vf_deshake.c 21 KB

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  1. /*
  2. * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
  3. * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
  4. *
  5. * This file is part of FFmpeg.
  6. *
  7. * FFmpeg is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * FFmpeg is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with FFmpeg; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. /**
  22. * @file
  23. * fast deshake / depan video filter
  24. *
  25. * SAD block-matching motion compensation to fix small changes in
  26. * horizontal and/or vertical shift. This filter helps remove camera shake
  27. * from hand-holding a camera, bumping a tripod, moving on a vehicle, etc.
  28. *
  29. * Algorithm:
  30. * - For each frame with one previous reference frame
  31. * - For each block in the frame
  32. * - If contrast > threshold then find likely motion vector
  33. * - For all found motion vectors
  34. * - Find most common, store as global motion vector
  35. * - Find most likely rotation angle
  36. * - Transform image along global motion
  37. *
  38. * TODO:
  39. * - Fill frame edges based on previous/next reference frames
  40. * - Fill frame edges by stretching image near the edges?
  41. * - Can this be done quickly and look decent?
  42. *
  43. * Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2
  44. * for an algorithm similar to what could be used here to get the gmv
  45. * It requires only a couple diamond searches + fast downscaling
  46. *
  47. * Special thanks to Jason Kotenko for his help with the algorithm and my
  48. * inability to see simple errors in C code.
  49. */
  50. #include "avfilter.h"
  51. #include "formats.h"
  52. #include "internal.h"
  53. #include "video.h"
  54. #include "libavutil/common.h"
  55. #include "libavutil/mem.h"
  56. #include "libavutil/opt.h"
  57. #include "libavutil/pixdesc.h"
  58. #include "libavcodec/dsputil.h"
  59. #include "deshake.h"
  60. #include "deshake_opencl.h"
  61. #define CHROMA_WIDTH(link) -((-link->w) >> av_pix_fmt_desc_get(link->format)->log2_chroma_w)
  62. #define CHROMA_HEIGHT(link) -((-link->h) >> av_pix_fmt_desc_get(link->format)->log2_chroma_h)
  63. #define OFFSET(x) offsetof(DeshakeContext, x)
  64. #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
  65. #define MAX_R 64
  66. static const AVOption deshake_options[] = {
  67. { "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
  68. { "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
  69. { "w", "set width for the rectangular search area", OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
  70. { "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
  71. { "rx", "set x for the rectangular search area", OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
  72. { "ry", "set y for the rectangular search area", OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
  73. { "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, "edge"},
  74. { "blank", "fill zeroes at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK}, INT_MIN, INT_MAX, FLAGS, "edge" },
  75. { "original", "original image at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, "edge" },
  76. { "clamp", "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP}, INT_MIN, INT_MAX, FLAGS, "edge" },
  77. { "mirror", "mirrored edge at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR}, INT_MIN, INT_MAX, FLAGS, "edge" },
  78. { "blocksize", "set motion search blocksize", OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8}, 4, 128, .flags = FLAGS },
  79. { "contrast", "set contrast threshold for blocks", OFFSET(contrast), AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS },
  80. { "search", "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, "smode" },
  81. { "exhaustive", "exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
  82. { "less", "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
  83. { "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
  84. { "opencl", "use OpenCL filtering capabilities", OFFSET(opencl), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, .flags = FLAGS },
  85. { NULL }
  86. };
  87. AVFILTER_DEFINE_CLASS(deshake);
  88. static int cmp(const double *a, const double *b)
  89. {
  90. return *a < *b ? -1 : ( *a > *b ? 1 : 0 );
  91. }
  92. /**
  93. * Cleaned mean (cuts off 20% of values to remove outliers and then averages)
  94. */
  95. static double clean_mean(double *values, int count)
  96. {
  97. double mean = 0;
  98. int cut = count / 5;
  99. int x;
  100. qsort(values, count, sizeof(double), (void*)cmp);
  101. for (x = cut; x < count - cut; x++) {
  102. mean += values[x];
  103. }
  104. return mean / (count - cut * 2);
  105. }
  106. /**
  107. * Find the most likely shift in motion between two frames for a given
  108. * macroblock. Test each block against several shifts given by the rx
  109. * and ry attributes. Searches using a simple matrix of those shifts and
  110. * chooses the most likely shift by the smallest difference in blocks.
