from __future__ import unicode_literals from ctypes import windll, byref, ArgumentError, c_char, c_long, c_ulong, c_uint, pointer from ctypes.wintypes import DWORD, HANDLE from prompt_toolkit.renderer import Output from prompt_toolkit.styles import ANSI_COLOR_NAMES from prompt_toolkit.win32_types import CONSOLE_SCREEN_BUFFER_INFO, STD_OUTPUT_HANDLE, STD_INPUT_HANDLE, COORD, SMALL_RECT import os import six __all__ = ( 'Win32Output', ) def _coord_byval(coord): """ Turns a COORD object into a c_long. This will cause it to be passed by value instead of by reference. (That is what I think at least.) When runing ``ptipython`` is run (only with IPython), we often got the following error:: Error in 'SetConsoleCursorPosition'. ArgumentError("argument 2: : wrong type",) argument 2: : wrong type It was solved by turning ``COORD`` parameters into a ``c_long`` like this. More info: http://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx """ return c_long(coord.Y * 0x10000 | coord.X & 0xFFFF) #: If True: write the output of the renderer also to the following file. This #: is very useful for debugging. (e.g.: to see that we don't write more bytes #: than required.) _DEBUG_RENDER_OUTPUT = False _DEBUG_RENDER_OUTPUT_FILENAME = r'prompt-toolkit-windows-output.log' class NoConsoleScreenBufferError(Exception): """ Raised when the application is not running inside a Windows Console, but the user tries to instantiate Win32Output. """ def __init__(self): # Are we running in 'xterm' on Windows, like git-bash for instance? xterm = 'xterm' in os.environ.get('TERM', '') if xterm: message = ('Found %s, while expecting a Windows console. ' 'Maybe try to run this program using "winpty" ' 'or run it in cmd.exe instead. Or otherwise, ' 'in case of Cygwin, use the Python executable ' 'that is compiled for Cygwin.' % os.environ['TERM']) else: message = 'No Windows console found. Are you running cmd.exe?' super(NoConsoleScreenBufferError, self).__init__(message) class Win32Output(Output): """ I/O abstraction for rendering to Windows consoles. (cmd.exe and similar.) """ def __init__(self, stdout, use_complete_width=False): self.use_complete_width = use_complete_width self._buffer = [] self.stdout = stdout self.hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)) self._in_alternate_screen = False self.color_lookup_table = ColorLookupTable() # Remember the default console colors. info = self.get_win32_screen_buffer_info() self.default_attrs = info.wAttributes if info else 15 if _DEBUG_RENDER_OUTPUT: self.LOG = open(_DEBUG_RENDER_OUTPUT_FILENAME, 'ab') def fileno(self): " Return file descriptor. " return self.stdout.fileno() def encoding(self): " Return encoding used for stdout. " return self.stdout.encoding def write(self, data): self._buffer.append(data) def write_raw(self, data): " For win32, there is no difference between write and write_raw. " self.write(data) def get_size(self): from prompt_toolkit.layout.screen import Size info = self.get_win32_screen_buffer_info() # We take the width of the *visible* region as the size. Not the width # of the complete screen buffer. (Unless use_complete_width has been # set.) if self.use_complete_width: width = info.dwSize.X else: width = info.srWindow.Right - info.srWindow.Left height = info.srWindow.Bottom - info.srWindow.Top + 1 # We avoid the right margin, windows will wrap otherwise. maxwidth = info.dwSize.X - 1 width = min(maxwidth, width) # Create `Size` object. return Size(rows=height, columns=width) def _winapi(self, func, *a, **kw): """ Flush and call win API function. """ self.flush() if _DEBUG_RENDER_OUTPUT: self.LOG.write(('%r' % func.__name__).encode('utf-8') + b'\n') self.LOG.write(b' ' + ', '.join(['%r' % i for i in a]).encode('utf-8') + b'\n') self.LOG.write(b' ' + ', '.join(['%r' % type(i) for i in a]).encode('utf-8') + b'\n') self.LOG.flush() try: return func(*a, **kw) except ArgumentError as e: if _DEBUG_RENDER_OUTPUT: self.LOG.write((' Error in %r %r %s\n' % (func.