#include "connection.h" #include "remote_client_connection.h" #include using namespace NBus; using namespace NBus::NPrivate; void TBusClientConnectionPtrOps::Ref(TBusClientConnection* c) { return CheckedCast(c)->Ref(); } void TBusClientConnectionPtrOps::UnRef(TBusClientConnection* c) { return CheckedCast(c)->UnRef(); }