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- package skiplist
- // adapted from https://github.com/MauriceGit/skiplist/blob/master/skiplist.go
- import (
- "bytes"
- "fmt"
- "math/bits"
- "math/rand"
- "time"
- )
- const (
- // maxLevel denotes the maximum height of the skiplist. This height will keep the skiplist
- // efficient for up to 34m entries. If there is a need for much more, please adjust this constant accordingly.
- maxLevel = 25
- )
- type SkipList struct {
- StartLevels [maxLevel]*SkipListElementReference
- EndLevels [maxLevel]*SkipListElementReference
- MaxNewLevel int
- MaxLevel int
- ListStore ListStore
- HasChanges bool
- // elementCount int
- }
- // NewSeed returns a new empty, initialized Skiplist.
- // Given a seed, a deterministic height/list behaviour can be achieved.
- // Eps is used to compare keys given by the ExtractKey() function on equality.
- func NewSeed(seed int64, listStore ListStore) *SkipList {
- // Initialize random number generator.
- rand.Seed(seed)
- //fmt.Printf("SkipList seed: %v\n", seed)
- list := &SkipList{
- MaxNewLevel: maxLevel,
- MaxLevel: 0,
- ListStore: listStore,
- // elementCount: 0,
- }
- return list
- }
- // New returns a new empty, initialized Skiplist.
- func New(listStore ListStore) *SkipList {
- return NewSeed(time.Now().UTC().UnixNano(), listStore)
- }
- // IsEmpty checks, if the skiplist is empty.
- func (t *SkipList) IsEmpty() bool {
- return t.StartLevels[0] == nil
- }
- func (t *SkipList) generateLevel(maxLevel int) int {
- level := maxLevel - 1
- // First we apply some mask which makes sure that we don't get a level
- // above our desired level. Then we find the first set bit.
- var x = rand.Uint64() & ((1 << uint(maxLevel-1)) - 1)
- zeroes := bits.TrailingZeros64(x)
- if zeroes <= maxLevel {
- level = zeroes
- }
- return level
- }
- func (t *SkipList) findEntryIndex(key []byte, minLevel int) int {
- // Find good entry point so we don't accidentally skip half the list.
- for i := t.MaxLevel; i >= 0; i-- {
- if t.StartLevels[i] != nil && bytes.Compare(t.StartLevels[i].Key, key) < 0 || i <= minLevel {
- return i
- }
- }
- return 0
- }
- func (t *SkipList) findExtended(key []byte, findGreaterOrEqual bool) (prevElementIfVisited *SkipListElement, foundElem *SkipListElement, ok bool, err error) {
- foundElem = nil
- ok = false
- if t.IsEmpty() {
- return
- }
- index := t.findEntryIndex(key, 0)
- var currentNode *SkipListElement
- currentNode, err = t.LoadElement(t.StartLevels[index])
- if err != nil {
- return
- }
- if currentNode == nil {
- return
- }
- // In case, that our first element is already greater-or-equal!
- if findGreaterOrEqual && compareElement(currentNode, key) > 0 {
- foundElem = currentNode
- ok = true
- return
- }
- for {
- if compareElement(currentNode, key) == 0 {
- foundElem = currentNode
- ok = true
- return
- }
- // Which direction are we continuing next time?
- if currentNode.Next[index] != nil && bytes.Compare(currentNode.Next[index].Key, key) <= 0 {
- // Go right
- currentNode, err = t.LoadElement(currentNode.Next[index])
- if err != nil {
- return
- }
- if currentNode == nil {
- return
- }
- } else {
- if index > 0 {
- // Early exit
- if currentNode.Next[0] != nil && bytes.Compare(currentNode.Next[0].Key, key) == 0 {
- prevElementIfVisited = currentNode
- var currentNodeNext *SkipListElement
- currentNodeNext, err = t.LoadElement(currentNode.Next[0])
- if err != nil {
- return
- }
- if currentNodeNext == nil {
- return
- }
- foundElem = currentNodeNext
- ok = true
- return
- }
- // Go down
- index--
- } else {
- // Element is not found and we reached the bottom.
