# File format ($ symbol means the beginning of a line): # # $ # this message # $ # ======================= # $ # comments (all commentaries should starts with some number of spaces and # symbol) # $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits # $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files # $ # user comments # $ # ${action} {license id} {license text hash} # $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make # ${all_file_action} filename # $ # user commentaries (many lines) # $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify) # ${action} {license spdx} {license text hash} # $BELONGS ./ya/make/file/relative/path/3/ya.make # ${all_file_action} filename # $ # user commentaries # $ generated description # $ ... # # You can modify action, all_file_action and add commentaries # Available actions: # keep - keep license in contrib and use in credits # skip - skip license # remove - remove all files with this license # rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file # # {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory) # We suppose that that files can contain some license info # Available all file actions: # FILE_IGNORE - ignore file (do nothing) # FILE_INCLUDE - include all file data into licenses text file # ======================= KEEP COPYRIGHT_SERVICE_LABEL 0b26996bfb42c528af128697232328ba BELONGS ya.make License text: Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. Scancode info: Original SPDX id: COPYRIGHT_SERVICE_LABEL Score : 100.00 Match type : COPYRIGHT Files with this license: NOTICE [2:2] include/aws/http/connection.h [5:5] include/aws/http/connection_manager.h [5:5] include/aws/http/exports.h [5:5] include/aws/http/http.h [5:5] include/aws/http/http2_stream_manager.h [5:5] include/aws/http/private/connection_impl.h [5:5] include/aws/http/private/connection_manager_system_vtable.h [5:5] include/aws/http/private/connection_monitor.h [5:5] include/aws/http/private/h1_connection.h [5:5] include/aws/http/private/h1_decoder.h [5:5] include/aws/http/private/h1_encoder.h [4:4] include/aws/http/private/h1_stream.h [4:4] include/aws/http/private/h2_connection.h [5:5] include/aws/http/private/h2_decoder.h [5:5] include/aws/http/private/h2_frames.h [5:5] include/aws/http/private/h2_stream.h [5:5] include/aws/http/private/hpack.h [5:5] include/aws/http/private/hpack_header_static_table.def [2:2] include/aws/http/private/http2_stream_manager_impl.h [5:5] include/aws/http/private/http_impl.h [5:5] include/aws/http/private/proxy_impl.h [5:5] include/aws/http/private/random_access_set.h [5:5] include/aws/http/private/request_response_impl.h [5:5] include/aws/http/private/strutil.h [5:5] include/aws/http/private/websocket_decoder.h [5:5] include/aws/http/private/websocket_encoder.h [5:5] include/aws/http/private/websocket_impl.h [5:5] include/aws/http/proxy.h [5:5] include/aws/http/request_response.h [5:5] include/aws/http/server.h [5:5] include/aws/http/statistics.h [5:5] include/aws/http/status_code.h [5:5] include/aws/http/websocket.h [4:4] source/connection.c [2:2] source/connection_manager.c [2:2] source/connection_monitor.c [2:2] source/h1_connection.c [2:2] source/h1_decoder.c [2:2] source/h1_encoder.c [2:2] source/h1_stream.c [2:2] source/h2_connection.c [2:2] source/h2_decoder.c [2:2] source/h2_frames.c [2:2] source/h2_stream.c [2:2] source/hpack.c [2:2] source/hpack_decoder.c [2:2] source/hpack_encoder.c [2:2] source/hpack_huffman_static.c [2:2] source/http.c [2:2] source/http2_stream_manager.c [2:2] source/proxy_connection.c [2:2] source/proxy_strategy.c [2:2] source/random_access_set.c [3:3] source/request_response.c [2:2] source/statistics.c [2:2] source/strutil.c [2:2] source/websocket.c [2:2] source/websocket_bootstrap.c [2:2] source/websocket_decoder.c [2:2] source/websocket_encoder.c [2:2]