from __future__ import unicode_literals __all__ = ( 'InputMode', 'CharacterFind', 'ViState', ) class InputMode(object): INSERT = 'vi-insert' INSERT_MULTIPLE = 'vi-insert-multiple' NAVIGATION = 'vi-navigation' REPLACE = 'vi-replace' class CharacterFind(object): def __init__(self, character, backwards=False): self.character = character self.backwards = backwards class ViState(object): """ Mutable class to hold the state of the Vi navigation. """ def __init__(self): #: None or CharacterFind instance. (This is used to repeat the last #: search in Vi mode, by pressing the 'n' or 'N' in navigation mode.) self.last_character_find = None # When an operator is given and we are waiting for text object, # -- e.g. in the case of 'dw', after the 'd' --, an operator callback # is set here. self.operator_func = None self.operator_arg = None #: Named registers. Maps register name (e.g. 'a') to #: :class:`ClipboardData` instances. self.named_registers = {} #: The Vi mode we're currently in to. self.input_mode = InputMode.INSERT #: Waiting for digraph. self.waiting_for_digraph = False self.digraph_symbol1 = None # (None or a symbol.) #: When true, make ~ act as an operator. self.tilde_operator = False def reset(self, mode=InputMode.INSERT): """ Reset state, go back to the given mode. INSERT by default. """ # Go back to insert mode. self.input_mode = mode self.waiting_for_digraph = False self.operator_func = None self.operator_arg = None