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- import {lastOfArray} from 'sentry/utils';
- import {CallTreeNode} from 'sentry/utils/profiling/callTreeNode';
- import {Frame} from './../frame';
- import {Profile} from './profile';
- import {createFrameIndex} from './utils';
- // This is a simplified port of speedscope's profile with a few simplifications and some removed functionality.
- // head at commit e37f6fa7c38c110205e22081560b99cb89ce885e
- // We should try and remove these as we adopt our own profile format and only rely on the sampled format.
- export class SampledProfile extends Profile {
- static FromProfile(
- sampledProfile: Profiling.SampledProfile,
- frameIndex: ReturnType<typeof createFrameIndex>
- ): Profile {
- const profile = new SampledProfile({
- duration: sampledProfile.endValue - sampledProfile.startValue,
- startedAt: sampledProfile.startValue,
- endedAt: sampledProfile.endValue,
- name: sampledProfile.name,
- unit: sampledProfile.unit,
- threadId: sampledProfile.threadID,
- });
- if (sampledProfile.samples.length !== sampledProfile.weights.length) {
- throw new Error(
- `Expected samples.length (${sampledProfile.samples.length}) to equal weights.length (${sampledProfile.weights.length})`
- );
- }
- for (let i = 0; i < sampledProfile.samples.length; i++) {
- const stack = sampledProfile.samples[i];
- const weight = sampledProfile.weights[i];
- profile.appendSampleWithWeight(
- stack.map(n => {
- if (!frameIndex[n]) {
- throw new Error(`Could not resolve frame ${n} in frame index`);
- }
- return frameIndex[n];
- }),
- weight
- );
- }
- return profile.build();
- }
- appendSampleWithWeight(stack: Frame[], weight: number): void {
- // Keep track of discarded samples and ones that may have negative weights
- this.trackSampleStats(weight);
- // Ignore samples with 0 weight
- if (weight === 0) {
- return;
- }
- let node = this.appendOrderTree;
- const framesInStack: CallTreeNode[] = [];
- for (const frame of stack) {
- const last = lastOfArray(node.children);
- // Find common frame between two stacks
- if (last && !last.isLocked() && last.frame === frame) {
- node = last;
- } else {
- const parent = node;
- node = new CallTreeNode(frame, node);
- parent.children.push(node);
- }
- node.addToTotalWeight(weight);
- // TODO: This is On^2, because we iterate over all frames in the stack to check if our
- // frame is a recursive frame. We could do this in O(1) by keeping a map of frames in the stack
- // We check the stack in a top-down order to find the first recursive frame.
- let start = framesInStack.length - 1;
- while (start >= 0) {
- if (framesInStack[start].frame === node.frame) {
- // The recursion edge is bidirectional
- framesInStack[start].setRecursiveThroughNode(node);
- node.setRecursiveThroughNode(framesInStack[start]);
- break;
- }
- start--;
- }
- framesInStack.push(node);
- }
- node.addToSelfWeight(weight);
- this.minFrameDuration = Math.min(weight, this.minFrameDuration);
- // Lock the stack node, so we make sure we dont mutate it in the future.
- // The samples should be ordered by timestamp when processed so we should never
- // iterate over them again in the future.
- for (const child of node.children) {
- child.lock();
- }
- node.frame.addToSelfWeight(weight);
- for (const stackNode of framesInStack) {
- stackNode.frame.addToTotalWeight(weight);
- }
- // If node is the same as the previous sample, add the weight to the previous sample
- if (node === lastOfArray(this.samples)) {
- this.weights[this.weights.length - 1] += weight;
- } else {
- this.samples.push(node);
- this.weights.push(weight);
- }
- this.rawWeights.push(weight);
- }
- build(): Profile {
- this.duration = Math.max(
- this.duration,
- this.weights.reduce((a, b) => a + b, 0)
- );
- // We had no frames with duration > 0, so set min duration to timeline duration
- // which effectively disables any zooming on the flamegraphs
- if (
- this.minFrameDuration === Number.POSITIVE_INFINITY ||
- this.minFrameDuration === 0
- ) {
- this.minFrameDuration = this.duration;
- }
- return this;
- }
- }
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