//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines ExprEngine's support for Objective-C expressions. // //===----------------------------------------------------------------------===// #include "clang/AST/StmtObjC.h" #include "clang/StaticAnalyzer/Core/CheckerManager.h" #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h" #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h" using namespace clang; using namespace ento; void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex, ExplodedNode *Pred, ExplodedNodeSet &Dst) { ProgramStateRef state = Pred->getState(); const LocationContext *LCtx = Pred->getLocationContext(); SVal baseVal = state->getSVal(Ex->getBase(), LCtx); SVal location = state->getLValue(Ex->getDecl(), baseVal); ExplodedNodeSet dstIvar; StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx); Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location)); // Perform the post-condition check of the ObjCIvarRefExpr and store // the created nodes in 'Dst'. getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this); } void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S, ExplodedNode *Pred, ExplodedNodeSet &Dst) { getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this); } /// Generate a node in \p Bldr for an iteration statement using ObjC /// for-loop iterator. static void populateObjCForDestinationSet( ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder, const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV, SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx, StmtNodeBuilder &Bldr, bool hasElements) { for (ExplodedNode *Pred : dstLocation) { ProgramStateRef state = Pred->getState(); const LocationContext *LCtx = Pred->getLocationContext(); ProgramStateRef nextState = ExprEngine::setWhetherHasMoreIteration(state, S, LCtx, hasElements); if (auto MV = elementV.getAs()) if (const auto *R = dyn_cast(MV->getRegion())) { // FIXME: The proper thing to do is to really iterate over the // container. We will do this with dispatch logic to the store. // For now, just 'conjure' up a symbolic value. QualType T = R->getValueType(); assert(Loc::isLocType(T)); SVal V; if (hasElements) { SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T, currBldrCtx->blockCount()); V = svalBuilder.makeLoc(Sym); } else { V = svalBuilder.makeIntVal(0, T); } nextState = nextState->bindLoc(elementV, V, LCtx); } Bldr.generateNode(S, Pred, nextState); } } void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S, ExplodedNode *Pred, ExplodedNodeSet &Dst) { // ObjCForCollectionStmts are processed in two places. This method // handles the case where an ObjCForCollectionStmt* occurs as one of the // statements within a basic block. This transfer function does two things: // // (1) binds the next container value to 'element'. This creates a new // node in the ExplodedGraph. // // (2) note whether the collection has any more elements (or in other words, // whether the loop has more iterations). This will be tested in // processBranch. // // FIXME: Eventually this logic should actually do dispatches to // 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration). // This will require simulating a temporary NSFastEnumerationState, either // through an SVal or through the use of MemRegions. This value can // be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop // terminates we reclaim the temporary (it goes out of scope) and we // we can test if the SVal is 0 or if the MemRegion is null (depending // on what approach we take). // // For now: simulate (1) by assigning either a symbol or nil if the // container is empty. Thus this transfer function will by default // result in state splitting. const Stmt *elem = S->getElement(); const Stmt *collection = S->getCollection(); ProgramStateRef state = Pred->getState(); SVal collectionV = state->getSVal(collection, Pred->getLocationContext()); SVal elementV; if (const auto *DS = dyn_cast(elem)) { const VarDecl *elemD = cast(DS->getSingleDecl()); assert(elemD->getInit() == nullptr); elementV = state->getLValue(elemD, Pred->getLocationContext()); } else { elementV = state->getSVal(elem, Pred->getLocationContext()); } bool isContainerNull = state->isNull(collectionV).isConstrainedTrue(); ExplodedNodeSet dstLocation; evalLocation(dstLocation, S, elem, Pred, state, elementV, false); ExplodedNodeSet Tmp; StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx); if (!isContainerNull) populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV, SymMgr, currBldrCtx, Bldr, /*hasElements=*/true); populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV, SymMgr, currBldrCtx, Bldr, /*hasElements=*/false); // Finally, run