vf_deshake.c 21 KB

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  1. /*
  2. * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
  3. * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
  4. *
  5. * This file is part of FFmpeg.
  6. *
  7. * FFmpeg is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * FFmpeg is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with FFmpeg; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. /**
  22. * @file
  23. * fast deshake / depan video filter
  24. *
  25. * SAD block-matching motion compensation to fix small changes in
  26. * horizontal and/or vertical shift. This filter helps remove camera shake
  27. * from hand-holding a camera, bumping a tripod, moving on a vehicle, etc.
  28. *
  29. * Algorithm:
  30. * - For each frame with one previous reference frame
  31. * - For each block in the frame
  32. * - If contrast > threshold then find likely motion vector
  33. * - For all found motion vectors
  34. * - Find most common, store as global motion vector
  35. * - Find most likely rotation angle
  36. * - Transform image along global motion
  37. *
  38. * TODO:
  39. * - Fill frame edges based on previous/next reference frames
  40. * - Fill frame edges by stretching image near the edges?
  41. * - Can this be done quickly and look decent?
  42. *
  43. * Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2
  44. * for an algorithm similar to what could be used here to get the gmv
  45. * It requires only a couple diamond searches + fast downscaling
  46. *
  47. * Special thanks to Jason Kotenko for his help with the algorithm and my
  48. * inability to see simple errors in C code.
  49. */
  50. #include "avfilter.h"
  51. #include "formats.h"
  52. #include "internal.h"
  53. #include "video.h"
  54. #include "libavutil/common.h"
  55. #include "libavutil/mem.h"
  56. #include "libavutil/opt.h"
  57. #include "libavutil/pixdesc.h"
  58. #include "deshake.h"
  59. #include "deshake_opencl.h"
  60. #define CHROMA_WIDTH(link) (-((-(link)->w) >> av_pix_fmt_desc_get((link)->format)->log2_chroma_w))
  61. #define CHROMA_HEIGHT(link) (-((-(link)->h) >> av_pix_fmt_desc_get((link)->format)->log2_chroma_h))
  62. #define OFFSET(x) offsetof(DeshakeContext, x)
  63. #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
  64. static const AVOption deshake_options[] = {
  65. { "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
  66. { "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
  67. { "w", "set width for the rectangular search area", OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
  68. { "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
  69. { "rx", "set x for the rectangular search area", OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
  70. { "ry", "set y for the rectangular search area", OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
  71. { "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, "edge"},
  72. { "blank", "fill zeroes at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK}, INT_MIN, INT_MAX, FLAGS, "edge" },
  73. { "original", "original image at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, "edge" },
  74. { "clamp", "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP}, INT_MIN, INT_MAX, FLAGS, "edge" },
  75. { "mirror", "mirrored edge at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR}, INT_MIN, INT_MAX, FLAGS, "edge" },
  76. { "blocksize", "set motion search blocksize", OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8}, 4, 128, .flags = FLAGS },
  77. { "contrast", "set contrast threshold for blocks", OFFSET(contrast), AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS },
  78. { "search", "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, "smode" },
  79. { "exhaustive", "exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
  80. { "less", "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
  81. { "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
  82. { "opencl", "use OpenCL filtering capabilities", OFFSET(opencl), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, .flags = FLAGS },
  83. { NULL }
  84. };
  85. AVFILTER_DEFINE_CLASS(deshake);
  86. static int cmp(const double *a, const double *b)
  87. {
  88. return *a < *b ? -1 : ( *a > *b ? 1 : 0 );
  89. }
  90. /**
  91. * Cleaned mean (cuts off 20% of values to remove outliers and then averages)
  92. */
  93. static double clean_mean(double *values, int count)
  94. {
  95. double mean = 0;
  96. int cut = count / 5;
  97. int x;
  98. qsort(values, count, sizeof(double), (void*)cmp);
  99. for (x = cut; x < count - cut; x++) {
  100. mean += values[x];
  101. }
  102. return mean / (count - cut * 2);
  103. }
  104. /**
  105. * Find the most likely shift in motion between two frames for a given
  106. * macroblock. Test each block against several shifts given by the rx
  107. * and ry attributes. Searches using a simple matrix of those shifts and
  108. * chooses the most likely shift by the smallest difference in blocks.
