display.c 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. /*
  2. * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavutil/display.c"
  21. static void print_matrix(int32_t matrix[9])
  22. {
  23. int i, j;
  24. for (i = 0; i < 3; ++i) {
  25. for (j = 0; j < 3 - 1; ++j)
  26. printf("%d ", matrix[i*3 + j]);
  27. printf("%d\n", matrix[i*3 + j]);
  28. }
  29. }
  30. int main(void)
  31. {
  32. int32_t matrix[9];
  33. // Set the matrix to 90 degrees
  34. av_display_rotation_set(matrix, 90);
  35. print_matrix(matrix);
  36. printf("degrees: %f\n", av_display_rotation_get(matrix));
  37. // Set the matrix to -45 degrees
  38. av_display_rotation_set(matrix, -45);
  39. print_matrix(matrix);
  40. printf("degrees: %f\n", av_display_rotation_get(matrix));
  41. // flip horizontal
  42. av_display_matrix_flip(matrix, 1, 0);
  43. print_matrix(matrix);
  44. printf("degrees: %f\n", av_display_rotation_get(matrix));
  45. // flip vertical
  46. av_display_matrix_flip(matrix, 0, 1);
  47. print_matrix(matrix);
  48. printf("degrees: %f\n", av_display_rotation_get(matrix));
  49. return 0;
  50. }