include/boost/mp11/detail/mp_is_value_list.hpp [5:5]
  151. include/boost/mp11/detail/mp_list_v.hpp [5:5]
  152. include/boost/mp11/detail/mp_value.hpp [5:5]
  153. KEEP BSL-1.0 e9df2954141aa96551bf39192c39d2fe
  154. BELONGS ya.make
  155. License text:
  156. // Distributed under the Boost Software License, Version 1.0.
  157. // https://www.boost.org/LICENSE_1_0.txt
  158. Scancode info:
  159. Original SPDX id: BSL-1.0
  160. Score : 94.44
  161. Match type : NOTICE
  162. Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
  163. Files with this license:
  164. include/boost/mp11/detail/mp_defer.hpp [5:6]