audio_mix_matrix.c 17 KB

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  1. /*
  2. * Copyright (C) 2011 Michael Niedermayer (michaelni@gmx.at)
  3. * Copyright (c) 2012 Justin Ruggles <justin.ruggles@gmail.com>
  4. *
  5. * This file is part of Libav.
  6. *
  7. * Libav is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * Libav is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with Libav; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. #include <stdint.h>
  22. #include "libavutil/common.h"
  23. #include "libavutil/libm.h"
  24. #include "libavutil/samplefmt.h"
  25. #include "avresample.h"
  26. #include "internal.h"
  27. #include "audio_data.h"
  28. #include "audio_mix.h"
  29. /* channel positions */
  30. #define FRONT_LEFT 0
  31. #define FRONT_RIGHT 1
  32. #define FRONT_CENTER 2
  33. #define LOW_FREQUENCY 3
  34. #define BACK_LEFT 4
  35. #define BACK_RIGHT 5
  36. #define FRONT_LEFT_OF_CENTER 6
  37. #define FRONT_RIGHT_OF_CENTER 7
  38. #define BACK_CENTER 8
  39. #define SIDE_LEFT 9
  40. #define SIDE_RIGHT 10
  41. #define TOP_CENTER 11
  42. #define TOP_FRONT_LEFT 12
  43. #define TOP_FRONT_CENTER 13
  44. #define TOP_FRONT_RIGHT 14
  45. #define TOP_BACK_LEFT 15
  46. #define TOP_BACK_CENTER 16
  47. #define TOP_BACK_RIGHT 17
  48. #define STEREO_LEFT 29
  49. #define STEREO_RIGHT 30
  50. #define WIDE_LEFT 31
  51. #define WIDE_RIGHT 32
  52. #define SURROUND_DIRECT_LEFT 33
  53. #define SURROUND_DIRECT_RIGHT 34
  54. #define LOW_FREQUENCY_2 35
  55. #define SQRT3_2 1.22474487139158904909 /* sqrt(3/2) */
  56. static av_always_inline int even(uint64_t layout)
  57. {
  58. return (!layout || (layout & (layout - 1)));
  59. }
  60. static int sane_layout(uint64_t layout)
  61. {
  62. /* check that there is at least 1 front speaker */
  63. if (!(layout & AV_CH_LAYOUT_SURROUND))
  64. return 0;
  65. /* check for left/right symmetry */
  66. if (!even(layout & (AV_CH_FRONT_LEFT | AV_CH_FRONT_RIGHT)) ||
  67. !even(layout & (AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT)) ||
  68. !even(layout & (AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT)) ||
  69. !even(layout & (AV_CH_FRONT_LEFT_OF_CENTER | AV_CH_FRONT_RIGHT_OF_CENTER)) ||
  70. !even(layout & (AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT)) ||
  71. !even(layout & (AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT)) ||
  72. !even(layout & (AV_CH_STEREO_LEFT | AV_CH_STEREO_RIGHT)) ||
  73. !even(layout & (AV_CH_WIDE_LEFT | AV_CH_WIDE_RIGHT)) ||
  74. !even(layout & (AV_CH_SURROUND_DIRECT_LEFT | AV_CH_SURROUND_DIRECT_RIGHT)))
  75. return 0;
  76. return 1;
  77. }
  78. int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
  79. double center_mix_level, double surround_mix_level,
  80. double lfe_mix_level, int normalize,
  81. double *matrix_out, int stride,
  82. enum AVMatrixEncoding matrix_encoding)
  83. {
  84. int i, j, out_i, out_j;
  85. double matrix[64][64] = {{0}};
  86. int64_t unaccounted;
  87. double maxcoef = 0;
  88. int in_channels, out_channels;
  89. if ((out_layout & AV_CH_LAYOUT_STEREO_DOWNMIX) == AV_CH_LAYOUT_STEREO_DOWNMIX) {
  90. out_layout = AV_CH_LAYOUT_STEREO;
  91. }
  92. unaccounted = in_layout & ~out_layout;
  93. in_channels = av_get_channel_layout_nb_channels( in_layout);
  94. out_channels = av_get_channel_layout_nb_channels(out_layout);
  95. memset(matrix_out, 0, out_channels * stride * sizeof(*matrix_out));
  96. /* check if layouts are supported */
  97. if (!in_layout || in_channels > AVRESAMPLE_MAX_CHANNELS)
  98. return AVERROR(EINVAL);
  99. if (!out_layout || out_channels > AVRESAMPLE_MAX_CHANNELS)
  100. return AVERROR(EINVAL);
  101. /* check if layouts are unbalanced or abnormal */
  102. if (!sane_layout(in_layout) || !sane_layout(out_layout))
  103. return AVERROR_PATCHWELCOME;
