#pragma once #include "segmented_string_pool.h" /** This is a partially implemented allocator class that uses segmented_pool as its allocatior base. In fact, segpool_alloc can only allocate, it can't deallocate. Therefore, it should be used with add-only containers that are just clear()'ed in the end of their life cycle. External segmented_pool object must be cleared explicitly after all containers use it in their allocator are cleared. Single segmented_pool object may be used for several containers. Use segpool_alloc_vt as allocator template parameter for container. Example: using TSomething = THashMap, TEqualTo, segpool_alloc_vt>; ... TSomething something; something.GetNodeAllocator().pool = &alloc_pool; Some containers may provide no way to access their allocator. In that case, if you want to use them with segpool_alloc_vt, you should first either hack them, or fix segpool_alloc so that it would create ref-counted segmented_pool object on it's own ! Only tested with THashMap */ template struct segpool_alloc { using pool_type = segmented_pool; pool_type* pool; using pointer = _Tp*; using const_pointer = const _Tp*; using reference = _Tp&; using const_reference = const _Tp&; using size_type = size_t; using difference_type = ptrdiff_t; using value_type = _Tp; #ifndef NDEBUG ui64 pool_count, malloc_count, pool_free_count, malloc_free_count; #endif segpool_alloc() : pool(nullptr) { Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0); } segpool_alloc(pool_type* p) : pool(p) { Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0); } segpool_alloc(const segpool_alloc& a) : pool(a.pool) { Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0); } template segpool_alloc(const segpool_alloc<_Tp1>& a) : pool(a.pool) { Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0); } _Tp* allocate(size_t __n) { if (!pool) { _Tp* data = (_Tp*)malloc(__n * sizeof(_Tp)); Y_IF_DEBUG(if (data) malloc_count++); return data; } _Tp* data = (_Tp*)pool->append(nullptr, __n * sizeof(_Tp)); Y_IF_DEBUG(pool_count++); return data; } void deallocate(pointer __p, size_t /*__n*/) { if (!pool) { Y_IF_DEBUG(malloc_free_count++); free(__p); } else { Y_IF_DEBUG(pool_free_count++); } } ~segpool_alloc() { // assert(pool_count == pool_free_count && malloc_count == malloc_free_count); <- uncomment when swap() problem is solved // printf("in ~segpool_alloc: size = %u, pool_count = %" PRId64 ", malloc_count = %" PRId64 ", pool_free_count = %" PRId64 ", malloc_free_count = %" PRId64 "\n", // sizeof(_Tp), pool_count, malloc_count, pool_free_count, malloc_free_count); // fflush(stdout); } template struct rebind { using other = segpool_alloc<_Tp1>; }; size_type max_size() const { return size_type(-1) / sizeof(_Tp); } void construct(pointer __p, const _Tp& __val) { new (__p) _Tp(__val); } void destroy(pointer __p) { (void)__p; /* Make MSVC happy. */ __p->~_Tp(); } }; template inline bool operator==(const segpool_alloc<_Tp>& a1, const segpool_alloc<_Tp>& a2) { return a1.pool == a2.pool; } template inline bool operator!=(const segpool_alloc<_Tp>& a1, const segpool_alloc<_Tp>& a2) { return a1.pool != a2.pool; } // Any type since it is supposed to be rebound anyway. using segpool_alloc_vt = segpool_alloc;