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- package mem
- import (
- "sync"
- )
- var pools []*sync.Pool
- const (
- min_size = 1024
- )
- func bitCount(size int) (count int) {
- for ; size > min_size; count++ {
- size = (size + 1) >> 1
- }
- return
- }
- func init() {
- // 1KB ~ 256MB
- pools = make([]*sync.Pool, bitCount(1024*1024*256))
- for i := 0; i < len(pools); i++ {
- slotSize := 1024 << i
- pools[i] = &sync.Pool{
- New: func() interface{} {
- buffer := make([]byte, slotSize)
- return &buffer
- },
- }
- }
- }
- func getSlotPool(size int) (*sync.Pool, bool) {
- index := bitCount(size)
- if index >= len(pools) {
- return nil, false
- }
- return pools[index], true
- }
- func Allocate(size int) []byte {
- if pool, found := getSlotPool(size); found {
- slab := *pool.Get().(*[]byte)
- return slab[:size]
- }
- return make([]byte, size)
- }
- func Free(buf []byte) {
- if pool, found := getSlotPool(cap(buf)); found {
- pool.Put(&buf)
- }
- }
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