//===-- StackFrameLayoutAnalysisPass.cpp //------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // StackFrameLayoutAnalysisPass implementation. Outputs information about the // layout of the stack frame, using the remarks interface. On the CLI it prints // a textual representation of the stack frame. When possible it prints the // values that occupy a stack slot using any available debug information. Since // output is remarks based, it is also available in a machine readable file // format, such as YAML. // //===----------------------------------------------------------------------===// #include "llvm/ADT/SetVector.h" #include "llvm/Analysis/OptimizationRemarkEmitter.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineOptimizationRemarkEmitter.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/SlotIndexes.h" #include "llvm/CodeGen/StackProtector.h" #include "llvm/CodeGen/TargetFrameLowering.h" #include "llvm/CodeGen/TargetSubtargetInfo.h" #include "llvm/IR/DebugInfoMetadata.h" #include "llvm/IR/PrintPasses.h" #include "llvm/InitializePasses.h" #include "llvm/Support/Debug.h" #include "llvm/Support/FormatVariadic.h" #include "llvm/Support/raw_ostream.h" #include using namespace llvm; #define DEBUG_TYPE "stack-frame-layout" namespace { /// StackFrameLayoutAnalysisPass - This is a pass to dump the stack frame of a /// MachineFunction. /// struct StackFrameLayoutAnalysisPass : public MachineFunctionPass { using SlotDbgMap = SmallDenseMap>; static char ID; enum SlotType { Spill, // a Spill slot StackProtector, // Stack Protector slot Variable, // a slot used to store a local data (could be a tmp) Invalid // It's an error for a slot to have this type }; struct SlotData { int Slot; int Size; int Align; int Offset; SlotType SlotTy; SlotData(const MachineFrameInfo &MFI, const int ValOffset, const int Idx) : Slot(Idx), Size(MFI.getObjectSize(Idx)), Align(MFI.getObjectAlign(Idx).value()), Offset(MFI.getObjectOffset(Idx) - ValOffset), SlotTy(Invalid) { if (MFI.isSpillSlotObjectIndex(Idx)) SlotTy = SlotType::Spill; else if (Idx == MFI.getStackProtectorIndex()) SlotTy = SlotType::StackProtector; else SlotTy = SlotType::Variable; } // we use this to sort in reverse order, so that the layout is displayed // correctly bool operator<(const SlotData &Rhs) const { return Offset > Rhs.Offset; } }; StackFrameLayoutAnalysisPass() : MachineFunctionPass(ID) {} StringRef getPassName() const override { return "Stack Frame Layout Analysis"; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesAll(); MachineFunctionPass::getAnalysisUsage(AU); AU.addRequired(); } bool runOnMachineFunction(MachineFunction &MF) override { // TODO: We should implement a similar filter for remarks: // -Rpass-func-filter= if (!isFunctionInPrintList(MF.getName())) return false; LLVMContext &Ctx = MF.getFunction().getContext(); if (!Ctx.getDiagHandlerPtr()->isAnalysisRemarkEnabled(DEBUG_TYPE)) return false; MachineOptimizationRemarkAnalysis Rem(DEBUG_TYPE, "StackLayout", MF.getFunction().getSubprogram(), &MF.front()); Rem << ("\nFunction: " + MF.getName()).str(); emitStackFrameLayoutRemarks(MF, Rem); getAnalysis().getORE().emit(Rem); return false; } std::string getTypeString(SlotType Ty) { switch (Ty) { case SlotType::Spill: return "Spill"; case SlotType::StackProtector: return "Protector"; case SlotType::Variable: return "Variable"; default: llvm_unreachable("bad slot type for stack layout"); } } void emitStackSlotRemark(const MachineFunction &MF, const SlotData &D, MachineOptimizationRemarkAnalysis &Rem) { // To make it easy to understand the stack layout from the CLI, we want to // print each slot like the