  109. */
  110. static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
  111. uint8_t *src2, int cx, int cy, int stride,
  112. IntMotionVector *mv)
  113. {
  114. int x, y;
  115. int diff;
  116. int smallest = INT_MAX;
  117. int tmp, tmp2;
  118. #define CMP(i, j) deshake->sad(src1 + cy * stride + cx, stride,\
  119. src2 + (j) * stride + (i), stride)
  120. if (deshake->search == EXHAUSTIVE) {
  121. // Compare every possible position - this is sloooow!
  122. for (y = -deshake->ry; y <= deshake->ry; y++) {
  123. for (x = -deshake->rx; x <= deshake->rx; x++) {
  124. diff = CMP(cx - x, cy - y);
  125. if (diff < smallest) {
  126. smallest = diff;
  127. mv->x = x;
  128. mv->y = y;
  129. }
  130. }
  131. }
  132. } else if (deshake->search == SMART_EXHAUSTIVE) {
  133. // Compare every other possible position and find the best match
  134. for (y = -deshake->ry + 1; y < deshake->ry; y += 2) {
  135. for (x = -deshake->rx + 1; x < deshake->rx; x += 2) {
  136. diff = CMP(cx - x, cy - y);
  137. if (diff < smallest) {
  138. smallest = diff;
  139. mv->x = x;
  140. mv->y = y;
  141. }
  142. }
  143. }
  144. // Hone in on the specific best match around the match we found above
  145. tmp = mv->x;
  146. tmp2 = mv->y;
  147. for (y = tmp2 - 1; y <= tmp2 + 1; y++) {
  148. for (x = tmp - 1; x <= tmp + 1; x++) {
  149. if (x == tmp && y == tmp2)
  150. continue;
  151. diff = CMP(cx - x, cy - y);
  152. if (diff < smallest) {
  153. smallest = diff;
  154. mv->x = x;
  155. mv->y = y;
  156. }
  157. }
  158. }
  159. }
  160. if (smallest > 512) {
  161. mv->x = -1;
  162. mv->y = -1;
  163. }
  164. emms_c();
  165. //av_log(NULL, AV_LOG_ERROR, "%d\n", smallest);
  166. //av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y);
  167. }
  168. /**
  169. * Find the contrast of a given block. When searching for global motion we
  170. * really only care about the high contrast blocks, so using this method we
  171. * can actually skip blocks we don't care much about.
  172. */
  173. static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
  174. {
  175. int highest = 0;
  176. int lowest = 255;
  177. int i, j, pos;
  178. for (i = 0; i <= blocksize * 2; i++) {
  179. // We use a width of 16 here to match the sad function
  180. for (j = 0; j <= 15; j++) {
  181. pos = (y - i) * stride + (x - j);
  182. if (src[pos] < lowest)
  183. lowest = src[pos];
  184. else if (src[pos] > highest) {
  185. highest = src[pos];
  186. }
  187. }
  188. }
  189. return highest - lowest;
  190. }
  191. /**
  192. * Find the rotation for a given block.
  193. */
  194. static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
  195. {
  196. double a1, a2, diff;
  197. a1 = atan2(y - cy, x - cx);
  198. a2 = atan2(y - cy + shift->y, x - cx + shift->x);
  199. diff = a2 - a1;
  200. return (diff > M_PI) ? diff - 2 * M_PI :
  201. (diff < -M_PI) ? diff + 2 * M_PI :
  202. diff;
  203. }
  204. /**
  205. * Find the estimated global motion for a scene given the most likely shift
  206. * for each block in the frame. The global motion is estimated to be the
  207. * same as the motion from most blocks in the frame, so if most blocks
  208. * move one pixel to the right and two pixels down, this would yield a
  209. * motion vector (1, -2).
