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- # File format ($ symbol means the beginning of a line):
- #
- # $ # this message
- # $ # =======================
- # $ # comments (all commentaries should starts with some number of spaces and # symbol)
- # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
- # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
- # $ # user comments
- # $
- # ${action} {license id} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
- # ${all_file_action} filename
- # $ # user commentaries (many lines)
- # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
- # ${action} {license spdx} {license text hash}
- # $BELONGS ./ya/make/file/relative/path/3/ya.make
- # ${all_file_action} filename
- # $ # user commentaries
- # $ generated description
- # $ ...
- #
- # You can modify action, all_file_action and add commentaries
- # Available actions:
- # keep - keep license in contrib and use in credits
- # skip - skip license
- # remove - remove all files with this license
- # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
- #
- # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
- # We suppose that that files can contain some license info
- # Available all file actions:
- # FILE_IGNORE - ignore file (do nothing)
- # FILE_INCLUDE - include all file data into licenses text file
- # =======================
- KEEP BSL-1.0 47a0454637d4fa45d78eb2557ccd70c4
- BELONGS ya.make
- License text:
- // Distributed under the Boost Software License, Version 1.0. (See
- // accompanying file LICENSE_1_0.txt or copy at
- // http://www.boost.org/LICENSE_1_0.txt)
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 100.00
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- include/boost/detail/basic_pointerbuf.hpp [9:11]
- include/boost/lexical_cast.hpp [5:7]
- include/boost/lexical_cast/bad_lexical_cast.hpp [5:7]
- include/boost/lexical_cast/detail/buffer_view.hpp [3:5]
- include/boost/lexical_cast/detail/converter_lexical.hpp [5:7]
- include/boost/lexical_cast/detail/converter_lexical_streams.hpp [5:7]
- include/boost/lexical_cast/detail/converter_numeric.hpp [5:7]
- include/boost/lexical_cast/detail/inf_nan.hpp [5:7]
- include/boost/lexical_cast/detail/is_character.hpp [5:7]
- include/boost/lexical_cast/detail/lcast_basic_unlockedbuf.hpp [5:7]
- include/boost/lexical_cast/detail/lcast_char_constants.hpp [5:7]
- include/boost/lexical_cast/detail/lcast_unsigned_converters.hpp [5:7]
- include/boost/lexical_cast/detail/widest_char.hpp [5:7]
- include/boost/lexical_cast/try_lexical_convert.hpp [5:7]
- KEEP BSL-1.0 88c4d29e0aacbf465a938844cbc5d047
- BELONGS ya.make
- License text:
- // Use, modification and distribution are subject to the
- // Boost Software License, Version 1.0.
- // (See accompanying file LICENSE_1_0.txt
- // or copy at http://www.boost.org/LICENSE_1_0.txt)
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 100.00
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- include/boost/detail/lcast_precision.hpp [3:6]
- KEEP BSL-1.0 946bc271e5e8c30479a080d5b8ef3415
- BELONGS ya.make
- License text:
- License
- Distributed under the [Boost Software License, Version 1.0](https://boost.org/LICENSE_1_0.txt).
- Scancode info:
- Original SPDX id: BSL-1.0
- Score : 50.00
- Match type : NOTICE
- Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
- Files with this license:
- README.md [13:15]
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