#pragma once #include #include #include #include namespace NTesting { // @brief Assigns new values to the given environment variables and restores old values upon destruction. // @note if there was no env variable with given name, it will be set to empty string upon destruction IGNIETFERRO-1486 struct TScopedEnvironment { TScopedEnvironment(const TString& name, const TString& value) : PreviousState{1, {name, ::GetEnv(name)}} { ::SetEnv(name, value); } TScopedEnvironment(const TVector>& vars) : PreviousState(Reserve(vars.size())) { for (const auto& [k, v] : vars) { PreviousState.emplace_back(k, ::GetEnv(k)); ::SetEnv(k, v); } } ~TScopedEnvironment() { for (const auto& [k, v] : PreviousState) { ::SetEnv(k, v); } } TScopedEnvironment(const TScopedEnvironment&) = delete; TScopedEnvironment& operator=(const TScopedEnvironment&) = delete; private: TVector> PreviousState; }; }