  111. */
  112. static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
  113. uint8_t *src2, int cx, int cy, int stride,
  114. IntMotionVector *mv)
  115. {
  116. int x, y;
  117. int diff;
  118. int smallest = INT_MAX;
  119. int tmp, tmp2;
  120. #define CMP(i, j) deshake->c.sad[0](deshake, src1 + cy * stride + cx, \
  121. src2 + (j) * stride + (i), stride, \
  122. deshake->blocksize)
  123. if (deshake->search == EXHAUSTIVE) {
  124. // Compare every possible position - this is sloooow!
  125. for (y = -deshake->ry; y <= deshake->ry; y++) {
  126. for (x = -deshake->rx; x <= deshake->rx; x++) {
  127. diff = CMP(cx - x, cy - y);
  128. if (diff < smallest) {
  129. smallest = diff;
  130. mv->x = x;
  131. mv->y = y;
  132. }
  133. }
  134. }
  135. } else if (deshake->search == SMART_EXHAUSTIVE) {
  136. // Compare every other possible position and find the best match
  137. for (y = -deshake->ry + 1; y < deshake->ry; y += 2) {
  138. for (x = -deshake->rx + 1; x < deshake->rx; x += 2) {
  139. diff = CMP(cx - x, cy - y);
  140. if (diff < smallest) {
  141. smallest = diff;
  142. mv->x = x;
  143. mv->y = y;
  144. }
  145. }
  146. }
  147. // Hone in on the specific best match around the match we found above
  148. tmp = mv->x;
  149. tmp2 = mv->y;
  150. for (y = tmp2 - 1; y <= tmp2 + 1; y++) {
  151. for (x = tmp - 1; x <= tmp + 1; x++) {
  152. if (x == tmp && y == tmp2)
  153. continue;
  154. diff = CMP(cx - x, cy - y);
  155. if (diff < smallest) {
  156. smallest = diff;
  157. mv->x = x;
  158. mv->y = y;
  159. }
  160. }
  161. }
  162. }
  163. if (smallest > 512) {
  164. mv->x = -1;
  165. mv->y = -1;
  166. }
  167. emms_c();
  168. //av_log(NULL, AV_LOG_ERROR, "%d\n", smallest);
  169. //av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y);
  170. }
  171. /**
  172. * Find the contrast of a given block. When searching for global motion we
  173. * really only care about the high contrast blocks, so using this method we
  174. * can actually skip blocks we don't care much about.
  175. */
  176. static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
  177. {
  178. int highest = 0;
  179. int lowest = 255;
  180. int i, j, pos;
  181. for (i = 0; i <= blocksize * 2; i++) {
  182. // We use a width of 16 here to match the libavcodec sad functions
  183. for (j = 0; j <= 15; j++) {
  184. pos = (y - i) * stride + (x - j);
  185. if (src[pos] < lowest)
  186. lowest = src[pos];
  187. else if (src[pos] > highest) {
  188. highest = src[pos];
  189. }
  190. }
  191. }
  192. return highest - lowest;
  193. }
  194. /**
  195. * Find the rotation for a given block.
  196. */
  197. static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
  198. {
  199. double a1, a2, diff;
  200. a1 = atan2(y - cy, x - cx);
  201. a2 = atan2(y - cy + shift->y, x - cx + shift->x);
  202. diff = a2 - a1;
  203. return (diff > M_PI) ? diff - 2 * M_PI :
  204. (diff < -M_PI) ? diff + 2 * M_PI :
  205. diff;
  206. }
  207. /**
  208. * Find the estimated global motion for a scene given the most likely shift
  209. * for each block in the frame. The global motion is estimated to be the
  210. * same as the motion from most blocks in the frame, so if most blocks
  211. * move one pixel to the right and two pixels down, this would yield a
  212. * motion vector (1, -2).
