# File format ($ symbol means the beginning of a line): # # $ # this message # $ # ======================= # $ # comments (all commentaries should starts with some number of spaces and # symbol) # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files # $ # user comments # $ # ${action} {license id} {license text hash} # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make # ${all_file_action} filename # $ # user commentaries (many lines) # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify) # ${action} {license spdx} {license text hash} # $BELONGS ./ya/make/file/relative/path/3/ya.make # ${all_file_action} filename # $ # user commentaries # $ generated description # $ ... # # You can modify action, all_file_action and add commentaries # Available actions: # keep - keep license in contrib and use in credits # skip - skip license # remove - remove all files with this license # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file # # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory) # We suppose that that files can contain some license info # Available all file actions: # FILE_IGNORE - ignore file (do nothing) # FILE_INCLUDE - include all file data into licenses text file # ======================= KEEP BSL-1.0 06e856a793d5d61c7219b6427a238daf BELONGS ya.make License text: // Use, modification and distribution is subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 96.88 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/function/function_base.hpp [5:7] include/boost/function/function_template.hpp [8:10] KEEP BSL-1.0 63ae2ba2e4e401382758710627de0d13 BELONGS ya.make License text: \## License Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt). Scancode info: Original SPDX id: BSL-1.0 Score : 50.00 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: README.md [16:18] KEEP BSL-1.0 845ce6060100deffb4edaf2bf0afa16b BELONGS ya.make License text: // Use, modification and distribution is subject to // the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 96.88 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/function_equal.hpp [4:7] KEEP BSL-1.0 89e2554ef35082c6fb4690ee1e33d5c2 BELONGS ya.make Note: matched license text is too long. Read it in the source files. Scancode info: Original SPDX id: BSL-1.0 Score : 96.88 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/function/function0.hpp [3:6] include/boost/function/function1.hpp [3:6] include/boost/function/function10.hpp [3:6] include/boost/function/function2.hpp [3:6] include/boost/function/function3.hpp [3:6] include/boost/function/function4.hpp [3:6] include/boost/function/function5.hpp [3:6] include/boost/function/function6.hpp [3:6] include/boost/function/function7.hpp [3:6] include/boost/function/function8.hpp [3:6] include/boost/function/function9.hpp [3:6] KEEP BSL-1.0 9846f410e5ae3b7caf8d5be1ece846cf BELONGS ya.make License text: Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt). Scancode info: Original SPDX id: LicenseRef-scancode-unknown-license-reference Score : 11.00 Match type : INTRO Links : https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/unknown-license-reference.LICENSE Files with this license: README.md [18:18] KEEP BSL-1.0 a17fcea4674a991c2ced55620c9f9ef3 BELONGS ya.make Note: matched license text is too long. Read it in the source files. Scancode info: Original SPDX id: BSL-1.0 Score : 96.88 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/function.hpp [6:9] KEEP BSL-1.0 d805a275e860e62f7f327b1245d5a0cc BELONGS ya.make License text: // Use, modification and distribution is subject to the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Scancode info: Original SPDX id: BSL-1.0 Score : 96.88 Match type : NOTICE Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0 Files with this license: include/boost/function/function_fwd.hpp [4:6] include/boost/function/function_typeof.hpp [4:6]