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- /*
- * Copyright (c) 2010 Mans Rullgard <mans@mansr.com>
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef AVUTIL_TOMI_INTREADWRITE_H
- #define AVUTIL_TOMI_INTREADWRITE_H
- #include <stdint.h>
- #include "config.h"
- #include "libavutil/attributes.h"
- #define AV_RB16 AV_RB16
- static av_always_inline uint16_t AV_RB16(const void *p)
- {
- uint16_t v;
- __asm__ ("loadacc, (%1+) \n\t"
- "rol8 \n\t"
- "storeacc, %0 \n\t"
- "loadacc, (%1+) \n\t"
- "add, %0 \n\t"
- : "=r"(v), "+a"(p));
- return v;
- }
- #define AV_WB16 AV_WB16
- static av_always_inline void AV_WB16(void *p, uint16_t v)
- {
- __asm__ volatile ("loadacc, %1 \n\t"
- "lsr8 \n\t"
- "storeacc, (%0+) \n\t"
- "loadacc, %1 \n\t"
- "storeacc, (%0+) \n\t"
- : "+&a"(p) : "r"(v));
- }
- #define AV_RL16 AV_RL16
- static av_always_inline uint16_t AV_RL16(const void *p)
- {
- uint16_t v;
- __asm__ ("loadacc, (%1+) \n\t"
- "storeacc, %0 \n\t"
- "loadacc, (%1+) \n\t"
- "rol8 \n\t"
- "add, %0 \n\t"
- : "=r"(v), "+a"(p));
- return v;
- }
- #define AV_WL16 AV_WL16
- static av_always_inline void AV_WL16(void *p, uint16_t v)
- {
- __asm__ volatile ("loadacc, %1 \n\t"
- "storeacc, (%0+) \n\t"
- "lsr8 \n\t"
- "storeacc, (%0+) \n\t"
- : "+&a"(p) : "r"(v));
- }
- #define AV_RB32 AV_RB32
- static av_always_inline uint32_t AV_RB32(const void *p)
- {
- uint32_t v;
- __asm__ ("loadacc, (%1+) \n\t"
- "rol8 \n\t"
- "rol8 \n\t"
- "rol8 \n\t"
- "storeacc, %0 \n\t"
- "loadacc, (%1+) \n\t"
- "rol8 \n\t"
- "rol8 \n\t"
- "add, %0 \n\t"
- "loadacc, (%1+) \n\t"
- "rol8 \n\t"
- "add, %0 \n\t"
- "loadacc, (%1+) \n\t"
- "add, %0 \n\t"
- : "=r"(v), "+a"(p));
- return v;
- }
- #define AV_WB32 AV_WB32
- static av_always_inline void AV_WB32(void *p, uint32_t v)
- {
- __asm__ volatile ("loadacc, #4 \n\t"
- "add, %0 \n\t"
- "loadacc, %1 \n\t"
- "storeacc, (-%0) \n\t"
- "lsr8 \n\t"
- "storeacc, (-%0) \n\t"
- "lsr8 \n\t"
- "storeacc, (-%0) \n\t"
- "lsr8 \n\t"
- "storeacc, (-%0) \n\t"
- : "+&a"(p) : "r"(v));
- }
- #define AV_RL32 AV_RL32
- static av_always_inline uint32_t AV_RL32(const void *p)
- {
- uint32_t v;
- __asm__ ("loadacc, (%1+) \n\t"
- "storeacc, %0 \n\t"
- "loadacc, (%1+) \n\t"
- "rol8 \n\t"
- "add, %0 \n\t"
- "loadacc, (%1+) \n\t"
- "rol8 \n\t"
- "rol8 \n\t"
- "add, %0 \n\t"
- "loadacc, (%1+) \n\t"
- "rol8 \n\t"
- "rol8 \n\t"
- "rol8 \n\t"
- "add, %0 \n\t"
- : "=r"(v), "+a"(p));
- return v;
- }
- #define AV_WL32 AV_WL32
- static av_always_inline void AV_WL32(void *p, uint32_t v)
- {
- __asm__ volatile ("loadacc, %1 \n\t"
- "storeacc, (%0+) \n\t"
- "lsr8 \n\t"
- "storeacc, (%0+) \n\t"
- "lsr8 \n\t"
- "storeacc, (%0+) \n\t"
- "lsr8 \n\t"
- "storeacc, (%0+) \n\t"
- : "+&a"(p) : "r"(v));
- }
- #endif /* AVUTIL_TOMI_INTREADWRITE_H */
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