- if findGreaterOrEqual {
- foundElem, err = t.LoadElement(currentNode.Next[index])
- if err != nil {
- return
- }
- ok = foundElem != nil
- }
- return
- }
- }
- }
- }
- // Find tries to find an element in the skiplist based on the key from the given ListElement.
- // elem can be used, if ok is true.
- // Find runs in approx. O(log(n))
- func (t *SkipList) Find(key []byte) (prevIfVisited *SkipListElement, elem *SkipListElement, ok bool, err error) {
- if t == nil || key == nil {
- return
- }
- prevIfVisited, elem, ok, err = t.findExtended(key, false)
- return
- }
- // FindGreaterOrEqual finds the first element, that is greater or equal to the given ListElement e.
- // The comparison is done on the keys (So on ExtractKey()).
- // FindGreaterOrEqual runs in approx. O(log(n))
- func (t *SkipList) FindGreaterOrEqual(key []byte) (prevIfVisited *SkipListElement, elem *SkipListElement, ok bool, err error) {
- if t == nil || key == nil {
- return
- }
- prevIfVisited, elem, ok, err = t.findExtended(key, true)
- return
- }
- // Delete removes an element equal to e from the skiplist, if there is one.
- // If there are multiple entries with the same value, Delete will remove one of them
- // (Which one will change based on the actual skiplist layout)
- // Delete runs in approx. O(log(n))
- func (t *SkipList) DeleteByKey(key []byte) (id int64, err error) {
- if t == nil || t.IsEmpty() || key == nil {
- return
- }
- index := t.findEntryIndex(key, t.MaxLevel)
- var currentNode *SkipListElement
- var nextNode *SkipListElement
- for {
- if currentNode == nil {
- nextNode, err = t.LoadElement(t.StartLevels[index])
- } else {
- nextNode, err = t.LoadElement(currentNode.Next[index])
- }
- if err != nil {
- return id, err
- }
- // Found and remove!
- if nextNode != nil && compareElement(nextNode, key) == 0 {
- if currentNode != nil {
- currentNode.Next[index] = nextNode.Next[index]
- if err = t.SaveElement(currentNode); err != nil {
- return id, err
- }
- }
- if index == 0 {
- if nextNode.Next[index] != nil {
- nextNextNode, err := t.LoadElement(nextNode.Next[index])
- if err != nil {
- return id, err
- }
- if nextNextNode != nil {
- nextNextNode.Prev = currentNode.Reference()
- if err = t.SaveElement(nextNextNode); err != nil {
- return id, err
- }
- }
- }
- // t.elementCount--
- id = nextNode.Id
- if err = t.DeleteElement(nextNode); err != nil {
- return id, err
- }
- }
- // Link from start needs readjustments.
- startNextKey := t.StartLevels[index].Key
- if compareElement(nextNode, startNextKey) == 0 {
- t.HasChanges = true
- t.StartLevels[index] = nextNode.Next[index]
- // This was our currently highest node!
- if t.StartLevels[index] == nil {
- t.MaxLevel = index - 1
- }
- }
- // Link from end needs readjustments.
- if nextNode.Next[index] == nil {
- t.EndLevels[index] = currentNode.Reference()
- t.HasChanges = true
- }
- nextNode.Next[index] = nil
- }
- if nextNode != nil && compareElement(nextNode, key) < 0 {
- // Go right
- currentNode = nextNode
- } else {
- // Go down
- index--
- if index < 0 {
- break
- }
- }
- }
- return
- }
- // Insert inserts the given ListElement into the skiplist.