  104. /* route matching input/output channels */
  105. for (i = 0; i < 64; i++) {
  106. if (in_layout & out_layout & (1ULL << i))
  107. matrix[i][i] = 1.0;
  108. }
  109. /* mix front center to front left/right */
  110. if (unaccounted & AV_CH_FRONT_CENTER) {
  111. if ((out_layout & AV_CH_LAYOUT_STEREO) == AV_CH_LAYOUT_STEREO) {
  112. matrix[FRONT_LEFT ][FRONT_CENTER] += M_SQRT1_2;
  113. matrix[FRONT_RIGHT][FRONT_CENTER] += M_SQRT1_2;
  114. } else
  115. return AVERROR_PATCHWELCOME;
  116. }
  117. /* mix front left/right to center */
  118. if (unaccounted & AV_CH_LAYOUT_STEREO) {
  119. if (out_layout & AV_CH_FRONT_CENTER) {
  120. matrix[FRONT_CENTER][FRONT_LEFT ] += M_SQRT1_2;
  121. matrix[FRONT_CENTER][FRONT_RIGHT] += M_SQRT1_2;
  122. /* mix left/right/center to center */
  123. if (in_layout & AV_CH_FRONT_CENTER)
  124. matrix[FRONT_CENTER][FRONT_CENTER] = center_mix_level * M_SQRT2;
  125. } else
  126. return AVERROR_PATCHWELCOME;
  127. }
  128. /* mix back center to back, side, or front */
  129. if (unaccounted & AV_CH_BACK_CENTER) {
  130. if (out_layout & AV_CH_BACK_LEFT) {
  131. matrix[BACK_LEFT ][BACK_CENTER] += M_SQRT1_2;
  132. matrix[BACK_RIGHT][BACK_CENTER] += M_SQRT1_2;
  133. } else if (out_layout & AV_CH_SIDE_LEFT) {
  134. matrix[SIDE_LEFT ][BACK_CENTER] += M_SQRT1_2;
  135. matrix[SIDE_RIGHT][BACK_CENTER] += M_SQRT1_2;
  136. } else if (out_layout & AV_CH_FRONT_LEFT) {
  137. if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY ||
  138. matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
  139. if (unaccounted & (AV_CH_BACK_LEFT | AV_CH_SIDE_LEFT)) {
  140. matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
  141. matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
  142. } else {
  143. matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level;
  144. matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
  145. }
  146. } else {
  147. matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
  148. matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
  149. }
  150. } else if (out_layout & AV_CH_FRONT_CENTER) {
  151. matrix[FRONT_CENTER][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
  152. } else
  153. return AVERROR_PATCHWELCOME;
  154. }
  155. /* mix back left/right to back center, side, or front */
  156. if (unaccounted & AV_CH_BACK_LEFT) {
  157. if (out_layout & AV_CH_BACK_CENTER) {
  158. matrix[BACK_CENTER][BACK_LEFT ] += M_SQRT1_2;
  159. matrix[BACK_CENTER][BACK_RIGHT] += M_SQRT1_2;
  160. } else if (out_layout & AV_CH_SIDE_LEFT) {
  161. /* if side channels do not exist in the input, just copy back
  162. channels to side channels, otherwise mix back into side */
  163. if (in_layout & AV_CH_SIDE_LEFT) {
  164. matrix[SIDE_LEFT ][BACK_LEFT ] += M_SQRT1_2;
  165. matrix[SIDE_RIGHT][BACK_RIGHT] += M_SQRT1_2;
  166. } else {
  167. matrix[SIDE_LEFT ][BACK_LEFT ] += 1.0;
  168. matrix[SIDE_RIGHT][BACK_RIGHT] += 1.0;
  169. }
  170. } else if (out_layout & AV_CH_FRONT_LEFT) {
  171. if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
  172. matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
  173. matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
  174. matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
  175. matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
  176. } else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
  177. matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
  178. matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
  179. matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
  180. matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
  181. } else {
  182. matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
  183. matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
  184. }