  210. */
  211. static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
  212. int width, int height, int stride, Transform *t)
  213. {
  214. int x, y;
  215. IntMotionVector mv = {0, 0};
  216. int count_max_value = 0;
  217. int contrast;
  218. int pos;
  219. int center_x = 0, center_y = 0;
  220. double p_x, p_y;
  221. av_fast_malloc(&deshake->angles, &deshake->angles_size, width * height / (16 * deshake->blocksize) * sizeof(*deshake->angles));
  222. // Reset counts to zero
  223. for (x = 0; x < deshake->rx * 2 + 1; x++) {
  224. for (y = 0; y < deshake->ry * 2 + 1; y++) {
  225. deshake->counts[x][y] = 0;
  226. }
  227. }
  228. pos = 0;
  229. // Find motion for every block and store the motion vector in the counts
  230. for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) {
  231. // We use a width of 16 here to match the sad function
  232. for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) {
  233. // If the contrast is too low, just skip this block as it probably
  234. // won't be very useful to us.
  235. contrast = block_contrast(src2, x, y, stride, deshake->blocksize);
  236. if (contrast > deshake->contrast) {
  237. //av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
  238. find_block_motion(deshake, src1, src2, x, y, stride, &mv);
  239. if (mv.x != -1 && mv.y != -1) {
  240. deshake->counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
  241. if (x > deshake->rx && y > deshake->ry)
  242. deshake->angles[pos++] = block_angle(x, y, 0, 0, &mv);
  243. center_x += mv.x;
  244. center_y += mv.y;
  245. }
  246. }
  247. }
  248. }
  249. if (pos) {
  250. center_x /= pos;
  251. center_y /= pos;
  252. t->angle = clean_mean(deshake->angles, pos);
  253. if (t->angle < 0.001)
  254. t->angle = 0;
  255. } else {
  256. t->angle = 0;
  257. }
  258. // Find the most common motion vector in the frame and use it as the gmv
  259. for (y = deshake->ry * 2; y >= 0; y--) {
  260. for (x = 0; x < deshake->rx * 2 + 1; x++) {
  261. //av_log(NULL, AV_LOG_ERROR, "%5d ", deshake->counts[x][y]);
  262. if (deshake->counts[x][y] > count_max_value) {
  263. t->vec.x = x - deshake->rx;
  264. t->vec.y = y - deshake->ry;
  265. count_max_value = deshake->counts[x][y];
  266. }
  267. }
  268. //av_log(NULL, AV_LOG_ERROR, "\n");
  269. }
  270. p_x = (center_x - width / 2.0);
  271. p_y = (center_y - height / 2.0);
  272. t->vec.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
  273. t->vec.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
  274. // Clamp max shift & rotation?
  275. t->vec.x = av_clipf(t->vec.x, -deshake->rx * 2, deshake->rx * 2);
  276. t->vec.y = av_clipf(t->vec.y, -deshake->ry * 2, deshake->ry * 2);
  277. t->angle = av_clipf(t->angle, -0.1, 0.1);
  278. //av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
  279. }
  280. static int deshake_transform_c(AVFilterContext *ctx,
  281. int width, int height, int cw, int ch,
  282. const float *matrix_y, const float *matrix_uv,
  283. enum InterpolateMethod interpolate,
  284. enum FillMethod fill, AVFrame *in, AVFrame *out)
  285. {
  286. int i = 0, ret = 0;
  287. const float *matrixs[3];
  288. int plane_w[3], plane_h[3];
  289. matrixs[0] = matrix_y;
  290. matrixs[1] = matrixs[2] = matrix_uv;
  291. plane_w[0] = width;
  292. plane_w[1] = plane_w[2] = cw;
  293. plane_h[0] = height;
  294. plane_h[1] = plane_h[2] = ch;
  295. for (i = 0; i < 3; i++) {
  296. // Transform the luma and chroma planes
  297. ret = avfilter_transform(in->data[i], out->data[i], in->linesize[i], out->linesize[i],
  298. plane_w[i], plane_h[i], matrixs[i], interpolate, fill);
  299. if (ret < 0)
  300. return ret;
  301. }
  302. return ret;
  303. }
  304. static av_cold int init(AVFilterContext *ctx)
  305. {
  306. int ret;
  307. DeshakeContext *deshake = ctx->priv;
  308. deshake->sad = av_pixelutils_get_sad_fn(4, 4, 1, deshake); // 16x16, 2nd source unaligned
  309. if (!deshake->sad)
  310. return AVERROR(EINVAL);
  311. deshake->refcount = 20; // XXX: add to options?
