#pragma once /* Simple almost-wait-free unordered queue for low contention operations. It's wait-free for producers. Hanging producer can hide some items from consumer. */ #include namespace NThreading { struct TIntrusiveNode { TIntrusiveNode* Next; }; class TMPSCIntrusiveUnordered { public: static constexpr ui32 NUMBER_OF_TRIES_FOR_CAS = 3; void Push(TIntrusiveNode* node) noexcept; TIntrusiveNode* PopMany() noexcept; TIntrusiveNode* Pop() noexcept; void Push(void* node) noexcept { Push(reinterpret_cast(node)); } private: TIntrusiveNode* HeadForCaS = nullptr; TIntrusiveNode* HeadForSwap = nullptr; TIntrusiveNode* NotReadyChain = nullptr; TIntrusiveNode* PopOneQueue = nullptr; }; }