any custom checkers. // FIXME: Eventually all pre- and post-checks should live in VisitStmt. getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this); } void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME, ExplodedNode *Pred, ExplodedNodeSet &Dst) { CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef Msg = CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext()); // There are three cases for the receiver: // (1) it is definitely nil, // (2) it is definitely non-nil, and // (3) we don't know. // // If the receiver is definitely nil, we skip the pre/post callbacks and // instead call the ObjCMessageNil callbacks and return. // // If the receiver is definitely non-nil, we call the pre- callbacks, // evaluate the call, and call the post- callbacks. // // If we don't know, we drop the potential nil flow and instead // continue from the assumed non-nil state as in (2). This approach // intentionally drops coverage in order to prevent false alarms // in the following scenario: // // id result = [o someMethod] // if (result) { // if (!o) { // // <-- This program point should be unreachable because if o is nil // // it must the case that result is nil as well. // } // } // // We could avoid dropping coverage by performing an explicit case split // on each method call -- but this would get very expensive. An alternative // would be to introduce lazy constraints. // FIXME: This ignores many potential bugs (). // Revisit once we have lazier constraints. if (Msg->isInstanceMessage()) { SVal recVal = Msg->getReceiverSVal(); if (!recVal.isUndef()) { // Bifurcate the state into nil and non-nil ones. DefinedOrUnknownSVal receiverVal = recVal.castAs(); ProgramStateRef State = Pred->getState(); ProgramStateRef notNilState, nilState; std::tie(notNilState, nilState) = State->assume(receiverVal); // Receiver is definitely nil, so run ObjCMessageNil callbacks and return. if (nilState && !notNilState) { ExplodedNodeSet dstNil; StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx); bool HasTag = Pred->getLocation().getTag(); Pred = Bldr.generateNode(ME, Pred, nilState, nullptr, ProgramPoint::PreStmtKind); assert((Pred || HasTag) && "Should have cached out already!"); (void)HasTag; if (!Pred) return; ExplodedNodeSet dstPostCheckers; getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred, *Msg, *this); for (auto *I : dstPostCheckers) finishArgumentConstruction(Dst, I, *Msg); return; } ExplodedNodeSet dstNonNil; StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx); // Generate a transition to the non-nil state, dropping any potential // nil flow. if (notNilState != State) { bool HasTag = Pred->getLocation().getTag(); Pred = Bldr.generateNode(ME, Pred, notNilState); assert((Pred || HasTag) && "Should have cached out already!"); (void)HasTag; if (!Pred) return; } } } // Handle the previsits checks. ExplodedNodeSet dstPrevisit; getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred, *Msg, *this); ExplodedNodeSet dstGenericPrevisit; getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit, *Msg, *this); // Proceed with evaluate the message expression. ExplodedNodeSet dstEval; StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx); for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(), DE = dstGenericPrevisit.end(); DI != DE; ++DI) { ExplodedNode *Pred = *DI; ProgramStateRef State = Pred->getState(); CallEventRef UpdatedMsg = Msg.cloneWithState(State); if (UpdatedMsg->isInstanceMessage()) { SVal recVal = UpdatedMsg->getReceiverSVal(); if (!recVal.isUndef()) { if (ObjCNoRet.isImplicitNoReturn(ME)) { // If we raise an exception, for now treat it as a sink. // Eventually we will want to handle exceptions properly. Bldr.generateSink(ME, Pred, State); continue; } } } else { // Check for special class methods that are known to not return // and that we should treat as a sink. if (ObjCNoRet.isImplicitNoReturn(ME)) { // If we raise an exception, for now treat it as a sink. // Eventually we will want to handle exceptions properly. Bldr.generateSink(ME, Pred, Pred->getState()); continue; } } defaultEvalCall(Bldr, Pred, *UpdatedMsg); } // If there were constructors called for object-type arguments, clean them up. ExplodedNodeSet dstArgCleanup; for (auto *I : dstEval) finishArgumentConstruction(dstArgCleanup, I, *Msg); ExplodedNodeSet dstPostvisit; getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup, *Msg, *this); // Finally, perform the post-condition check of the ObjCMessageExpr and store // the created nodes in 'Dst'. getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit, *Msg, *this); }