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- package buffered_queue
- import (
- "fmt"
- "sync"
- )
- // ItemChunkNode represents a node in the linked list of job chunks
- type ItemChunkNode[T any] struct {
- items []T
- headIndex int
- tailIndex int
- next *ItemChunkNode[T]
- nodeId int
- }
- // BufferedQueue implements a buffered queue using a linked list of job chunks
- type BufferedQueue[T any] struct {
- chunkSize int // Maximum number of items per chunk
- head *ItemChunkNode[T]
- tail *ItemChunkNode[T]
- last *ItemChunkNode[T] // Pointer to the last chunk, for reclaiming memory
- count int // Total number of items in the queue
- mutex sync.Mutex
- nodeCounter int
- waitCond *sync.Cond
- isClosed bool
- }
- // NewBufferedQueue creates a new buffered queue with the specified chunk size
- func NewBufferedQueue[T any](chunkSize int) *BufferedQueue[T] {
- // Create an empty chunk to initialize head and tail
- chunk := &ItemChunkNode[T]{items: make([]T, chunkSize), nodeId: 0}
- bq := &BufferedQueue[T]{
- chunkSize: chunkSize,
- head: chunk,
- tail: chunk,
- last: chunk,
- count: 0,
- mutex: sync.Mutex{},
- }
- bq.waitCond = sync.NewCond(&bq.mutex)
- return bq
- }
- // Enqueue adds a job to the queue
- func (q *BufferedQueue[T]) Enqueue(job T) error {
- if q.isClosed {
- return fmt.Errorf("queue is closed")
- }
- q.mutex.Lock()
- defer q.mutex.Unlock()
- // If the tail chunk is full, create a new chunk (reusing empty chunks if available)
- if q.tail.tailIndex == q.chunkSize {
- if q.tail == q.last {
- // Create a new chunk
- q.nodeCounter++
- newChunk := &ItemChunkNode[T]{items: make([]T, q.chunkSize), nodeId: q.nodeCounter}
- q.tail.next = newChunk
- q.tail = newChunk
- q.last = newChunk
- } else {
- // Reuse an empty chunk
- q.tail = q.tail.next
- q.tail.headIndex = 0
- q.tail.tailIndex = 0
- // println("tail moved to chunk", q.tail.nodeId)
- }
- }
- // Add the job to the tail chunk
- q.tail.items[q.tail.tailIndex] = job
- q.tail.tailIndex++
- q.count++
- if q.count == 1 {
- q.waitCond.Signal()
- }
- return nil
- }
- // Dequeue removes and returns a job from the queue
- func (q *BufferedQueue[T]) Dequeue() (T, bool) {
- q.mutex.Lock()
- defer q.mutex.Unlock()
- for q.count <= 0 && !q.isClosed {
- q.waitCond.Wait()
- }
- if q.count <= 0 && q.isClosed {
- var a T
- return a, false
- }
- q.maybeAdjustHeadIndex()
- job := q.head.items[q.head.headIndex]
- q.head.headIndex++
- q.count--
- return job, true
- }
- func (q *BufferedQueue[T]) maybeAdjustHeadIndex() {
- if q.head.headIndex == q.chunkSize {
- q.last.next = q.head
- q.head = q.head.next
- q.last = q.last.next
- q.last.next = nil
- //println("reusing chunk", q.last.nodeId)
- //fmt.Printf("head: %+v\n", q.head)
- //fmt.Printf("tail: %+v\n", q.tail)
- //fmt.Printf("last: %+v\n", q.last)
- //fmt.Printf("count: %d\n", q.count)
- //for p := q.head; p != nil ; p = p.next {
- // fmt.Printf("Node: %+v\n", p)
- //}
- }
- }
- func (q *BufferedQueue[T]) PeekHead() (T, bool) {
- q.mutex.Lock()
- defer q.mutex.Unlock()
- if q.count <= 0 {
- var a T
- return a, false
- }
- q.maybeAdjustHeadIndex()
- job := q.head.items[q.head.headIndex]
- return job, true
- }
- // Size returns the number of items in the queue
- func (q *BufferedQueue[T]) Size() int {
- q.mutex.Lock()
- defer q.mutex.Unlock()
- return q.count
- }
- // IsEmpty returns true if the queue is empty
- func (q *BufferedQueue[T]) IsEmpty() bool {
- return q.Size() == 0
- }
- func (q *BufferedQueue[T]) CloseInput() {
- q.mutex.Lock()
- defer q.mutex.Unlock()
- q.isClosed = true
- q.waitCond.Broadcast()
- }
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