- // Insert runs in approx. O(log(n))
- func (t *SkipList) InsertByKey(key []byte, idIfKnown int64, value []byte) (id int64, err error) {
- if t == nil || key == nil {
- return
- }
- level := t.generateLevel(t.MaxNewLevel)
- // Only grow the height of the skiplist by one at a time!
- if level > t.MaxLevel {
- level = t.MaxLevel + 1
- t.MaxLevel = level
- t.HasChanges = true
- }
- id = idIfKnown
- if id == 0 {
- id = rand.Int63()
- }
- elem := &SkipListElement{
- Id: id,
- Next: make([]*SkipListElementReference, t.MaxNewLevel, t.MaxNewLevel),
- Level: int32(level),
- Key: key,
- Value: value,
- }
- // t.elementCount++
- newFirst := true
- newLast := true
- if !t.IsEmpty() {
- newFirst = compareElement(elem, t.StartLevels[0].Key) < 0
- newLast = compareElement(elem, t.EndLevels[0].Key) > 0
- }
- normallyInserted := false
- if !newFirst && !newLast {
- normallyInserted = true
- index := t.findEntryIndex(key, level)
- var currentNode *SkipListElement
- var nextNodeRef *SkipListElementReference
- for {
- if currentNode == nil {
- nextNodeRef = t.StartLevels[index]
- } else {
- nextNodeRef = currentNode.Next[index]
- }
- var nextNode *SkipListElement
- // Connect node to next
- if index <= level && (nextNodeRef == nil || bytes.Compare(nextNodeRef.Key, key) > 0) {
- elem.Next[index] = nextNodeRef
- if currentNode != nil {
- currentNode.Next[index] = elem.Reference()
- if err = t.SaveElement(currentNode); err != nil {
- return
- }
- }
- if index == 0 {
- elem.Prev = currentNode.Reference()
- if nextNodeRef != nil {
- if nextNode, err = t.LoadElement(nextNodeRef); err != nil {
- return
- }
- if nextNode != nil {
- nextNode.Prev = elem.Reference()
- if err = t.SaveElement(nextNode); err != nil {
- return
- }
- }
- }
- }
- }
- if nextNodeRef != nil && bytes.Compare(nextNodeRef.Key, key) <= 0 {
- // Go right
- if nextNode == nil {
- // reuse nextNode when index == 0
- if nextNode, err = t.LoadElement(nextNodeRef); err != nil {
- return
- }
- }
- currentNode = nextNode
- if currentNode == nil {
- return
- }
- } else {
- // Go down
- index--
- if index < 0 {
- break
- }
- }
- }
- }
- // Where we have a left-most position that needs to be referenced!
- for i := level; i >= 0; i-- {
- didSomething := false
- if newFirst || normallyInserted {
- if t.StartLevels[i] == nil || bytes.Compare(t.StartLevels[i].Key, key) > 0 {
- if i == 0 && t.StartLevels[i] != nil {
- startLevelElement, err := t.LoadElement(t.StartLevels[i])
- if err != nil {
- return id, err
- }
- if startLevelElement != nil {
- startLevelElement.Prev = elem.Reference()
- if err = t.SaveElement(startLevelElement); err != nil {
- return id, err
- }
- }
- }
- elem.Next[i] = t.StartLevels[i]
- t.StartLevels[i] = elem.Reference()
- t.HasChanges = true
- }
- // link the EndLevels to this element!
- if elem.Next[i] == nil {
- t.EndLevels[i] = elem.Reference()
- t.HasChanges = true
- }
- didSomething = true
- }
- if newLast {
- // Places the element after the very last element on this level!
- // This is very important, so we are not linking the very first element (newFirst AND newLast) to itself!
- if !newFirst {
- if t.EndLevels[i] != nil {
- endLevelElement, err := t.LoadElement(t.EndLevels[i])
- if err != nil {
- return id, err
- }
- if endLevelElement != nil {
- endLevelElement.Next[i] = elem.Reference()
- if err = t.SaveElement(endLevelElement); err != nil {
- return id, err
- }
- }
- }
- if i == 0 {
- elem.Prev = t.EndLevels[i]
- }
- t.EndLevels[i] = elem.Reference()
- t.HasChanges = true
- }
- // Link the startLevels to this element!
