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- #
- # Marlin Firmware
- # PlatformIO Configuration File
- #
- #################################
- # #
- # Native / Simulation #
- # #
- #################################
- #
- # No supported Arduino libraries, base Marlin only
- #
- [env:linux_native]
- platform = native
- framework =
- build_flags = ${common.build_flags} -D__PLAT_LINUX__ -std=gnu++17 -ggdb -g -lrt -lpthread -D__MARLIN_FIRMWARE__ -Wno-expansion-to-defined
- build_src_flags = -Wall -IMarlin/src/HAL/LINUX/include
- build_unflags = -Wall
- lib_ldf_mode = off
- build_src_filter = ${common.default_src_filter} +<src/HAL/LINUX>
- # Environment specifically for unit testing through the Makefile
- # This is somewhat unorthodox, in that it uses the PlatformIO Unity testing framework,
- # but actual targets are dynamically generated during the build. This seems to prevent
- # Unity from being automatically included, so it is added here.
- [env:linux_native_test]
- extends = env:linux_native
- extra_scripts = ${common.extra_scripts}
- post:buildroot/share/PlatformIO/scripts/collect-code-tests.py
- build_src_filter = ${env:linux_native.build_src_filter} +<tests>
- lib_deps = throwtheswitch/Unity@^2.5.2
- test_build_src = true
- build_unflags =
- build_flags = ${env:linux_native.build_flags} -Werror
- #
- # Native Simulation
- # Builds with a small subset of available features
- # Required system libraries: SDL2, SDL2-net, OpenGL, GLM
- # sudo apt-get install python3-venv build-essential libsdl2-dev libsdl2-net-dev libglm-dev
- # See https://docs.platformio.org/en/latest/platforms/native.html for more information
- #
- # Tested with Linux (Mint 20) : gcc [9.3.0, 10.2.0]: libsdl2-dev[2.0.10], libsdl2-net-dev[2.0.1], libglm-dev[0.9.9.7, 0.9.9.8]
- #
- # For VSCode debugging see buildroot/share/PlatformIO/debugging/launch.json
- #
- [simulator_common]
- platform = native
- framework =
- build_flags = ${common.build_flags} -std=gnu++17
- -I/usr/include/SDL2 -IMarlin -IMarlin/src/HAL/NATIVE_SIM/u8g
- -D__PLAT_NATIVE_SIM__ -DU8G_HAL_LINKS -DGLM_ENABLE_EXPERIMENTAL
- build_src_flags = -Wall -Wno-expansion-to-defined -Wno-deprecated-declarations -Wcast-align
- release_flags = -g0 -O3 -flto
- debug_build_flags = -fstack-protector-strong -g -g3 -ggdb
- lib_compat_mode = off
- build_src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM>
- lib_deps = ${common.lib_deps}
- MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/afe7c1c293.zip
- Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/c6b319f447.zip
- LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/322fb5fc23.zip
- extra_scripts = ${common.extra_scripts}
- pre:buildroot/share/PlatformIO/scripts/simulator.py
- [simulator_linux]
- extends = simulator_common
- build_flags = ${simulator_common.build_flags} -ldl -lpthread -lSDL2 -lSDL2_net -lGL
- [env:simulator_linux_debug]
- extends = simulator_linux
- build_type = debug
- [env:simulator_linux_release]
- extends = simulator_linux
- build_type = release
- build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
- #
- # Simulator for macOS (MacPorts)
- #
- #
- # MacPorts:
- # sudo port install gcc14 glm mesa libsdl2 libsdl2_net
- #
- # cd /opt/local/bin
- # sudo rm gcc g++ cc ld
- # sudo ln -s gcc-mp-14 gcc ; sudo ln -s g++-mp-14 g++ ; sudo ln -s g++ cc
- # sudo ln -s ld-classic ld
- # cd -
- # rehash
- #
- #==================================================================================
- #
- # Homebrew:
- # /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
- #
- # brew install gcc@14 glm mesa sdl2 sdl2_net
- #
- # cd /opt/homebrew/bin
- # sudo rm -f gcc g++ cc
- # sudo ln -s gcc-14 gcc ; sudo ln -s g++-14 g++ ; sudo ln -s g++ cc
- # cd -
- #
- [simulator_macos]
- build_unflags = -g3 -lGL -fstack-protector-strong
- build_flags = -g2
- -DHAS_LIBBSD
- -I/opt/local/include
- -I/opt/local/include/freetype2
- -I/opt/local/include/SDL2/
- -L/opt/local/lib
- -Wl,-framework,OpenGl
- -Wl,-framework,CoreFoundation
- -lSDL2
- -fno-stack-protector
- [env:simulator_macos_debug]
- extends = env:simulator_linux_debug
- build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE
- build_unflags = ${simulator_macos.build_unflags}
- custom_verbose = 0
- custom_gcc = g++
- [env:simulator_macos_release]
- extends = env:simulator_linux_release
- build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags}
- build_unflags = ${simulator_macos.build_unflags}
- custom_verbose = 0
- custom_gcc = g++
- #
- # Simulator for Windows 10
- #
- # MSYS2 mingw-w64-x86_64 with these packages:
- # pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
- #
- # Ensure the following paths have been added to the PATH system environment variable:
- # C:\msys64\mingw64\bin, C:\msys64\ucrt64\bin, C:\msys64\usr\bin
- #
- [env:simulator_windows]
- extends = simulator_common
- build_src_flags = ${simulator_common.build_src_flags} -fpermissive
- build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags}
- -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows
- -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
- build_type = debug
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