//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This pass assigns local frame indices to stack slots relative to one another // and allocates additional base registers to access them when the target // estimates they are likely to be out of range of stack pointer and frame // pointer relative addressing. // //===----------------------------------------------------------------------===// #include "llvm/ADT/SetVector.h" #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineOperand.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/TargetFrameLowering.h" #include "llvm/CodeGen/TargetOpcodes.h" #include "llvm/CodeGen/TargetRegisterInfo.h" #include "llvm/CodeGen/TargetSubtargetInfo.h" #include "llvm/InitializePasses.h" #include "llvm/Pass.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include #include #include #include using namespace llvm; #define DEBUG_TYPE "localstackalloc" STATISTIC(NumAllocations, "Number of frame indices allocated into local block"); STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated"); STATISTIC(NumReplacements, "Number of frame indices references replaced"); namespace { class FrameRef { MachineBasicBlock::iterator MI; // Instr referencing the frame int64_t LocalOffset; // Local offset of the frame idx referenced int FrameIdx; // The frame index // Order reference instruction appears in program. Used to ensure // deterministic order when multiple instructions may reference the same // location. unsigned Order; public: FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) : MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {} bool operator<(const FrameRef &RHS) const { return std::tie(LocalOffset, FrameIdx, Order) < std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order); } MachineBasicBlock::iterator getMachineInstr() const { return MI; } int64_t getLocalOffset() const { return LocalOffset; } int getFrameIndex() const { return FrameIdx; } }; class LocalStackSlotPass: public MachineFunctionPass { SmallVector LocalOffsets; /// StackObjSet - A set of stack object indexes using StackObjSet = SmallSetVector; void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset, bool StackGrowsDown, Align &MaxAlign); void AssignProtectedObjSet(const StackObjSet &UnassignedObjs, SmallSet &ProtectedObjs, MachineFrameInfo &MFI, bool StackGrowsDown, int64_t &Offset, Align &MaxAlign); void calculateFrameObjectOffsets(MachineFunction &Fn); bool insertFrameReferenceRegisters(MachineFunction &Fn); public: static char ID; // Pass identification, replacement for typeid explicit LocalStackSlotPass() : MachineFunctionPass(ID) { initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry()); } bool runOnMachineFunction(MachineFunction &MF) override; void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); MachineFunctionPass::getAnalysisUsage(AU); } }; } // end anonymous namespace char LocalStackSlotPass::ID = 0; char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID; INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE, "Local Stack Slot Allocation", false, false) bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) { MachineFrameInfo &MFI = MF.getFrameInfo(); const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); unsigned LocalObjectCount = MFI.getObjectIndexEnd(); // If the target doesn't want/need this pass, or if there are no locals // to consider, early exit. if (LocalObjectCount == 0 || !TRI->requiresVirtualBaseRegisters(MF)) return true; // Make sure we have enough space to store the local offsets. LocalOffsets.resize(MFI.getObjectIndexEnd()); // Lay out the local blob. calculateFrameObjectOffsets(MF); // Insert virtual base registers to resolve frame index references. bool UsedBaseRegs = insertFrameReferenceRegisters(MF); // Tell MFI whether any base registers were allocated. PEI will only // want to use the local block allocations from this pass if there were any. // Otherwise, PEI can do a bit better job of getting the alignment right // without a hole at the start since it knows the alignment of the stack // at the start of local allocation, and this pass doesn't. MFI.setUseLocalStackAllocationBlock(UsedBaseRegs); return true; } /// AdjustStackOffset - Helper function used to adjust the stack frame offset. void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset, bool StackGrowsDown, Align &MaxAlign) { // If the stack grows down, add the object size to find the lowest address. if (StackGrowsDown) Offset += MFI.getObjectSize(FrameIdx); Align Alignment = MFI.getObjectAlign(FrameIdx); // If the alignment of this object is greater than that of the stack, then // increase the stack alignment to match. MaxAlign = std::max(MaxAlign, Alignment); // Adjust to alignment boundary. Offset = alignTo(Offset, Alignment); int64_t LocalOffset = StackGrowsDown ? -Offset : Offset; LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset " << LocalOffset << "\n"); // Keep the offset available for base register allocation LocalOffsets[FrameIdx] = LocalOffset; // And tell MFI about it for PEI to use later MFI.mapLocalFrameObject(FrameIdx, LocalOffset); if (!StackGrowsDown) Offset += MFI.getObjectSize(FrameIdx); ++NumAllocations; } /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e., /// those required to be close to the Stack Protector) to stack offsets. void LocalStackSlotPass::AssignProtectedObjSet( const StackObjSet &UnassignedObjs, SmallSet &ProtectedObjs, MachineFrameInfo &MFI, bool StackGrowsDown, int64_t &Offset, Align &MaxAlign) { for (int i : UnassignedObjs) { AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); ProtectedObjs.insert(i); } } /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the /// abstract stack objects. void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { // Loop over all of the stack objects, assigning sequential addresses... MachineFrameInfo &MFI = Fn.getFrameInfo(); const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); bool StackGrowsDown = TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; int64_t Offset = 0; Align MaxAlign; // Make sure that the stack protector comes before the local variables on the // stack. SmallSet ProtectedObjs; if (MFI.hasStackProtectorIndex()) { int StackProtectorFI = MFI.getStackProtectorIndex(); // We need to make sure we didn't pre-allocate the stack protector when // doing this. // If we already have a stack protector, this will re-assign it to a slot // that is **not** covering the protected objects. assert(!MFI.isObjectPreAllocated(StackProtectorFI) && "Stack protector pre-allocated in LocalStackSlotAllocation"); StackObjSet LargeArrayObjs; StackObjSet SmallArrayObjs; StackObjSet AddrOfObjs; // Only place the stack protector in the local stack area if the target // allows it. if (TFI.isStackIdSafeForLocalArea(MFI.getStackID(StackProtectorFI))) AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown, MaxAlign); // Assign large stack objects first. for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) { if (MFI.isDeadObjectIndex(i)) continue; if (StackProtectorFI == (int)i) continue; if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i))) continue; switch (MFI.getObjectSSPLayout(i)) { case MachineFrameInfo::SSPLK_None: continue; case MachineFrameInfo::SSPLK_SmallArray: SmallArrayObjs.insert(i); continue; case MachineFrameInfo::SSPLK_AddrOf: AddrOfObjs.insert(i); continue; case MachineFrameInfo::SSPLK_LargeArray: LargeArrayObjs.insert(i); continue; } llvm_unreachable("Unexpected SSPLayoutKind."); } AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown, Offset, MaxAlign); AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown, Offset, MaxAlign); AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown, Offset, MaxAlign); } // Then assign frame offsets to stack objects that are not used to spill // callee saved registers. for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) { if (MFI.isDeadObjectIndex(i)) continue; if (MFI.getStackProtectorIndex() == (int)i) continue; if (ProtectedObjs.count(i)) continue; if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i))) continue; AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); } // Remember how big this blob of stack space is MFI.setLocalFrameSize(Offset); MFI.setLocalFrameMaxAlign(MaxAlign); } static inline bool lookupCandidateBaseReg(unsigned BaseReg, int64_t BaseOffset, int64_t FrameSizeAdjust, int64_t LocalFrameOffset, const MachineInstr &MI, const TargetRegisterInfo *TRI) { // Check if the relative offset from the where the base register references // to the target address is in range for the instruction. int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset; return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset); } bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) { // Scan the function's instructions looking for frame index references. // For each, ask the target if it wants a virtual base register for it // based on what we can tell it about where the local will end up in the // stack frame. If it wants one, re-use a suitable one we've previously // allocated, or if there isn't one that fits the bill, allocate a new one // and ask the target to create a defining instruction for it. bool UsedBaseReg = false; MachineFrameInfo &MFI = Fn.getFrameInfo(); const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo(); const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); bool StackGrowsDown = TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; // Collect all of the instructions in the block that reference // a frame index. Also store the frame index referenced to ease later // lookup. (For any insn that has more than one FI reference, we arbitrarily // choose the first one). SmallVector FrameReferenceInsns; unsigned Order = 0; for (MachineBasicBlock &BB : Fn) { for (MachineInstr &MI : BB) { // Debug value, stackmap and patchpoint instructions can't be out of // range, so they don't need any updates. if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT || MI.getOpcode() == TargetOpcode::STACKMAP || MI.getOpcode() == TargetOpcode::PATCHPOINT) continue; // For now, allocate the base register(s) within the basic block // where they're used, and don't try to keep them around outside // of that. It may be beneficial to try sharing them more broadly // than that, but the increased register pressure makes that a // tricky thing to balance. Investigate if re-materializing these // becomes an issue. for (const MachineOperand &MO : MI.operands()) { // Consider replacing all frame index operands that reference // an object allocated in the local block. if (MO.isFI()) { // Don't try this with values not in the local block. if (!MFI.isObjectPreAllocated(MO.getIndex())) break; int Idx = MO.getIndex(); int64_t LocalOffset = LocalOffsets[Idx]; if (!TRI->needsFrameBaseReg(&MI, LocalOffset)) break; FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++)); break; } } } } // Sort the frame references by local offset. // Use frame index as a tie-breaker in case MI's have the same offset. llvm::sort(FrameReferenceInsns); MachineBasicBlock *Entry = &Fn.front(); unsigned BaseReg = 0; int64_t BaseOffset = 0; // Loop through the frame references and allocate for them as necessary. for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) { FrameRef &FR = FrameReferenceInsns[ref]; MachineInstr &MI = *FR.getMachineInstr(); int64_t LocalOffset = FR.getLocalOffset(); int FrameIdx = FR.getFrameIndex(); assert(MFI.isObjectPreAllocated(FrameIdx) && "Only pre-allocated locals expected!"); // We need to keep the references to the stack protector slot through frame // index operands so that it gets resolved by PEI rather than this pass. // This avoids accesses to the stack protector though virtual base // registers, and forces PEI to address it using fp/sp/bp. if (MFI.hasStackProtectorIndex() && FrameIdx == MFI.getStackProtectorIndex()) continue; LLVM_DEBUG(dbgs() << "Considering: " << MI); unsigned idx = 0; for (unsigned f = MI.getNumOperands(); idx != f; ++idx) { if (!MI.getOperand(idx).isFI()) continue; if (FrameIdx == MI.getOperand(idx).getIndex()) break; } assert(idx < MI.getNumOperands() && "Cannot find FI operand"); int64_t Offset = 0; int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0; LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI); // If we have a suitable base register available, use it; otherwise // create a new one. Note that any offset encoded in the // instruction itself will be taken into account by the target, // so we don't have to adjust for it here when reusing a base // register. if (UsedBaseReg && lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust, LocalOffset, MI, TRI)) { LLVM_DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n"); // We found a register to reuse. Offset = FrameSizeAdjust + LocalOffset - BaseOffset; } else { // No previously defined register was in range, so create a new one. int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx); int64_t PrevBaseOffset = BaseOffset; BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset; // We'd like to avoid creating single-use virtual base registers. // Because the FrameRefs are in sorted order, and we've already // processed all FrameRefs before this one, just check whether or not // the next FrameRef will be able to reuse this new register. If not, // then don't bother creating it. if (ref + 1 >= e || !lookupCandidateBaseReg( BaseReg, BaseOffset, FrameSizeAdjust, FrameReferenceInsns[ref + 1].getLocalOffset(), *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) { BaseOffset = PrevBaseOffset; continue; } const MachineFunction *MF = MI.getMF(); const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF); BaseReg = Fn.getRegInfo().createVirtualRegister(RC); LLVM_DEBUG(dbgs() << " Materializing base register" << " at frame local offset " << LocalOffset + InstrOffset); // Tell the target to insert the instruction to initialize // the base register. // MachineBasicBlock::iterator InsertionPt = Entry->begin(); BaseReg = TRI->materializeFrameBaseRegister(Entry, FrameIdx, InstrOffset); LLVM_DEBUG(dbgs() << " into " << printReg(BaseReg, TRI) << '\n'); // The base register already includes any offset specified // by the instruction, so account for that so it doesn't get // applied twice. Offset = -InstrOffset; ++NumBaseRegisters; UsedBaseReg = true; } assert(BaseReg != 0 && "Unable to allocate virtual base register!"); // Modify the instruction to use the new base register rather // than the frame index operand. TRI->resolveFrameIndex(MI, BaseReg, Offset); LLVM_DEBUG(dbgs() << "Resolved: " << MI); ++NumReplacements; } return UsedBaseReg; }