  213. */
  214. static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
  215. int width, int height, int stride, Transform *t)
  216. {
  217. int x, y;
  218. IntMotionVector mv = {0, 0};
  219. int counts[2*MAX_R+1][2*MAX_R+1];
  220. int count_max_value = 0;
  221. int contrast;
  222. int pos;
  223. double *angles = av_malloc(sizeof(*angles) * width * height / (16 * deshake->blocksize));
  224. int center_x = 0, center_y = 0;
  225. double p_x, p_y;
  226. // Reset counts to zero
  227. for (x = 0; x < deshake->rx * 2 + 1; x++) {
  228. for (y = 0; y < deshake->ry * 2 + 1; y++) {
  229. counts[x][y] = 0;
  230. }
  231. }
  232. pos = 0;
  233. // Find motion for every block and store the motion vector in the counts
  234. for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) {
  235. // We use a width of 16 here to match the libavcodec sad functions
  236. for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) {
  237. // If the contrast is too low, just skip this block as it probably
  238. // won't be very useful to us.
  239. contrast = block_contrast(src2, x, y, stride, deshake->blocksize);
  240. if (contrast > deshake->contrast) {
  241. //av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
  242. find_block_motion(deshake, src1, src2, x, y, stride, &mv);
  243. if (mv.x != -1 && mv.y != -1) {
  244. counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
  245. if (x > deshake->rx && y > deshake->ry)
  246. angles[pos++] = block_angle(x, y, 0, 0, &mv);
  247. center_x += mv.x;
  248. center_y += mv.y;
  249. }
  250. }
  251. }
  252. }
  253. if (pos) {
  254. center_x /= pos;
  255. center_y /= pos;
  256. t->angle = clean_mean(angles, pos);
  257. if (t->angle < 0.001)
  258. t->angle = 0;
  259. } else {
  260. t->angle = 0;
  261. }
  262. // Find the most common motion vector in the frame and use it as the gmv
  263. for (y = deshake->ry * 2; y >= 0; y--) {
  264. for (x = 0; x < deshake->rx * 2 + 1; x++) {
  265. //av_log(NULL, AV_LOG_ERROR, "%5d ", counts[x][y]);
  266. if (counts[x][y] > count_max_value) {
  267. t->vector.x = x - deshake->rx;
  268. t->vector.y = y - deshake->ry;
  269. count_max_value = counts[x][y];
  270. }
  271. }
  272. //av_log(NULL, AV_LOG_ERROR, "\n");
  273. }
  274. p_x = (center_x - width / 2.0);
  275. p_y = (center_y - height / 2.0);
  276. t->vector.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
  277. t->vector.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
  278. // Clamp max shift & rotation?
  279. t->vector.x = av_clipf(t->vector.x, -deshake->rx * 2, deshake->rx * 2);
  280. t->vector.y = av_clipf(t->vector.y, -deshake->ry * 2, deshake->ry * 2);
  281. t->angle = av_clipf(t->angle, -0.1, 0.1);
  282. //av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
  283. av_free(angles);
  284. }
  285. static int deshake_transform_c(AVFilterContext *ctx,
  286. int width, int height, int cw, int ch,
  287. const float *matrix_y, const float *matrix_uv,
  288. enum InterpolateMethod interpolate,
  289. enum FillMethod fill, AVFrame *in, AVFrame *out)
  290. {
  291. int i = 0, ret = 0;
  292. const float *matrixs[3];
  293. int plane_w[3], plane_h[3];
  294. matrixs[0] = matrix_y;
  295. matrixs[1] = matrixs[2] = matrix_uv;
  296. plane_w[0] = width;
  297. plane_w[1] = plane_w[2] = cw;
  298. plane_h[0] = height;
  299. plane_h[1] = plane_h[2] = ch;
  300. for (i = 0; i < 3; i++) {
  301. // Transform the luma and chroma planes
  302. ret = avfilter_transform(in->data[i], out->data[i], in->linesize[i], out->linesize[i],
  303. plane_w[i], plane_h[i], matrixs[i], interpolate, fill);
  304. if (ret < 0)
  305. return ret;
  306. }
  307. return ret;
  308. }
  309. static av_cold int init(AVFilterContext *ctx)
  310. {
  311. int ret;
  312. DeshakeContext *deshake = ctx->priv;
  313. deshake->refcount = 20; // XXX: add to options?
