float_dsp_vsx.c 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117
  1. /*
  2. * Copyright (c) 2015 Luca Barbato <lu_zero@gentoo.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "util_altivec.h"
  21. #include "float_dsp_vsx.h"
  22. void ff_vector_fmul_vsx(float *dst,
  23. const float *src0, const float *src1,
  24. int len)
  25. {
  26. int i;
  27. vec_f d0, d1, zero = (vec_f)vec_splat_u32(0);
  28. for (i = 0; i < len - 7; i += 8) {
  29. d0 = vec_vsx_ld( 0, src0 + i);
  30. d1 = vec_vsx_ld(16, src0 + i);
  31. d0 = vec_madd(d0, vec_vsx_ld( 0, src1 + i), zero);
  32. d1 = vec_madd(d1, vec_vsx_ld(16, src1 + i), zero);
  33. vec_vsx_st(d0, 0, dst + i);
  34. vec_vsx_st(d1, 16, dst + i);
  35. }
  36. }
  37. void ff_vector_fmul_window_vsx(float *dst, const float *src0,
  38. const float *src1, const float *win,
  39. int len)
  40. {
  41. vec_f zero, t0, t1, s0, s1, wi, wj;
  42. const vec_u8 reverse = vcprm(3, 2, 1, 0);
  43. int i, j;
  44. dst += len;
  45. win += len;
  46. src0 += len;
  47. zero = (vec_f)vec_splat_u32(0);
  48. for (i = -len * 4, j = len * 4 - 16; i < 0; i += 16, j -= 16) {
  49. s0 = vec_vsx_ld(i, src0);
  50. s1 = vec_vsx_ld(j, src1);
  51. wi = vec_vsx_ld(i, win);
  52. wj = vec_vsx_ld(j, win);
  53. s1 = vec_perm(s1, s1, reverse);
  54. wj = vec_perm(wj, wj, reverse);
  55. t0 = vec_madd(s0, wj, zero);
  56. t0 = vec_nmsub(s1, wi, t0);
  57. t1 = vec_madd(s0, wi, zero);
  58. t1 = vec_madd(s1, wj, t1);
  59. t1 = vec_perm(t1, t1, reverse);
  60. vec_vsx_st(t0, i, dst);
  61. vec_vsx_st(t1, j, dst);
  62. }
  63. }
  64. void ff_vector_fmul_add_vsx(float *dst, const float *src0,
  65. const float *src1, const float *src2,
  66. int len)
  67. {
  68. int i;
  69. vec_f d, s0, s1, s2;
  70. for (i = 0; i < len - 3; i += 4) {
  71. s0 = vec_vsx_ld(0, src0 + i);
  72. s1 = vec_vsx_ld(0, src1 + i);
  73. s2 = vec_vsx_ld(0, src2 + i);
  74. d = vec_madd(s0, s1, s2);
  75. vec_vsx_st(d, 0, dst + i);
  76. }
  77. }
  78. void ff_vector_fmul_reverse_vsx(float *dst, const float *src0,
  79. const float *src1, int len)
  80. {
  81. int i;
  82. vec_f d, s0, s1, h0, l0, s2, s3;
  83. vec_f zero = (vec_f)vec_splat_u32(0);
  84. src1 += len - 4;
  85. for (i = 0; i < len - 7; i += 8) {
  86. s1 = vec_vsx_ld(0, src1 - i); // [a,b,c,d]
  87. s0 = vec_vsx_ld(0, src0 + i);
  88. l0 = vec_mergel(s1, s1); // [c,c,d,d]
  89. s3 = vec_vsx_ld(-16, src1 - i);
  90. h0 = vec_mergeh(s1, s1); // [a,a,b,b]
  91. s2 = vec_vsx_ld(16, src0 + i);
  92. s1 = vec_mergeh(vec_mergel(l0, h0), // [d,b,d,b]
  93. vec_mergeh(l0, h0)); // [c,a,c,a]
  94. // [d,c,b,a]
  95. l0 = vec_mergel(s3, s3);
  96. d = vec_madd(s0, s1, zero);
  97. h0 = vec_mergeh(s3, s3);
  98. vec_vsx_st(d, 0, dst + i);
  99. s3 = vec_mergeh(vec_mergel(l0, h0),
  100. vec_mergeh(l0, h0));
  101. d = vec_madd(s2, s3, zero);
  102. vec_vsx_st(d, 16, dst + i);
  103. }
  104. }