following: // // Offset: [SP+8], Type: Spill, Align: 8, Size: 16 // foo @ /path/to/file.c:25 // bar @ /path/to/file.c:35 // // Which prints the size, alignment, and offset from the SP at function // entry. // // But we also want the machine readable remarks data to be nicely // organized. So we print some additional data as strings for the CLI // output, but maintain more structured data for the YAML. // // For example we store the Offset in YAML as: // ... // - Offset: -8 // // But we print it to the CLI as // Offset: [SP-8] // Negative offsets will print a leading `-`, so only add `+` std::string Prefix = formatv("\nOffset: [SP{0}", (D.Offset < 0) ? "" : "+").str(); Rem << Prefix << ore::NV("Offset", D.Offset) << "], Type: " << ore::NV("Type", getTypeString(D.SlotTy)) << ", Align: " << ore::NV("Align", D.Align) << ", Size: " << ore::NV("Size", D.Size); } void emitSourceLocRemark(const MachineFunction &MF, const DILocalVariable *N, MachineOptimizationRemarkAnalysis &Rem) { std::string Loc = formatv("{0} @ {1}:{2}", N->getName(), N->getFilename(), N->getLine()) .str(); Rem << "\n " << ore::NV("DataLoc", Loc); } void emitStackFrameLayoutRemarks(MachineFunction &MF, MachineOptimizationRemarkAnalysis &Rem) { const MachineFrameInfo &MFI = MF.getFrameInfo(); if (!MFI.hasStackObjects()) return; // ValOffset is the offset to the local area from the SP at function entry. // To display the true offset from SP, we need to subtract ValOffset from // MFI's ObjectOffset. const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering(); const int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); LLVM_DEBUG(dbgs() << "getStackProtectorIndex ==" << MFI.getStackProtectorIndex() << "\n"); std::vector SlotInfo; const unsigned int NumObj = MFI.getNumObjects(); SlotInfo.reserve(NumObj); // initialize slot info for (int Idx = MFI.getObjectIndexBegin(), EndIdx = MFI.getObjectIndexEnd(); Idx != EndIdx; ++Idx) { if (MFI.isDeadObjectIndex(Idx)) continue; SlotInfo.emplace_back(MFI, ValOffset, Idx); } // sort the ordering, to match the actual layout in memory llvm::sort(SlotInfo); SlotDbgMap SlotMap = genSlotDbgMapping(MF); for (const SlotData &Info : SlotInfo) { emitStackSlotRemark(MF, Info, Rem); for (const DILocalVariable *N : SlotMap[Info.Slot]) emitSourceLocRemark(MF, N, Rem); } } // We need to generate a mapping of slots to the values that are stored to // them. This information is lost by the time we need to print out the frame, // so we reconstruct it here by walking the CFG, and generating the mapping. SlotDbgMap genSlotDbgMapping(MachineFunction &MF) { SlotDbgMap SlotDebugMap; // add variables to the map for (MachineFunction::VariableDbgInfo &DI : MF.getVariableDbgInfo()) SlotDebugMap[DI.Slot].insert(DI.Var); // Then add all the spills that have debug data for (MachineBasicBlock &MBB : MF) { for (MachineInstr &MI : MBB) { for (MachineMemOperand *MO : MI.memoperands()) { if (!MO->isStore()) continue; auto *FI = dyn_cast_or_null( MO->getPseudoValue()); if (!FI) continue; int FrameIdx = FI->getFrameIndex(); SmallVector Dbg; MI.collectDebugValues(Dbg); for (MachineInstr *MI : Dbg) SlotDebugMap[FrameIdx].insert(MI->getDebugVariable()); } } } return SlotDebugMap; } }; char StackFrameLayoutAnalysisPass::ID = 0; } // namespace char &llvm::StackFrameLayoutAnalysisPassID = StackFrameLayoutAnalysisPass::ID; INITIALIZE_PASS(StackFrameLayoutAnalysisPass, "stack-frame-layout", "Stack Frame Layout", false, false) namespace llvm { /// Returns a newly-created StackFrameLayout pass. MachineFunctionPass *createStackFrameLayoutAnalysisPass() { return new StackFrameLayoutAnalysisPass(); } } // namespace llvm