  185. } else if (out_layout & AV_CH_FRONT_CENTER) {
  186. matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
  187. matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
  188. } else
  189. return AVERROR_PATCHWELCOME;
  190. }
  191. /* mix side left/right into back or front */
  192. if (unaccounted & AV_CH_SIDE_LEFT) {
  193. if (out_layout & AV_CH_BACK_LEFT) {
  194. /* if back channels do not exist in the input, just copy side
  195. channels to back channels, otherwise mix side into back */
  196. if (in_layout & AV_CH_BACK_LEFT) {
  197. matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2;
  198. matrix[BACK_RIGHT][SIDE_RIGHT] += M_SQRT1_2;
  199. } else {
  200. matrix[BACK_LEFT ][SIDE_LEFT ] += 1.0;
  201. matrix[BACK_RIGHT][SIDE_RIGHT] += 1.0;
  202. }
  203. } else if (out_layout & AV_CH_BACK_CENTER) {
  204. matrix[BACK_CENTER][SIDE_LEFT ] += M_SQRT1_2;
  205. matrix[BACK_CENTER][SIDE_RIGHT] += M_SQRT1_2;
  206. } else if (out_layout & AV_CH_FRONT_LEFT) {
  207. if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
  208. matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
  209. matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
  210. matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
  211. matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
  212. } else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
  213. matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
  214. matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
  215. matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
  216. matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
  217. } else {
  218. matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
  219. matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
  220. }
  221. } else if (out_layout & AV_CH_FRONT_CENTER) {
  222. matrix[FRONT_CENTER][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
  223. matrix[FRONT_CENTER][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
  224. } else
  225. return AVERROR_PATCHWELCOME;
  226. }
  227. /* mix left-of-center/right-of-center into front left/right or center */
  228. if (unaccounted & AV_CH_FRONT_LEFT_OF_CENTER) {
  229. if (out_layout & AV_CH_FRONT_LEFT) {
  230. matrix[FRONT_LEFT ][FRONT_LEFT_OF_CENTER ] += 1.0;
  231. matrix[FRONT_RIGHT][FRONT_RIGHT_OF_CENTER] += 1.0;
  232. } else if (out_layout & AV_CH_FRONT_CENTER) {
  233. matrix[FRONT_CENTER][FRONT_LEFT_OF_CENTER ] += M_SQRT1_2;
  234. matrix[FRONT_CENTER][FRONT_RIGHT_OF_CENTER] += M_SQRT1_2;
  235. } else
  236. return AVERROR_PATCHWELCOME;
  237. }
  238. /* mix LFE into front left/right or center */
  239. if (unaccounted & AV_CH_LOW_FREQUENCY) {
  240. if (out_layout & AV_CH_FRONT_CENTER) {
  241. matrix[FRONT_CENTER][LOW_FREQUENCY] += lfe_mix_level;
  242. } else if (out_layout & AV_CH_FRONT_LEFT) {
  243. matrix[FRONT_LEFT ][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
  244. matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
  245. } else
  246. return AVERROR_PATCHWELCOME;
  247. }
  248. /* transfer internal matrix to output matrix and calculate maximum
  249. per-channel coefficient sum */
  250. for (out_i = i = 0; out_i < out_channels && i < 64; i++) {
  251. double sum = 0;
  252. for (out_j = j = 0; out_j < in_channels && j < 64; j++) {
  253. matrix_out[out_i * stride + out_j] = matrix[i][j];
  254. sum += fabs(matrix[i][j]);
  255. if (in_layout & (1ULL << j))
  256. out_j++;
  257. }
  258. maxcoef = FFMAX(maxcoef, sum);
  259. if (out_layout & (1ULL << i))
  260. out_i++;
  261. }
  262. /* normalize */
  263. if (normalize && maxcoef > 1.0) {
  264. for (i = 0; i < out_channels; i++)
  265. for (j = 0; j < in_channels; j++)
  266. matrix_out[i * stride + j] /= maxcoef;
  267. }
  268. return 0;
  269. }