  312. deshake->blocksize /= 2;
  313. deshake->blocksize = av_clip(deshake->blocksize, 4, 128);
  314. if (deshake->rx % 16) {
  315. av_log(ctx, AV_LOG_ERROR, "rx must be a multiple of 16\n");
  316. return AVERROR_PATCHWELCOME;
  317. }
  318. if (deshake->filename)
  319. deshake->fp = fopen(deshake->filename, "w");
  320. if (deshake->fp)
  321. fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", sizeof(char), 104, deshake->fp);
  322. // Quadword align left edge of box for MMX code, adjust width if necessary
  323. // to keep right margin
  324. if (deshake->cx > 0) {
  325. deshake->cw += deshake->cx - (deshake->cx & ~15);
  326. deshake->cx &= ~15;
  327. }
  328. deshake->transform = deshake_transform_c;
  329. if (!CONFIG_OPENCL && deshake->opencl) {
  330. av_log(ctx, AV_LOG_ERROR, "OpenCL support was not enabled in this build, cannot be selected\n");
  331. return AVERROR(EINVAL);
  332. }
  333. if (CONFIG_OPENCL && deshake->opencl) {
  334. deshake->transform = ff_opencl_transform;
  335. ret = ff_opencl_deshake_init(ctx);
  336. if (ret < 0)
  337. return ret;
  338. }
  339. av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n",
  340. deshake->cx, deshake->cy, deshake->cw, deshake->ch,
  341. deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search);
  342. return 0;
  343. }
  344. static int query_formats(AVFilterContext *ctx)
  345. {
  346. static const enum AVPixelFormat pix_fmts[] = {
  347. AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV410P,
  348. AV_PIX_FMT_YUV411P, AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P,
  349. AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE
  350. };
  351. ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
  352. return 0;
  353. }
  354. static int config_props(AVFilterLink *link)
  355. {
  356. DeshakeContext *deshake = link->dst->priv;
  357. deshake->ref = NULL;
  358. deshake->last.vec.x = 0;
  359. deshake->last.vec.y = 0;
  360. deshake->last.angle = 0;
  361. deshake->last.zoom = 0;
  362. return 0;
  363. }
  364. static av_cold void uninit(AVFilterContext *ctx)
  365. {
  366. DeshakeContext *deshake = ctx->priv;
  367. if (CONFIG_OPENCL && deshake->opencl) {
  368. ff_opencl_deshake_uninit(ctx);
  369. }
  370. av_frame_free(&deshake->ref);
  371. av_freep(&deshake->angles);
  372. deshake->angles_size = 0;
  373. if (deshake->fp)
  374. fclose(deshake->fp);
  375. }
  376. static int filter_frame(AVFilterLink *link, AVFrame *in)
  377. {
  378. DeshakeContext *deshake = link->dst->priv;
  379. AVFilterLink *outlink = link->dst->outputs[0];
  380. AVFrame *out;
  381. Transform t = {{0},0}, orig = {{0},0};
  382. float matrix_y[9], matrix_uv[9];
  383. float alpha = 2.0 / deshake->refcount;
  384. char tmp[256];
  385. int ret = 0;
  386. out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
  387. if (!out) {
  388. av_frame_free(&in);
  389. return AVERROR(ENOMEM);
  390. }
  391. av_frame_copy_props(out, in);
  392. if (CONFIG_OPENCL && deshake->opencl) {
  393. ret = ff_opencl_deshake_process_inout_buf(link->dst,in, out);
  394. if (ret < 0)
  395. return ret;
  396. }
  397. if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) {
  398. // Find the most likely global motion for the current frame
  399. find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t);
  400. } else {
  401. uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0];
  402. uint8_t *src2 = in->data[0];
  403. deshake->cx = FFMIN(deshake->cx, link->w);
  404. deshake->cy = FFMIN(deshake->cy, link->h);
  405. if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx;
  406. if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy;
  407. // Quadword align right margin
