#include "codepage.h" #include void Encoder::Tr(const wchar32* in, char* out, size_t len) const { while (len--) *out++ = Tr(*in++); } void Encoder::Tr(const wchar32* in, char* out) const { do { *out++ = Tr(*in); } while (*in++); } void Recoder::Create(const CodePage& source, const Encoder* wideTarget) { for (size_t i = 0; i != 256; ++i) { Table[i] = wideTarget->Tr(source.unicode[i]); Y_ASSERT(Table[i] != 0 || i == 0); } } void Recoder::Create(const CodePage& page, const Encoder* widePage, wchar32 (*mapfunc)(wchar32)) { for (size_t i = 0; i != 256; ++i) { char c = widePage->Code((*mapfunc)(page.unicode[i])); Table[i] = (c == 0 && i != 0) ? (unsigned char)i : (unsigned char)c; } } void Recoder::Tr(const char* in, char* out, size_t len) const { while (len--) *out++ = Table[(unsigned char)*in++]; } void Recoder::Tr(const char* in, char* out) const { do { *out++ = Table[(unsigned char)*in]; } while (*in++); } void Recoder::Tr(char* in_out, size_t len) const { while (len--) { *in_out = Table[(unsigned char)*in_out]; in_out++; } } void Recoder::Tr(char* in_out) const { // assuming that '\0' <--> '\0' do { *in_out = Table[(unsigned char)*in_out]; } while (*in_out++); }