  314. deshake->blocksize /= 2;
  315. deshake->blocksize = av_clip(deshake->blocksize, 4, 128);
  316. if (deshake->rx % 16) {
  317. av_log(ctx, AV_LOG_ERROR, "rx must be a multiple of 16\n");
  318. return AVERROR_PATCHWELCOME;
  319. }
  320. if (deshake->filename)
  321. deshake->fp = fopen(deshake->filename, "w");
  322. if (deshake->fp)
  323. fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", sizeof(char), 104, deshake->fp);
  324. // Quadword align left edge of box for MMX code, adjust width if necessary
  325. // to keep right margin
  326. if (deshake->cx > 0) {
  327. deshake->cw += deshake->cx - (deshake->cx & ~15);
  328. deshake->cx &= ~15;
  329. }
  330. deshake->transform = deshake_transform_c;
  331. if (!CONFIG_OPENCL && deshake->opencl) {
  332. av_log(ctx, AV_LOG_ERROR, "OpenCL support was not enabled in this build, cannot be selected\n");
  333. return AVERROR(EINVAL);
  334. }
  335. if (CONFIG_OPENCL && deshake->opencl) {
  336. deshake->transform = ff_opencl_transform;
  337. ret = ff_opencl_deshake_init(ctx);
  338. if (ret < 0)
  339. return ret;
  340. }
  341. av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n",
  342. deshake->cx, deshake->cy, deshake->cw, deshake->ch,
  343. deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search);
  344. return 0;
  345. }
  346. static int query_formats(AVFilterContext *ctx)
  347. {
  348. static const enum AVPixelFormat pix_fmts[] = {
  349. AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV410P,
  350. AV_PIX_FMT_YUV411P, AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P,
  351. AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE
  352. };
  353. ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
  354. return 0;
  355. }
  356. static int config_props(AVFilterLink *link)
  357. {
  358. DeshakeContext *deshake = link->dst->priv;
  359. deshake->ref = NULL;
  360. deshake->last.vector.x = 0;
  361. deshake->last.vector.y = 0;
  362. deshake->last.angle = 0;
  363. deshake->last.zoom = 0;
  364. deshake->avctx = avcodec_alloc_context3(NULL);
  365. avpriv_dsputil_init(&deshake->c, deshake->avctx);
  366. return 0;
  367. }
  368. static av_cold void uninit(AVFilterContext *ctx)
  369. {
  370. DeshakeContext *deshake = ctx->priv;
  371. if (CONFIG_OPENCL && deshake->opencl) {
  372. ff_opencl_deshake_uninit(ctx);
  373. }
  374. av_frame_free(&deshake->ref);
  375. if (deshake->fp)
  376. fclose(deshake->fp);
  377. if (deshake->avctx)
  378. avcodec_close(deshake->avctx);
  379. av_freep(&deshake->avctx);
  380. }
  381. static int filter_frame(AVFilterLink *link, AVFrame *in)
  382. {
  383. DeshakeContext *deshake = link->dst->priv;
  384. AVFilterLink *outlink = link->dst->outputs[0];
  385. AVFrame *out;
  386. Transform t = {{0},0}, orig = {{0},0};
  387. float matrix_y[9], matrix_uv[9];
  388. float alpha = 2.0 / deshake->refcount;
  389. char tmp[256];
  390. int ret = 0;
  391. out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
  392. if (!out) {
  393. av_frame_free(&in);
  394. return AVERROR(ENOMEM);
  395. }
  396. av_frame_copy_props(out, in);
  397. if (CONFIG_OPENCL && deshake->opencl) {
  398. ret = ff_opencl_deshake_process_inout_buf(link->dst,in, out);
  399. if (ret < 0)
  400. return ret;
  401. }
  402. if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) {
  403. // Find the most likely global motion for the current frame
  404. find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t);
  405. } else {
  406. uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0];
  407. uint8_t *src2 = in->data[0];
  408. deshake->cx = FFMIN(deshake->cx, link->w);
  409. deshake->cy = FFMIN(deshake->cy, link->h);
  410. if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx;
  411. if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy;
  412. // Quadword align right margin