  408. deshake->cw &= ~15;
  409. src1 += deshake->cy * in->linesize[0] + deshake->cx;
  410. src2 += deshake->cy * in->linesize[0] + deshake->cx;
  411. find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t);
  412. }
  413. // Copy transform so we can output it later to compare to the smoothed value
  414. orig.vec.x = t.vec.x;
  415. orig.vec.y = t.vec.y;
  416. orig.angle = t.angle;
  417. orig.zoom = t.zoom;
  418. // Generate a one-sided moving exponential average
  419. deshake->avg.vec.x = alpha * t.vec.x + (1.0 - alpha) * deshake->avg.vec.x;
  420. deshake->avg.vec.y = alpha * t.vec.y + (1.0 - alpha) * deshake->avg.vec.y;
  421. deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
  422. deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
  423. // Remove the average from the current motion to detect the motion that
  424. // is not on purpose, just as jitter from bumping the camera
  425. t.vec.x -= deshake->avg.vec.x;
  426. t.vec.y -= deshake->avg.vec.y;
  427. t.angle -= deshake->avg.angle;
  428. t.zoom -= deshake->avg.zoom;
  429. // Invert the motion to undo it
  430. t.vec.x *= -1;
  431. t.vec.y *= -1;
  432. t.angle *= -1;
  433. // Write statistics to file
  434. if (deshake->fp) {
  435. snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vec.x, deshake->avg.vec.x, t.vec.x, orig.vec.y, deshake->avg.vec.y, t.vec.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
  436. fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp);
  437. }
  438. // Turn relative current frame motion into absolute by adding it to the
  439. // last absolute motion
  440. t.vec.x += deshake->last.vec.x;
  441. t.vec.y += deshake->last.vec.y;
  442. t.angle += deshake->last.angle;
  443. t.zoom += deshake->last.zoom;
  444. // Shrink motion by 10% to keep things centered in the camera frame
  445. t.vec.x *= 0.9;
  446. t.vec.y *= 0.9;
  447. t.angle *= 0.9;
  448. // Store the last absolute motion information
  449. deshake->last.vec.x = t.vec.x;
  450. deshake->last.vec.y = t.vec.y;
  451. deshake->last.angle = t.angle;
  452. deshake->last.zoom = t.zoom;
  453. // Generate a luma transformation matrix
  454. avfilter_get_matrix(t.vec.x, t.vec.y, t.angle, 1.0 + t.zoom / 100.0, matrix_y);
  455. // Generate a chroma transformation matrix
  456. avfilter_get_matrix(t.vec.x / (link->w / CHROMA_WIDTH(link)), t.vec.y / (link->h / CHROMA_HEIGHT(link)), t.angle, 1.0 + t.zoom / 100.0, matrix_uv);
  457. // Transform the luma and chroma planes
  458. ret = deshake->transform(link->dst, link->w, link->h, CHROMA_WIDTH(link), CHROMA_HEIGHT(link),
  459. matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
  460. // Cleanup the old reference frame
  461. av_frame_free(&deshake->ref);
  462. if (ret < 0)
  463. return ret;
  464. // Store the current frame as the reference frame for calculating the
  465. // motion of the next frame
  466. deshake->ref = in;
  467. return ff_filter_frame(outlink, out);
  468. }
  469. static const AVFilterPad deshake_inputs[] = {
  470. {
  471. .name = "default",
  472. .type = AVMEDIA_TYPE_VIDEO,
  473. .filter_frame = filter_frame,
  474. .config_props = config_props,
  475. },
  476. { NULL }
  477. };
  478. static const AVFilterPad deshake_outputs[] = {
  479. {
  480. .name = "default",
  481. .type = AVMEDIA_TYPE_VIDEO,
  482. },
  483. { NULL }
  484. };
  485. AVFilter ff_vf_deshake = {
  486. .name = "deshake",
  487. .description = NULL_IF_CONFIG_SMALL("Stabilize shaky video."),
  488. .priv_size = sizeof(DeshakeContext),
  489. .init = init,
  490. .uninit = uninit,
  491. .query_formats = query_formats,
  492. .inputs = deshake_inputs,
  493. .outputs = deshake_outputs,
  494. .priv_class = &deshake_class,
  495. };