#pragma once #include #include #include class TLatch { private: // 0 for unlocked, 1 for locked TAtomic Locked; TMutex Mutex; TCondVar CondVar; public: TLatch() : Locked(0) { } void Wait() { // optimistic path if (AtomicGet(Locked) == 0) { return; } TGuard guard(Mutex); while (AtomicGet(Locked) == 1) { CondVar.WaitI(Mutex); } } bool TryWait() { return AtomicGet(Locked) == 0; } void Unlock() { // optimistic path if (AtomicGet(Locked) == 0) { return; } TGuard guard(Mutex); AtomicSet(Locked, 0); CondVar.BroadCast(); } void Lock() { AtomicSet(Locked, 1); } bool IsLocked() { return AtomicGet(Locked); } };