  413. deshake->cw &= ~15;
  414. src1 += deshake->cy * in->linesize[0] + deshake->cx;
  415. src2 += deshake->cy * in->linesize[0] + deshake->cx;
  416. find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t);
  417. }
  418. // Copy transform so we can output it later to compare to the smoothed value
  419. orig.vector.x = t.vector.x;
  420. orig.vector.y = t.vector.y;
  421. orig.angle = t.angle;
  422. orig.zoom = t.zoom;
  423. // Generate a one-sided moving exponential average
  424. deshake->avg.vector.x = alpha * t.vector.x + (1.0 - alpha) * deshake->avg.vector.x;
  425. deshake->avg.vector.y = alpha * t.vector.y + (1.0 - alpha) * deshake->avg.vector.y;
  426. deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
  427. deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
  428. // Remove the average from the current motion to detect the motion that
  429. // is not on purpose, just as jitter from bumping the camera
  430. t.vector.x -= deshake->avg.vector.x;
  431. t.vector.y -= deshake->avg.vector.y;
  432. t.angle -= deshake->avg.angle;
  433. t.zoom -= deshake->avg.zoom;
  434. // Invert the motion to undo it
  435. t.vector.x *= -1;
  436. t.vector.y *= -1;
  437. t.angle *= -1;
  438. // Write statistics to file
  439. if (deshake->fp) {
  440. snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vector.x, deshake->avg.vector.x, t.vector.x, orig.vector.y, deshake->avg.vector.y, t.vector.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
  441. fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp);
  442. }
  443. // Turn relative current frame motion into absolute by adding it to the
  444. // last absolute motion
  445. t.vector.x += deshake->last.vector.x;
  446. t.vector.y += deshake->last.vector.y;
  447. t.angle += deshake->last.angle;
  448. t.zoom += deshake->last.zoom;
  449. // Shrink motion by 10% to keep things centered in the camera frame
  450. t.vector.x *= 0.9;
  451. t.vector.y *= 0.9;
  452. t.angle *= 0.9;
  453. // Store the last absolute motion information
  454. deshake->last.vector.x = t.vector.x;
  455. deshake->last.vector.y = t.vector.y;
  456. deshake->last.angle = t.angle;
  457. deshake->last.zoom = t.zoom;
  458. // Generate a luma transformation matrix
  459. avfilter_get_matrix(t.vector.x, t.vector.y, t.angle, 1.0 + t.zoom / 100.0, matrix_y);
  460. // Generate a chroma transformation matrix
  461. avfilter_get_matrix(t.vector.x / (link->w / CHROMA_WIDTH(link)), t.vector.y / (link->h / CHROMA_HEIGHT(link)), t.angle, 1.0 + t.zoom / 100.0, matrix_uv);
  462. // Transform the luma and chroma planes
  463. ret = deshake->transform(link->dst, link->w, link->h, CHROMA_WIDTH(link), CHROMA_HEIGHT(link),
  464. matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
  465. // Cleanup the old reference frame
  466. av_frame_free(&deshake->ref);
  467. if (ret < 0)
  468. return ret;
  469. // Store the current frame as the reference frame for calculating the
  470. // motion of the next frame
  471. deshake->ref = in;
  472. return ff_filter_frame(outlink, out);
  473. }
  474. static const AVFilterPad deshake_inputs[] = {
  475. {
  476. .name = "default",
  477. .type = AVMEDIA_TYPE_VIDEO,
  478. .filter_frame = filter_frame,
  479. .config_props = config_props,
  480. },
  481. { NULL }
  482. };
  483. static const AVFilterPad deshake_outputs[] = {
  484. {
  485. .name = "default",
  486. .type = AVMEDIA_TYPE_VIDEO,
  487. },
  488. { NULL }
  489. };
  490. AVFilter ff_vf_deshake = {
  491. .name = "deshake",
  492. .description = NULL_IF_CONFIG_SMALL("Stabilize shaky video."),
  493. .priv_size = sizeof(DeshakeContext),
  494. .init = init,
  495. .uninit = uninit,
  496. .query_formats = query_formats,
  497. .inputs = deshake_inputs,
  498. .outputs = deshake_outputs,
  499. .priv_class = &deshake_class,
  500. };