- if t.StartLevels[i] == nil || bytes.Compare(t.StartLevels[i].Key, key) > 0 {
- t.StartLevels[i] = elem.Reference()
- t.HasChanges = true
- }
- didSomething = true
- }
- if !didSomething {
- break
- }
- }
- if err = t.SaveElement(elem); err != nil {
- return id, err
- }
- return id, nil
- }
- // GetSmallestNode returns the very first/smallest node in the skiplist.
- // GetSmallestNode runs in O(1)
- func (t *SkipList) GetSmallestNode() (*SkipListElement, error) {
- return t.LoadElement(t.StartLevels[0])
- }
- // GetLargestNode returns the very last/largest node in the skiplist.
- // GetLargestNode runs in O(1)
- func (t *SkipList) GetLargestNode() (*SkipListElement, error) {
- return t.LoadElement(t.EndLevels[0])
- }
- func (t *SkipList) GetLargestNodeReference() *SkipListElementReference {
- return t.EndLevels[0]
- }
- // Next returns the next element based on the given node.
- // Next will loop around to the first node, if you call it on the last!
- func (t *SkipList) Next(e *SkipListElement) (*SkipListElement, error) {
- if e.Next[0] == nil {
- return t.LoadElement(t.StartLevels[0])
- }
- return t.LoadElement(e.Next[0])
- }
- // Prev returns the previous element based on the given node.
- // Prev will loop around to the last node, if you call it on the first!
- func (t *SkipList) Prev(e *SkipListElement) (*SkipListElement, error) {
- if e.Prev == nil {
- return t.LoadElement(t.EndLevels[0])
- }
- return t.LoadElement(e.Prev)
- }
- // ChangeValue can be used to change the actual value of a node in the skiplist
- // without the need of Deleting and reinserting the node again.
- // Be advised, that ChangeValue only works, if the actual key from ExtractKey() will stay the same!
- // ok is an indicator, wether the value is actually changed.
- func (t *SkipList) ChangeValue(e *SkipListElement, newValue []byte) (err error) {
- // The key needs to stay correct, so this is very important!
- e.Value = newValue
- return t.SaveElement(e)
- }
- // String returns a string format of the skiplist. Useful to get a graphical overview and/or debugging.
- func (t *SkipList) println() {
- print("start --> ")
- for i, l := range t.StartLevels {
- if l == nil {
- break
- }
- if i > 0 {
- print(" -> ")
- }
- next := "---"
- if l != nil {
- next = string(l.Key)
- }
- print(fmt.Sprintf("[%v]", next))
- }
- println()
- nodeRef := t.StartLevels[0]
- for nodeRef != nil {
- print(fmt.Sprintf("%v: ", string(nodeRef.Key)))
- node, _ := t.LoadElement(nodeRef)
- if node == nil {
- break
- }
- for i := 0; i <= int(node.Level); i++ {
- l := node.Next[i]
- next := "---"
- if l != nil {
- next = string(l.Key)
- }
- if i == 0 {
- prev := "---"
- if node.Prev != nil {
- prev = string(node.Prev.Key)
- }
- print(fmt.Sprintf("[%v|%v]", prev, next))
- } else {
- print(fmt.Sprintf("[%v]", next))
- }
- if i < int(node.Level) {
- print(" -> ")
- }
- }
- nodeRef = node.Next[0]
- println()
- }
- print("end --> ")
- for i, l := range t.EndLevels {
- if l == nil {
- break
- }
- if i > 0 {
- print(" -> ")
- }
- next := "---"
- if l != nil {
- next = string(l.Key)
- }
- print(fmt.Sprintf("[%v]", next))
- }
- println()
- }
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