__name__, e, e)).encode('utf-8')) def get_win32_screen_buffer_info(self): """ Return Screen buffer info. """ # NOTE: We don't call the `GetConsoleScreenBufferInfo` API through # `self._winapi`. Doing so causes Python to crash on certain 64bit # Python versions. (Reproduced with 64bit Python 2.7.6, on Windows # 10). It is not clear why. Possibly, it has to do with passing # these objects as an argument, or through *args. # The Python documentation contains the following - possibly related - warning: # ctypes does not support passing unions or structures with # bit-fields to functions by value. While this may work on 32-bit # x86, it's not guaranteed by the library to work in the general # case. Unions and structures with bit-fields should always be # passed to functions by pointer. # Also see: # - https://github.com/ipython/ipython/issues/10070 # - https://github.com/jonathanslenders/python-prompt-toolkit/issues/406 # - https://github.com/jonathanslenders/python-prompt-toolkit/issues/86 self.flush() sbinfo = CONSOLE_SCREEN_BUFFER_INFO() success = windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(sbinfo)) # success = self._winapi(windll.kernel32.GetConsoleScreenBufferInfo, # self.hconsole, byref(sbinfo)) if success: return sbinfo else: raise NoConsoleScreenBufferError def set_title(self, title): """ Set terminal title. """ assert isinstance(title, six.text_type) self._winapi(windll.kernel32.SetConsoleTitleW, title) def clear_title(self): self._winapi(windll.kernel32.SetConsoleTitleW, '') def erase_screen(self): start = COORD(0, 0) sbinfo = self.get_win32_screen_buffer_info() length = sbinfo.dwSize.X * sbinfo.dwSize.Y self.cursor_goto(row=0, column=0) self._erase(start, length) def erase_down(self): sbinfo = self.get_win32_screen_buffer_info() size = sbinfo.dwSize start = sbinfo.dwCursorPosition length = ((size.X - size.X) + size.X * (size.Y - sbinfo.dwCursorPosition.Y)) self._erase(start, length) def erase_end_of_line(self): """ """ sbinfo = self.get_win32_screen_buffer_info() start = sbinfo.dwCursorPosition length = sbinfo.dwSize.X - sbinfo.dwCursorPosition.X self._erase(start, length) def _erase(self, start, length): chars_written = c_ulong() self._winapi(windll.kernel32.FillConsoleOutputCharacterA, self.hconsole, c_char(b' '), DWORD(length), _coord_byval(start), byref(chars_written)) # Reset attributes. sbinfo = self.get_win32_screen_buffer_info() self._winapi(windll.kernel32.FillConsoleOutputAttribute, self.hconsole, sbinfo.wAttributes, length, _coord_byval(start), byref(chars_written)) def reset_attributes(self): " Reset the console foreground/background color. " self._winapi(windll.kernel32.SetConsoleTextAttribute, self.hconsole, self.default_attrs) def set_attributes(self, attrs): fgcolor, bgcolor, bold, underline, italic, blink, reverse = attrs # Start from the default attributes. attrs = self.default_attrs # Override the last four bits: foreground color. if fgcolor is not None: attrs = attrs & ~0xf attrs |= self.color_lookup_table.lookup_fg_color(fgcolor) # Override the next four bits: background color. if bgcolor is not None: attrs = attrs & ~0xf0 attrs |= self.color_lookup_table.lookup_bg_color(bgcolor) # Reverse: swap these four bits groups. if reverse: attrs = (attrs & ~0xff) | ((attrs & 0xf) << 4) | ((attrs & 0xf0) >> 4) self._winapi(windll.kernel32.SetConsoleTextAttribute, self.hconsole, attrs) def disable_autowrap(self): # Not supported by Windows. pass def enable_autowrap(self): # Not supported by Windows. pass def cursor_goto(self, row=0, column=0): pos = COORD(x=column, y=row) self._winapi(windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)) def cursor_up(self, amount): sr = self.get_win32_screen_buffer_info().dwCursorPosition pos = COORD(sr.X, sr.Y - amount) self._winapi(windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)) def cursor_down(self, amount): self.cursor_up(-amount) def