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- = EVENTS =
- The subsystem of events used in mc is based on fast binary trees engine.
- == Introduction ==
- Subsystem of events is primarily designed to detach event source and event
- handler in source code level. For example, VFS module uses function to show
- messages, which is defined in the source code (not in the lib). In the lib,
- definition of this function will be difficult (because the function does
- a lot of calls of other functions from src). In this case, the transform
- of this function to event handler is needed, and the display messages process
- can be used as an event. Function as event handler should be registered
- at early stage of mc start. Later just call the event, absolutely without
- worrying whether the handler is tied to the event, and which function
- is an event handler now (in some situation, plugin will load and reassign
- this event handler to itself).
- === Usage ===
- Events are applicable in any case. Sometimes it is hard to decide whether
- it should be a common function or it should be an event handler. The replacement
- of all functions used in keybindings process to event handler is good choice
- (or parts of the 'switch () {case:}' in keybindings handlers). All keybindings
- are described in lib/keybind.h.
- The second argument to choose the solution (event handler or function) should be
- thought whether that transformation of function to the event handler is easy,
- the inverse process (handler to function) would be more difficult because
- one event can have multiple handlers and each handler may depend to another.
- A third argument in the choice in favor of the event handlers can be a plug-ins
- (in future). In this case events is a way to give access to internal application
- resources without providing a low-level API. All plug-ins need is to know what and how
- call the event with proper structure type (#include "lib/event.h").
- == Structure ==
- In general, the subsystem of events can be represented as following:
- ------------------------------------ }
- |Group1 Group2 ... GroupN| } Event groups (GTree)
- ------------------------------------- }
- | | |
- /|\ /|\ /|\
- / | \ / | ... ... eventN }
- / | \ / ... }
- / | \ ... } Events by groups
- | | event3 } (GTree for any group)
- | event2 }
- event1 }
- | | | |
- f1f2...fN } list of event handlers (GPtrArray for any event)
- This scheme allows to group events, and perform several handlers for one event.
- == Requirements for event handlers ==
- The following function prototype is event handler:
- gboolean mc_event_callback_func_t (
- const gchar *event_group,
- const gchar *event_name,
- gpointer init_data,
- gpointer event_data
- );
- where:
- event_group:
- name of the group, where event was initiated
- event_name:
- event name. event_name and event_group uniquely identify an event.
- These parameters can be useful if event handler is tied to several events
- and the distinguish between different events (for example, function of logging)
- is required.
- init_data:
- Arbitrary data, provided to the event handler.
- This data is provided by adding a handler to the event (the initialization data).
- event_data:
- Data provided to the handler when the event occurred.
- Handler should return TRUE to allow running all other handlers tied to this event;
- or FALSE if it is necessary to stop further processing of event (the remaining
- handlers are not called).
- If one event will have multiple handlers, the order of execution is "Last added - first
- executed". This allows to override the standard event handlers (eg, in plug-ins).
- === Passing parameters to event handlers. Returning rezults ==
- Due to the unification of the event handlers, there is no possibility to pass
- a certain number of parameters and get the results of execution. Pass of a single
- parameter (or get one result of an event handler) can be made as simple type casting
- for one variable when event is called. But this way isn't applicable if pass
- of several parameters (or get multiple return values) is required.
- To solve this problem, you can pass the previously defined structure as universal
- pointer event_data. All structures used in the event handlers should be defined
- in the lib/event-types.h.
- This way (the pass parameters as pointer to structure) has advantages and disadvantages.
- Advantages:
- * any number of parameters and their types;
- * any number of return values and their types.
- Disadvantages:
- * probability of error: call the event with the wrong structure. In this case,
- the handler will cast pointer to the structure on which it was designed.
- At this point funny bugs and very long debugging process (especially if segfault
- doesn't occur immediately) are possible;
- * in order for an event handler and the initiator of the event to "communicate"
- with each other, previously defined structures is needed.
- == Examples ==
- === Logging ===
- Consider the example of a temporary handler which simply logged the order
- of certain events (for example, to detect infinite loop).
- Here event handler:
- gboolean
- mc_temp_event_logger (const gchar *event_group, const gchar *event_name,
- gpointer init_data, gpointer data)
- {
- (void) init_data;
- (void) data;
- mc_log("Event: %s:%s",event_group,event_name);
- return TRUE;
- }
- Add the following lines into src/event_init.c before "{NULL, NULL, NULL, NULL}" line
- as one record to the initialization structure.
- {MCEVENT_GROUP_CORE, "clipboard_file_to_ext_clip", mc_temp_event_logger, NULL},
- {MCEVENT_GROUP_CORE, "clipboard_file_from_ext_clip", mc_temp_event_logger, NULL},
- {MCEVENT_GROUP_CORE, "clipboard_text_to_file", mc_temp_event_logger, NULL},
- {MCEVENT_GROUP_CORE, "clipboard_text_from_file", mc_temp_event_logger, NULL},
- ...(there any other events which you want to monitor)...
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