float_dsp_altivec.c 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124
  1. /*
  2. * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "util_altivec.h"
  21. #include "float_dsp_altivec.h"
  22. void ff_vector_fmul_altivec(float *dst, const float *src0, const float *src1,
  23. int len)
  24. {
  25. int i;
  26. vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
  27. for (i = 0; i < len - 7; i += 8) {
  28. d0 = vec_ld( 0, src0 + i);
  29. s = vec_ld( 0, src1 + i);
  30. d1 = vec_ld(16, src0 + i);
  31. d0 = vec_madd(d0, s, zero);
  32. d1 = vec_madd(d1, vec_ld(16, src1 + i), zero);
  33. vec_st(d0, 0, dst + i);
  34. vec_st(d1, 16, dst + i);
  35. }
  36. }
  37. void ff_vector_fmul_window_altivec(float *dst, const float *src0,
  38. const float *src1, const float *win, int len)
  39. {
  40. vector float zero, t0, t1, s0, s1, wi, wj;
  41. const vector unsigned char reverse = vcprm(3, 2, 1, 0);
  42. int i, j;
  43. dst += len;
  44. win += len;
  45. src0 += len;
  46. zero = (vector float)vec_splat_u32(0);
  47. for (i = -len * 4, j = len * 4 - 16; i < 0; i += 16, j -= 16) {
  48. s0 = vec_ld(i, src0);
  49. s1 = vec_ld(j, src1);
  50. wi = vec_ld(i, win);
  51. wj = vec_ld(j, win);
  52. s1 = vec_perm(s1, s1, reverse);
  53. wj = vec_perm(wj, wj, reverse);
  54. t0 = vec_madd(s0, wj, zero);
  55. t0 = vec_nmsub(s1, wi, t0);
  56. t1 = vec_madd(s0, wi, zero);
  57. t1 = vec_madd(s1, wj, t1);
  58. t1 = vec_perm(t1, t1, reverse);
  59. vec_st(t0, i, dst);
  60. vec_st(t1, j, dst);
  61. }
  62. }
  63. void ff_vector_fmul_add_altivec(float *dst, const float *src0,
  64. const float *src1, const float *src2,
  65. int len)
  66. {
  67. int i;
  68. vector float d, s0, s1, s2, t0, t1, edges;
  69. vector unsigned char align = vec_lvsr(0,dst),
  70. mask = vec_lvsl(0, dst);
  71. for (i = 0; i < len - 3; i += 4) {
  72. t0 = vec_ld(0, dst + i);
  73. t1 = vec_ld(15, dst + i);
  74. s0 = vec_ld(0, src0 + i);
  75. s1 = vec_ld(0, src1 + i);
  76. s2 = vec_ld(0, src2 + i);
  77. edges = vec_perm(t1, t0, mask);
  78. d = vec_madd(s0, s1, s2);
  79. t1 = vec_perm(d, edges, align);
  80. t0 = vec_perm(edges, d, align);
  81. vec_st(t1, 15, dst + i);
  82. vec_st(t0, 0, dst + i);
  83. }
  84. }
  85. void ff_vector_fmul_reverse_altivec(float *dst, const float *src0,
  86. const float *src1, int len)
  87. {
  88. int i;
  89. vector float d, s0, s1, h0, l0,
  90. s2, s3, zero = (vector float) vec_splat_u32(0);
  91. src1 += len-4;
  92. for(i = 0; i < len - 7; i += 8) {
  93. s1 = vec_ld(0, src1 - i); // [a,b,c,d]
  94. s0 = vec_ld(0, src0 + i);
  95. l0 = vec_mergel(s1, s1); // [c,c,d,d]
  96. s3 = vec_ld(-16, src1 - i);
  97. h0 = vec_mergeh(s1, s1); // [a,a,b,b]
  98. s2 = vec_ld(16, src0 + i);
  99. s1 = vec_mergeh(vec_mergel(l0, h0), // [d,b,d,b]
  100. vec_mergeh(l0, h0)); // [c,a,c,a]
  101. // [d,c,b,a]
  102. l0 = vec_mergel(s3, s3);
  103. d = vec_madd(s0, s1, zero);
  104. h0 = vec_mergeh(s3, s3);
  105. vec_st(d, 0, dst + i);
  106. s3 = vec_mergeh(vec_mergel(l0, h0),
  107. vec_mergeh(l0, h0));
  108. d = vec_madd(s2, s3, zero);
  109. vec_st(d, 16, dst + i);
  110. }
  111. }