cursor_forward(self, amount): sr = self.get_win32_screen_buffer_info().dwCursorPosition # assert sr.X + amount >= 0, 'Negative cursor position: x=%r amount=%r' % (sr.X, amount) pos = COORD(max(0, sr.X + amount), sr.Y) self._winapi(windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)) def cursor_backward(self, amount): self.cursor_forward(-amount) def flush(self): """ Write to output stream and flush. """ if not self._buffer: # Only flush stdout buffer. (It could be that Python still has # something in its buffer. -- We want to be sure to print that in # the correct color.) self.stdout.flush() return data = ''.join(self._buffer) if _DEBUG_RENDER_OUTPUT: self.LOG.write(('%r' % data).encode('utf-8') + b'\n') self.LOG.flush() # Print characters one by one. This appears to be the best soluton # in oder to avoid traces of vertical lines when the completion # menu disappears. for b in data: written = DWORD() retval = windll.kernel32.WriteConsoleW(self.hconsole, b, 1, byref(written), None) assert retval != 0 self._buffer = [] def get_rows_below_cursor_position(self): info = self.get_win32_screen_buffer_info() return info.srWindow.Bottom - info.dwCursorPosition.Y + 1 def scroll_buffer_to_prompt(self): """ To be called before drawing the prompt. This should scroll the console to left, with the cursor at the bottom (if possible). """ # Get current window size info = self.get_win32_screen_buffer_info() sr = info.srWindow cursor_pos = info.dwCursorPosition result = SMALL_RECT() # Scroll to the left. result.Left = 0 result.Right = sr.Right - sr.Left # Scroll vertical win_height = sr.Bottom - sr.Top if 0 < sr.Bottom - cursor_pos.Y < win_height - 1: # no vertical scroll if cursor already on the screen result.Bottom = sr.Bottom else: result.Bottom = max(win_height, cursor_pos.Y) result.Top = result.Bottom - win_height # Scroll API self._winapi(windll.kernel32.SetConsoleWindowInfo, self.hconsole, True, byref(result)) def enter_alternate_screen(self): """ Go to alternate screen buffer. """ if not self._in_alternate_screen: GENERIC_READ = 0x80000000 GENERIC_WRITE = 0x40000000 # Create a new console buffer and activate that one. handle = HANDLE(self._winapi(windll.kernel32.CreateConsoleScreenBuffer, GENERIC_READ|GENERIC_WRITE, DWORD(0), None, DWORD(1), None)) self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, handle) self.hconsole = handle self._in_alternate_screen = True def quit_alternate_screen(self): """ Make stdout again the active buffer. """ if self._in_alternate_screen: stdout = HANDLE(self._winapi(windll.kernel32.GetStdHandle, STD_OUTPUT_HANDLE)) self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, stdout) self._winapi(windll.kernel32.CloseHandle, self.hconsole) self.hconsole = stdout self._in_alternate_screen = False def enable_mouse_support(self): ENABLE_MOUSE_INPUT = 0x10 handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE)) original_mode = DWORD() self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode)) self._winapi(windll.kernel32.SetConsoleMode, handle, original_mode.value | ENABLE_MOUSE_INPUT) def disable_mouse_support(self): ENABLE_MOUSE_INPUT = 0x10 handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE)) original_mode = DWORD() self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode)) self._winapi(windll.kernel32.SetConsoleMode, handle, original_mode.value & ~ ENABLE_MOUSE_INPUT) def hide_cursor(self): pass def show_cursor(self): pass @classmethod def win32_refresh_window(cls): """ Call win32 API to refresh the whole Window. This is sometimes necessary when the application paints background for completion menus. When the menu disappears, it leaves traces due to a bug in the Windows Console. Sending a repaint request solves it. """ # Get console handle handle = HANDLE(windll.kernel32.GetConsoleWindow()) RDW_INVALIDATE = 0x0001 windll.user32.RedrawWindow(handle, None, None, c_uint(RDW_INVALIDATE)) class