  270. int avresample_get_matrix(AVAudioResampleContext *avr, double *matrix,
  271. int stride)
  272. {
  273. int in_channels, out_channels, i, o;
  274. in_channels = av_get_channel_layout_nb_channels(avr->in_channel_layout);
  275. out_channels = av_get_channel_layout_nb_channels(avr->out_channel_layout);
  276. if ( in_channels <= 0 || in_channels > AVRESAMPLE_MAX_CHANNELS ||
  277. out_channels <= 0 || out_channels > AVRESAMPLE_MAX_CHANNELS) {
  278. av_log(avr, AV_LOG_ERROR, "Invalid channel layouts\n");
  279. return AVERROR(EINVAL);
  280. }
  281. switch (avr->mix_coeff_type) {
  282. case AV_MIX_COEFF_TYPE_Q8:
  283. if (!avr->am->matrix_q8[0]) {
  284. av_log(avr, AV_LOG_ERROR, "matrix is not set\n");
  285. return AVERROR(EINVAL);
  286. }
  287. for (o = 0; o < out_channels; o++)
  288. for (i = 0; i < in_channels; i++)
  289. matrix[o * stride + i] = avr->am->matrix_q8[o][i] / 256.0;
  290. break;
  291. case AV_MIX_COEFF_TYPE_Q15:
  292. if (!avr->am->matrix_q15[0]) {
  293. av_log(avr, AV_LOG_ERROR, "matrix is not set\n");
  294. return AVERROR(EINVAL);
  295. }
  296. for (o = 0; o < out_channels; o++)
  297. for (i = 0; i < in_channels; i++)
  298. matrix[o * stride + i] = avr->am->matrix_q15[o][i] / 32768.0;
  299. break;
  300. case AV_MIX_COEFF_TYPE_FLT:
  301. if (!avr->am->matrix_flt[0]) {
  302. av_log(avr, AV_LOG_ERROR, "matrix is not set\n");
  303. return AVERROR(EINVAL);
  304. }
  305. for (o = 0; o < out_channels; o++)
  306. for (i = 0; i < in_channels; i++)
  307. matrix[o * stride + i] = avr->am->matrix_flt[o][i];
  308. break;
  309. default:
  310. av_log(avr, AV_LOG_ERROR, "Invalid mix coeff type\n");
  311. return AVERROR(EINVAL);
  312. }
  313. return 0;
  314. }
  315. int avresample_set_matrix(AVAudioResampleContext *avr, const double *matrix,
  316. int stride)
  317. {
  318. int in_channels, out_channels, i, o;
  319. in_channels = av_get_channel_layout_nb_channels(avr->in_channel_layout);
  320. out_channels = av_get_channel_layout_nb_channels(avr->out_channel_layout);
  321. if ( in_channels <= 0 || in_channels > AVRESAMPLE_MAX_CHANNELS ||
  322. out_channels <= 0 || out_channels > AVRESAMPLE_MAX_CHANNELS) {
  323. av_log(avr, AV_LOG_ERROR, "Invalid channel layouts\n");
  324. return AVERROR(EINVAL);
  325. }
  326. if (avr->am->matrix) {
  327. av_free(avr->am->matrix[0]);
  328. avr->am->matrix = NULL;
  329. }
  330. #define CONVERT_MATRIX(type, expr) \
  331. avr->am->matrix_## type[0] = av_mallocz(out_channels * in_channels * \
  332. sizeof(*avr->am->matrix_## type[0])); \
  333. if (!avr->am->matrix_## type[0]) \
  334. return AVERROR(ENOMEM); \
  335. for (o = 0; o < out_channels; o++) { \
  336. if (o > 0) \
  337. avr->am->matrix_## type[o] = avr->am->matrix_## type[o - 1] + \
  338. in_channels; \
  339. for (i = 0; i < in_channels; i++) { \
  340. double v = matrix[o * stride + i]; \
  341. avr->am->matrix_## type[o][i] = expr; \
  342. } \
  343. } \
  344. avr->am->matrix = (void **)avr->am->matrix_## type;
  345. switch (avr->mix_coeff_type) {
  346. case AV_MIX_COEFF_TYPE_Q8:
  347. CONVERT_MATRIX(q8, av_clip_int16(lrint(256.0 * v)))
  348. break;
  349. case AV_MIX_COEFF_TYPE_Q15:
  350. CONVERT_MATRIX(q15, av_clipl_int32(llrint(32768.0 * v)))
  351. break;
  352. case AV_MIX_COEFF_TYPE_FLT:
  353. CONVERT_MATRIX(flt, v)
  354. break;
  355. default:
  356. av_log(avr, AV_LOG_ERROR, "Invalid mix coeff type\n");
  357. return AVERROR(EINVAL);
  358. }
  359. /* TODO: detect situations where we can just swap around pointers
  360. instead of doing matrix multiplications with 0.0 and 1.0 */
  361. /* set AudioMix params */
  362. avr->am->in_layout = avr->in_channel_layout;
  363. avr->am->out_layout = avr->out_channel_layout;
  364. avr->am->in_channels = in_channels;
  365. avr->am->out_channels = out_channels;
  366. return 0;
  367. }