FOREGROUND_COLOR: BLACK = 0x0000 BLUE = 0x0001 GREEN = 0x0002 CYAN = 0x0003 RED = 0x0004 MAGENTA = 0x0005 YELLOW = 0x0006 GRAY = 0x0007 INTENSITY = 0x0008 # Foreground color is intensified. class BACKROUND_COLOR: BLACK = 0x0000 BLUE = 0x0010 GREEN = 0x0020 CYAN = 0x0030 RED = 0x0040 MAGENTA = 0x0050 YELLOW = 0x0060 GRAY = 0x0070 INTENSITY = 0x0080 # Background color is intensified. def _create_ansi_color_dict(color_cls): " Create a table that maps the 16 named ansi colors to their Windows code. " return { 'ansidefault': color_cls.BLACK, 'ansiblack': color_cls.BLACK, 'ansidarkgray': color_cls.BLACK | color_cls.INTENSITY, 'ansilightgray': color_cls.GRAY, 'ansiwhite': color_cls.GRAY | color_cls.INTENSITY, # Low intensity. 'ansidarkred': color_cls.RED, 'ansidarkgreen': color_cls.GREEN, 'ansibrown': color_cls.YELLOW, 'ansidarkblue': color_cls.BLUE, 'ansipurple': color_cls.MAGENTA, 'ansiteal': color_cls.CYAN, # High intensity. 'ansired': color_cls.RED | color_cls.INTENSITY, 'ansigreen': color_cls.GREEN | color_cls.INTENSITY, 'ansiyellow': color_cls.YELLOW | color_cls.INTENSITY, 'ansiblue': color_cls.BLUE | color_cls.INTENSITY, 'ansifuchsia': color_cls.MAGENTA | color_cls.INTENSITY, 'ansiturquoise': color_cls.CYAN | color_cls.INTENSITY, } FG_ANSI_COLORS = _create_ansi_color_dict(FOREGROUND_COLOR) BG_ANSI_COLORS = _create_ansi_color_dict(BACKROUND_COLOR) assert set(FG_ANSI_COLORS) == set(ANSI_COLOR_NAMES) assert set(BG_ANSI_COLORS) == set(ANSI_COLOR_NAMES) class ColorLookupTable(object): """ Inspired by pygments/formatters/terminal256.py """ def __init__(self): self._win32_colors = self._build_color_table() self.best_match = {} # Cache @staticmethod def _build_color_table(): """ Build an RGB-to-256 color conversion table """ FG = FOREGROUND_COLOR BG = BACKROUND_COLOR return [ (0x00, 0x00, 0x00, FG.BLACK, BG.BLACK), (0x00, 0x00, 0xaa, FG.BLUE, BG.BLUE), (0x00, 0xaa, 0x00, FG.GREEN, BG.GREEN), (0x00, 0xaa, 0xaa, FG.CYAN, BG.CYAN), (0xaa, 0x00, 0x00, FG.RED, BG.RED), (0xaa, 0x00, 0xaa, FG.MAGENTA, BG.MAGENTA), (0xaa, 0xaa, 0x00, FG.YELLOW, BG.YELLOW), (0x88, 0x88, 0x88, FG.GRAY, BG.GRAY), (0x44, 0x44, 0xff, FG.BLUE | FG.INTENSITY, BG.BLUE | BG.INTENSITY), (0x44, 0xff, 0x44, FG.GREEN | FG.INTENSITY, BG.GREEN | BG.INTENSITY), (0x44, 0xff, 0xff, FG.CYAN | FG.INTENSITY, BG.CYAN | BG.INTENSITY), (0xff, 0x44, 0x44, FG.RED | FG.INTENSITY, BG.RED | BG.INTENSITY), (0xff, 0x44, 0xff, FG.MAGENTA | FG.INTENSITY, BG.MAGENTA | BG.INTENSITY), (0xff, 0xff, 0x44, FG.YELLOW | FG.INTENSITY, BG.YELLOW | BG.INTENSITY), (0x44, 0x44, 0x44, FG.BLACK | FG.INTENSITY, BG.BLACK | BG.INTENSITY), (0xff, 0xff, 0xff, FG.GRAY | FG.INTENSITY, BG.GRAY | BG.INTENSITY), ] def _closest_color(self, r, g, b): distance = 257 * 257 * 3 # "infinity" (>distance from #000000 to #ffffff) fg_match = 0 bg_match = 0 for r_, g_, b_, fg_, bg_ in self._win32_colors: rd = r - r_ gd = g - g_ bd = b - b_ d = rd * rd + gd * gd + bd * bd if d < distance: fg_match = fg_ bg_match = bg_ distance = d return fg_match, bg_match def _color_indexes(self, color): indexes = self.best_match.get(color, None) if indexes is None: try: rgb = int(str(color), 16) except ValueError: rgb = 0 r = (rgb >> 16) & 0xff g = (rgb >> 8) & 0xff b = rgb & 0xff indexes = self._closest_color(r, g, b) self.best_match[color] = indexes return indexes def lookup_fg_color(self, fg_color): """ Return the color for use in the `windll.kernel32.SetConsoleTextAttribute` API call. :param fg_color: Foreground as text. E.g. 'ffffff' or 'red' """ # Foreground. if fg_color in FG_ANSI_COLORS: return FG_ANSI_COLORS[fg_color] else: return self._color_indexes(fg_color)[0] def lookup_bg_color(self, bg_color): """ Return the color for use in the `windll.kernel32.SetConsoleTextAttribute` API call. :param bg_color: Background as text. E.g. 'ffffff' or 'red' """ # Background. if bg_color in BG_ANSI_COLORS: return BG_ANSI_COLORS[bg_color] else: return self._color_indexes(bg_color)[1]